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{{Template:Quote|Use rhythm in a new way--<br>to knock out a opponent!<br>(This game requires two<br>Wii Remote controllers to<br>play.)|Rhythm Fighter Description}}
{{GameExplainWii
[[File:Rhythm_Fighter.png|thumb|270px]]'''Rhythm Fighter''' is an unlockable [[Rhythm Toys|Rhythm Toy]] in [[Rhythm Heaven Fever]] that is unlocked after obtaining 21 [[Medals]]. This toy is intended to be played by two players.
|titleUS=Rhythm Fighter
==Description==
|explainUS=Use rhythm in a new way--<br>to knock out an opponent!<br>(This game requires two<br>Wii Remote controllers to<br>play.)
Rhythm Fighter has two doll-like figures standing in an arena fighting. The floor is blue with text that reads "rhythm." P1 has orange gloves and shoes with light blue hair. P2 has blue gloves and boots with purple hair. A health bar is at the top of the screen, with 13 green segments. 
|titleUK=Rhythm Fighter
|explainUK=You decide the rhythm to<br>try and knock out your<br>opponent!<br><br>(This game requires two<br>Wii Remotes to play)}}
{{RhythmGame
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii T-4.gif|270p]]{{TabEnd}}
|bpm=N/A
|number=[[File:Game Wii B-2.png|24px|link=]] 4
|medals={{Console|Wii}} 21
|stage={{Stage|Wiitoys}}}}
{{Nihongo|Rhythm Fighter|リズムファイターVS|Rizumu Faitā VS}} is the 4th [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].'' It is unlocked with 21 [[Medal]]s.
==Gameplay==
[[File:Screenshot Wii Rhythm Fighter.png|thumb]]
This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}} (also known as {{Nihongo|Rhythm Fighter}} in ''[[Beat the Beat: Rhythm Paradise]]''), two combative robots, made of soft vynil, who are proud but have a low thershold of pain. The two fight each other in an arena, with [[Two Player]]s controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green health bar for both players.


== Gameplay ==
This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, they are KO'd and lose the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.
The game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, he will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, he is KO'd and loses the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.
==Controls==
 
{{Controls|A=Punch/dodge punches|A+B=Kick/dodge kicks}}
== Controls ==
==Rounds==
 
=== Attacker: ===
* A: Punch
* A+B: Kick
 
=== Defender: ===
* A: Dodge Punch
* A+B: Dodge Kick
 
== Rounds ==
{| class="article-table"
{| class="article-table"
!Round
!Round
Line 66: Line 67:
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|24 fast beats
|24 fast beats
|-
|12+
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|24 fast beats-The game continues infinitely with this
rhythm until one player is KO'd, with each consecutive
round speeding up or slowing down slightly
|}
|}
 
Each round after Round 11 uses the 24 fast beats until one player is KO'd, with each consecutive round speeding up or slowing down slightly.
{{Template:Rhythm Toy Navigation}}
==Video==
 
{{#ev:youtube|pOE-gr5-j0Y||inline}}
 
==Trivia==
*Unlike most games, the players do not get the oppurtunity to [[Practice]], instead the game gives an explanation of the rules, which can be skipped.
*This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]].
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept.
*The music from Rhythm Fighter is used when calling the code word {{Nihongo|BOUTS}} in [[Police Call]], used as a background theme for a fight between two randomly selected characters.
*The music from Rhythm Fighter is reused (albeit slightly edited) for [[Figure Fighter VS]] in ''[[Rhythm Heaven Megamix]]''.
==Development History==
{{Main|Rhythm Fighter/Development}}
==In Other Languages==
==In Other Languages==
{{Template:Lang
{{Lang
|it = Scontro di ritmi|du = Rhythmus-Duell|kr = 리듬 파이터 VS Rhythm Fighter Versus}}
|jp=リズムファイターVS
[[Category:Rhythm Toys]]
|rojp=Rizumu Faitā VS
[[Category:Rhythm Heaven Fever]]
|mnjp=Rhythm Fighter VS
[[Category:Medel Content]]
|us=Rhythm Fighter
[[Category:Simon Says Based Rhythm Games]]
|fr=Combat de rythme
[[Category:Medal Content]]
|mnfr=Rhythm fight
|es=Luchadores rítmicos
|mnes=Rhythmic fighters
|de=Rhythmus-Duell
|mnde=Rhythm Duel
|it=Scontro di ritmi
|mnit=Clash of rhythms
|kr=리듬 파이터VS
|rokr=Lideum Paiteo VS
|mnkr=Rhythm Fighter VS}}
{{Rhythm Toy Navigation}}

