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|No Practice=1}} | |No Practice=1}} | ||
{{RhythmGame | {{RhythmGame | ||
|number={{Console|3DS}} 27 | |||
|number= | |||
|version={{ver|Endless}} | |version={{ver|Endless}} | ||
|hiscore= | |hiscore={{Console|3DS}} 20 | ||
|stage={{Stage|3DSgate3}}{{Stage|3DSendless}}}} | |stage={{Stage|3DSgate3}}{{Stage|3DSendless}}}} | ||
{{Nihongo|Charging Chicken|チキンレース|Chicken Race}} is the 27th [[Rhythm Game]] seen at [[The Third Gate]] and can be unlocked as an [[Endless Game]] by beating the [[Gatekeeper Trio]]'s trials in ''[[Rhythm Heaven Megamix]]''. | {{Nihongo|Charging Chicken|チキンレース|Chicken Race}} is the 27th [[Rhythm Game]] seen at [[The Third Gate]] and can be unlocked as an [[Endless Game]] by beating the [[Gatekeeper Trio]]'s trials in ''[[Rhythm Heaven Megamix]]''. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Screenshot 3DS Charging Chicken.png|thumb]] | [[File:Screenshot 3DS Charging Chicken.png|thumb]] | ||
[[File:Screenshot 3DS Charging Chicken Endless.png|thumb]] | |||
The player must charge up [[Mr. Chicken]]'s electric car so he can make it across a bridge to the next location. The player must charge the car for 4-16 beats, with each beat fueling the car for another yard. Later on, the counter is not shown, requiring the player to count on their own. After releasing the pump, the electric car zooms off across a stone bridge, which begins to fall. The objective is to charge the car such that it stops on the piece of land on the other side, where the cycle continues. The tempo and music change later on to throw off the player. The player is given a set amount of lives depending on the difficulty, which cannot be recovered. | The player must charge up [[Mr. Chicken]]'s electric car so he can make it across a bridge to the next location. The player must charge the car for 4-16 beats, with each beat fueling the car for another yard. Later on, the counter is not shown, requiring the player to count on their own. After releasing the pump, the electric car zooms off across a stone bridge, which begins to fall. The objective is to charge the car such that it stops on the piece of land on the other side, where the cycle continues. The tempo and music change later on to throw off the player. The player is given a set amount of lives depending on the difficulty, which cannot be recovered. | ||
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{{Timing | {{Timing | ||
|just=The chicken's car is fueled just enough to stop on the next plot of land. | |just=The chicken's car is fueled just enough to stop on the next plot of land. | ||
|miss=The chicken's car is fueled either too little, causing the car to | |miss=The chicken's car is fueled either too little, causing the car to stop just before of the plot of land, or too much and overshoot it. Either way, one life is deducted from the counter. | ||
|through=If fueled way too little, the pump pulls out, and the cars stays in place. If fueled way too much, the car explodes, leaving the chicken roasted. Either way, the player is prompted to try again without deducting a life.}} | |through=If fueled way too little, the pump pulls out, and the cars stays in place. If fueled way too much, the car explodes, leaving the chicken roasted. Either way, the player is prompted to try again without deducting a life.}} | ||
==[[Rhythm Item]]s== | ==[[Rhythm Item]]s== | ||
{{item | {{item | ||
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|mnit=Jet chicken | |mnit=Jet chicken | ||
|kr=치킨 레이스 | |kr=치킨 레이스 | ||
|rokr=Chikin | |rokr=Chikin Reiseu | ||
|mnkr=Chicken Race}} | |mnkr=Chicken Race}} | ||
{{Game Navigation}} | {{Game Navigation}} | ||
{{Endless Game Navigation}} | {{Endless Game Navigation}} | ||
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