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[[File:Star.svg|thumb]]The {{Nihongo|Skill Star|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]]. | [[File:Star.svg|thumb]]The {{Nihongo|Skill Star|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]]. | ||
Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, its Skill Star is awarded for having "great flow with the rhythm", which is when the [[ | Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, its Skill Star is awarded for having "great flow with the rhythm", which is when the [[Contestant]] follows [[The Host]]'s pattern and scores 90 points or more. Additionally, the [[Introduction]] gives the player a go at collecting a Skill Star, but it doesn't count towards anything. | ||
Skill Stars don't appear during the [[Perfect Campaign]] nor while riding the [[Challenge Train]]. | Skill Stars don't appear during the [[Perfect Campaign]] nor while riding the [[Challenge Train]]. | ||
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*During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the word "Miss" appears to make it clearer which of the two players is mistiming. | *During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the word "Miss" appears to make it clearer which of the two players is mistiming. | ||
*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | *In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | ||
*Although the timings can be applied to the [[Rhythm Games]] in all | *Although the timings can be applied to the [[Rhythm Games]] in all installments of the ''[[Rhythm Heaven Series]]'', this display only appears in ''[[Rhythm Heaven Megamix]]''. | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang |
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