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In [[Shoot-'em-up]] and [[Shoot-'em-up 2]], the battleship is seen shooting down aliens near the planet's orbit, with the Shoot-'Em-Up Radio Lady giving her words between each wave. In [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], the enemies attack with a new fighter, and a new ship appears to have taken the fight to a green-outlined structure of sorts, presumably the alien's base. The Shoot-'Em-Up Radio Lady is also dressed up like a [[Sarge and Squadmates|Squadmate]] this time. | In [[Shoot-'em-up]] and [[Shoot-'em-up 2]], the battleship is seen shooting down aliens near the planet's orbit, with the Shoot-'Em-Up Radio Lady giving her words between each wave. In [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], the enemies attack with a new fighter, and a new ship appears to have taken the fight to a green-outlined structure of sorts, presumably the alien's base. The Shoot-'Em-Up Radio Lady is also dressed up like a [[Sarge and Squadmates|Squadmate]] this time. | ||
In the [[Endless Game]] [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]], the battleship appears to warp through space between each wave. It is shown going from near the home planet through various clusters of stars, shooting down invaders along the way. Finally, they reach the green-outlined structure. After this, the pattern continues through the same | In the [[Endless Game]] [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]], the battleship appears to warp through space between each wave. It is shown going from near the home planet through various clusters of stars, shooting down invaders along the way. Finally, they reach the green-outlined structure. After this, the pattern continues through the same environments, but with different colors, and a new kind of enemy. The Shoot-'Em-Up Radio Lady only appears to comment when the player reaches a certain scores. | ||
In [[Remix 2 (DS)|Remix 2]], a more wooden battleship is shown shooting down coconut-esque aliens near the moon. In [[Remix 9 (DS)|Remix 9]], a new fighter design attacks the homeworld. [[Remix 10 (DS)|Remix 10]] features a yellow background, with the enemies being simple targets, and one resembling a [[Stepswitchers|Stepswitcher]] as a warning that [[Lockstep]] is coming up in the [[remix]]. In [[Citrus Remix]], they are fighting orange-like enemies. The ship can also be seen in the sky in ''[[Rhythm Tengoku Gold Comic]]'' [[Rhythm Tengoku Gold Comic#09 にぎやかでおだやかな夜の巻き (A lively and peaceful night by Maki)|09 にぎやかでおだやかな夜の巻き]] (A lively and peaceful night by Maki), and outside the window in [[Munchy Monk (Wii)|Munchy Monk]] in ''[[Rhythm Heaven Fever]]''. | In [[Remix 2 (DS)|Remix 2]], a more wooden battleship is shown shooting down coconut-esque aliens near the moon. In [[Remix 9 (DS)|Remix 9]], a new fighter design attacks the homeworld. [[Remix 10 (DS)|Remix 10]] features a yellow background, with the enemies being simple targets, and one resembling a [[Stepswitchers|Stepswitcher]] as a warning that [[Lockstep]] is coming up in the [[remix]]. In [[Citrus Remix]], they are fighting orange-like enemies. The ship can also be seen in the sky in ''[[Rhythm Tengoku Gold Comic]]'' [[Rhythm Tengoku Gold Comic#09 にぎやかでおだやかな夜の巻き (A lively and peaceful night by Maki)|09 にぎやかでおだやかな夜の巻き]] (A lively and peaceful night by Maki), and outside the window in [[Munchy Monk (Wii)|Munchy Monk]] in ''[[Rhythm Heaven Fever]]''. | ||