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===Unused Content=== | ===Unused Content=== | ||
Within the prologue file for [[Shoot-'em-up]] in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]'', the text pane has placeholder text writing the name as {{Nihongo|Shoot-'Em-Up}}, as it was in ''[[Rhythm Heaven]]'' and the English version of ''[[Rhythm Paradise]]''. In the English versions, this is written as {{Nihongo|Shoot-'em-up}} during gameplay. Bizarrely, the placeholder text in [[Shoot-'em-up 2]]'s prologue file in these versions is {{Nihongo|シューティングシューティング|Shooting Shooting}} (with a line break in the middle). In ''[[Rhythm Tengoku: The Best+]]'', this is instead split into two panes for {{Nihongo|かえってきた|Kaettekita|Return}} and {{Nihongo|シューティング|Shooting}}, forming its proper name {{Nihongo|かえってきた シューティング|Kaettekita Shūtingu| | Within the prologue file for [[Shoot-'em-up]] in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]'', the text pane has placeholder text writing the name as {{Nihongo|Shoot-'Em-Up}}, as it was in ''[[Rhythm Heaven]]'' and the English version of ''[[Rhythm Paradise]]''. In the English versions, this is written as {{Nihongo|Shoot-'em-up}} during gameplay. Bizarrely, the placeholder text in [[Shoot-'em-up 2]]'s prologue file in these versions is {{Nihongo|シューティングシューティング|Shooting Shooting}} (with a line break in the middle). In ''[[Rhythm Tengoku: The Best+]]'', this is instead split into two panes for {{Nihongo|かえってきた|Kaettekita|Return}} and {{Nihongo|シューティング|Shooting}}, forming its proper name {{Nihongo|かえってきた シューティング|Kaettekita Shūtingu|Shooting Returns}}, while ''[[Rhythm Sesang: The Best+]]'' uses its proper title of {{Nihongo|돌아온 슈팅|Dol-aon Syuting|Shooting Returns}}. | ||
There is an empty group file labeled "GROUP_WSD_TUTORIAL_NTR_SHOOTING.bcgrp", the filename indicating it is intended as the [[Practice]] theme for [[Shoot-'em-up 2]]. | |||
There is an unused animation of an enemy being destroyed, named "enemy_just", which resembles the animation from ''[[Rhythm Heaven]]''. There is also an animation labeled "enemy_parts", being the debris left from the enemy after being shot. The used animation is done through particle effects. | There is an unused animation of an enemy being destroyed, named "enemy_just", which resembles the animation from ''[[Rhythm Heaven]]''. There is also an animation labeled "enemy_parts", being the debris left from the enemy after being shot. The used animation is done through particle effects. |
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