Polyrhythm: Difference between revisions

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Undo revision 86476 by DandidooTheXD-Reborn (talk) A stock sound "might have" been used somewhere else? Is this really necessary?
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m (Undo revision 86476 by DandidooTheXD-Reborn (talk) A stock sound "might have" been used somewhere else? Is this really necessary?)
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{{Eigo}}
{{Eigo}}{{GameExplainGBA
{{GameExplainGBA
|title=ポリリズム
|title=ポリリズム
|explain=十字ボタンとAボタン<br>の同時押しをマスター<br>だ!けっこうカンタン<br>だ。たぶん…
|explain=十字ボタンとAボタン<br>の同時押しをマスター<br>だ!けっこうカンタン<br>だ。たぶん…
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{{RhythmGame
{{RhythmGame
|name=ポリリズム
|name=ポリリズム
|number=[[File:ConsoleGBA Icon.png|20px]] 22
|bpm=129
|number={{Console|GBA}} 22
|version={{ver|Long}}
|version={{ver|Long}}
|gift=[[File:ConsoleGBA Icon.png|20px]] "[[Rhythm Shiryo Shitsu#歌詞カード② (Lyrics Card 2)|歌詞カード②]]" ''(Lyrics Card 2)''
|gift={{Console|GBA}} "[[Rhythm Shiryo Shitsu#歌詞カード② (Lyrics Card 2)|歌詞カード②]]" ''(Lyrics Card 2)''
|stage={{Stage|GBAstage4}}}}
|stage={{Stage|GBAstage4}}}}
{{Nihongo|Polyrhythm|ポリリズム|Poririzumu}} is the 4th [[Rhythm Game]] of Stage 4 (22nd overall) in ''[[Rhythm Tengoku]]''.
{{Nihongo|Polyrhythm|ポリリズム|Poririzumu}} is the 4th [[Rhythm Game]] of Stage 4 (22nd overall) in ''[[Rhythm Tengoku]]''.
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[[File:Screenshot GBA Polyrhythm.png|thumb]]
[[File:Screenshot GBA Polyrhythm.png|thumb]]
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
==Controls==
==Controls==
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}}
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}}
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{{Results
{{Results
|Console=GBA
|Console=GBA
|caption=工場長から ''(From the Plant Manager)''
|caption=工場長から
|cp_DEF_Ng=ちゃんと 運んでくれないとダメ。''(You must carry them properly.)''<br>左手が あそんでるヨ。''(Your left hand is playing around.)''<br>応用力を みにつけよう。''(let's learn how to adapt.)''
|cp_DEF_Ng=ちゃんと 運んでくれないとダメ。<br>左手が あそんでるヨ。<br>応用力を みにつけよう。
|cp_DEF_Hi=左手が しっかり仕事してるネ!''(Your left hand does a great job!)''<br>リズミカルな 仕事ぶりだ!!''(Rhythmic work<nowiki>!!</nowiki>)''}}
|cp_DEF_Hi=左手が しっかり仕事してるネ!<br>リズミカルな 仕事ぶりだ!!
|caption Alt=From the Plant Manager
|cp_DEF_Ng Alt=You must carry them properly.)''<br>''(Your left hand is playing around.)''<br>''(Learn how to adapt.
|cp_DEF_Hi Alt=Your left hand does a great job!)''<br>''(Rhythmic work!}}
 
==Epilogue==
==Epilogue==
{{Epilogue
{{Epilogue
|Console=GBA
|Console=GBA
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|HI alt=Producing red things like mad!!}}
{{Epilogue
|Console=Arcade
|NG=赤いモノ、量産は たいへんだなぁ…
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|OK=どんどん 赤いモノを 生産だ!
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Screenshot Arcade Polyrhythm 2.png|[[Polyrhythm 2]]
Screenshot Arcade Polyrhythm 2.png|[[Polyrhythm 2]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|jJGVz0DHxy8||inline}}
==Trivia==
==Trivia==
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This is one of the few games that doesn't feature a [[Practice]].
*This is one of the few games that doesn't feature a [[Practice]].
**It did, however, get a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version.
**It did, however, get a "How to Play" demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
==Development History==
{{Main|Polyrhythm/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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