Latest revision as of 18:50, 8 May 2024

Rhythm Fighter
Use rhythm in a new way--
to knock out an opponent!
(This game requires two
Wii Remote controllers to
play.)
ConsoleWii Icon.png Rhythm Heaven Fever
Rhythm Fighter
You decide the rhythm to
try and knock out your
opponent!

(This game requires two
Wii Remotes to play)
ConsoleWii Icon.png Beat the Beat: Rhythm Paradise
Rhythm Fighter
Image
ConsoleWii Icon.png
270p
Number
Game Wii B-2.png 4
Medeals Needed
ConsoleWii Icon.png 21

Rhythm Fighter (リズムファイターVS?, Rizumu Faitā VS) is the 4th Rhythm Toy in Rhythm Heaven Fever. It is unlocked with 21 Medals.

Gameplay

Screenshot Wii Rhythm Fighter.png

This toy features the Rhythm Fighters (リズムファイターVS?, Rizumu Faitā VS) (also known as Rhythm Fighter in Beat the Beat: Rhythm Paradise), two combative robots, made of soft vynil, who are proud but have a low thershold of pain. The two fight each other in an arena, with Two Players controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green health bar for both players.

This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, they are KO'd and lose the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.

Controls

  • Ⓐ: Punch/dodge punches
  • Ⓐ+Ⓑ: Kick/dodge kicks

Rounds

Round Rhythm Description
1 ♩ ♩ ♩ ♩ 4 slow beats
2 ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ 8 slow beats
3 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 8 fast beats
4 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 16 fast beats
5 ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ 12 slow beats
6 ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ 12 slow beats (slightly faster than Round 5)
7 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 16 fast beats (slightly faster than Round 4)
8 ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ ♩ 12 slow beats (slightly faster than Round 6)
9 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 16 fast beats (slightly faster than Round 7)
10 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 16 fast beats (slightly faster than Round 9)
11 ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ 24 fast beats

Each round after Round 11 uses the 24 fast beats until one player is KO'd, with each consecutive round speeding up or slowing down slightly.

Video

Trivia

  • Unlike most games, the players do not get the oppurtunity to Practice, instead the game gives an explanation of the rules, which can be skipped.
  • This Rhythm Toy, along with Octopus Machine, is set up like a Rhythm Game.
    • The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an Endless Game, although there is no score to be kept.
  • The music from Rhythm Fighter is used when calling the code word BOUTS in Police Call, used as a background theme for a fight between two randomly selected characters.
  • The music from Rhythm Fighter is reused (albeit slightly edited) for Figure Fighter VS in Rhythm Heaven Megamix.

Development History

Main article: Rhythm Fighter/Development

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese リズムファイターVS Rhythm Fighter VS
Flag of the United States.svg EnglishNOA Rhythm Fighter
Flag of the United Kingdom (3-5).svg EnglishNOE Rhythm Fighter
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Combat de rythme Rhythm fight
Flag of Spain.svg Spanish Luchadores rítmicos Rhythmic fighters
Flag of Germany.svg German Rhythmus-Duell Rhythm Duel
Flag of Italy.svg Italian Scontro di ritmi Clash of rhythms
Flag of South Korea.svg Korean 리듬 파이터VS Rhythm Fighter VS
Logo GBA Rhythm Tengoku.svg Game GBA T-1.gif Game GBA T-2.gif Game GBA T-3.gif Game GBA T-4.gif
Logo DS Rhythm Heaven.svg Game DS T-1.gif Game DS T-2.gif Game DS T-3.gif Game DS T-4.gif
Game DS T-5.gif Game DS T-6.gif Game DS T-7.gif
Logo Wii Rhythm Heaven Fever.svg Game Wii T-1.gif Game Wii T-2.gif Game Wii T-3.gif Game Wii T-4.gif