Widget: Difference between revisions

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|caption=Artwork from ''[[Rhythm Heaven Megamix]]''
|caption=Artwork from ''[[Rhythm Heaven Megamix]]''
|appearance={{CharGame|RH=1|RHF=1|RHM=1}}}}
|appearance={{CharGame|RH=1|RHF=1|RHM=1}}}}
{{Nihongo|Widgets|組み立てキット|Kumitate Kitto}} are recurring objects in the [[Rhythm Heaven Series]]. A widget is composed of a rod and one or two square nuts.__TOC__{{clear}}
{{Nihongo|Widgets|組み立てキット|Kumitate Kitto}} are recurring objects in the ''[[Rhythm Heaven Series]]''. A widget is composed of a rod and one or two square nuts.__TOC__{{clear}}
==Story==
==Story==
{{Eigo|section=section}}
{{Eigo|section=section}}
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|appearance={{CharGame|RT=1}}}}
|appearance={{CharGame|RT=1}}}}
While Widgets do not appear in ''[[Rhythm Tengoku]],'' rods known as {{Nihongo|Akai Mono|赤いモノ|Red Objects}} do appear in the [[Rhythm Game]] [[Polyrhythm]]. They are industry products whose details are kept a trade secret. They are considered hazardous because they explode when colliding with walls<ref>[https://www.nintendo.co.jp/n08/brij/chara/stage04.html キャラクターアルバム ステージ4] (Character Album Stage 4)</ref>. In the game, the rods roll along two raised paths, and the player must press the corresponding button to raise the blocks when they reach a gap.
While Widgets do not appear in ''[[Rhythm Tengoku]],'' rods known as {{Nihongo|Akai Mono|赤いモノ|Red Objects}} do appear in the [[Rhythm Game]] [[Polyrhythm]]. They are industry products whose details are kept a trade secret. They are considered hazardous because they explode when colliding with walls<ref>[https://www.nintendo.co.jp/n08/brij/chara/stage04.html キャラクターアルバム ステージ4] (Character Album Stage 4)</ref>. In the game, the rods roll along two raised paths, and the player must press the corresponding button to raise the blocks when they reach a gap.
[[File:Widget_DS.png|thumb|50px|left]]
[[File:Artwork DS Built to Scale.png|frameless|50px|left]]
Widgets make their first actual appearance in ''[[Rhythm Heaven]]'' in [[Built to Scale (DS)|Built to Scale]], where they are portrayed as a white rod and nuts. The player must wait for the nuts to roll into place, then launch the rod into them to form the Widget. They later appear in [[Built to Scale 2 (DS)|Built to Scale 2]], this time colored red. Workers are instructed to follow the rhythm while producing the Widgets, but they get paid the same regardless<ref>"Slogan for March: Turns out you get paid the same whether you're on the beat or not." ~ [[Reading Material (Rhythm Heaven)#Assembly Line Slogans|Assembly Line Slogans]], ''[[Rhythm Heaven]]''</ref>.
Widgets make their first actual appearance in ''[[Rhythm Heaven]]'' in [[Built to Scale (DS)|Built to Scale]], where they are portrayed as a white rod and nuts. The player must wait for the nuts to roll into place, then launch the rod into them to form the Widget. They later appear in [[Built to Scale 2 (DS)|Built to Scale 2]], this time colored red. Workers are instructed to follow the rhythm while producing the Widgets, but they get paid the same regardless<ref>"Slogan for March: Turns out you get paid the same whether you're on the beat or not." ~ [[Reading Material (Rhythm Heaven)#Assembly Line Slogans|Assembly Line Slogans]], ''[[Rhythm Heaven]]''</ref>.
[[File:Sprite 3DS Rhythm Item Defective Widget.png|thumb|50px|left]]
[[File:Sprite 3DS Rhythm Item Defective Widget.png|frameless|50px|left]]
The square mass-produced objects appear again in ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'' in [[Built to Scale (Wii)|Built to Scale]], where the player must bounce around a rod while waiting for two nuts to come into place, after which the player must launch the rod into them to form the complete Widget. The company sometimes makes defective products, and a worker in product testing accidentally sold the bad parts to collectors for a lot of money<ref>"I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops." ~ [[Defective Widget]], ''[[Rhythm Heaven Megamix]]''</ref>.
The square mass-produced objects appear again in ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'' in [[Built to Scale (Wii)|Built to Scale]], where the player must bounce around a rod while waiting for two nuts to come into place, after which the player must launch the rod into them to form the complete Widget. The company sometimes makes defective products, and a worker in product testing accidentally sold the bad parts to collectors for a lot of money<ref>"I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops." ~ [[Defective Widget]], ''[[Rhythm Heaven Megamix]]''</ref>.
==Appearances==
==Appearances==
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<gallery>
<gallery>
Widget_rods.png|Artwork from ''[[Rhythm Tengoku]]''
Widget_rods.png|Artwork from ''[[Rhythm Tengoku]]''
Widget_DS.png|Artwork from ''[[Rhythm Heaven]]''
Artwork DS Built to Scale.png|Artwork from ''[[Rhythm Heaven]]''
Widgets-0.png|Sprite from ''[[Rhythm Heaven]]''
Widgets-0.png|Sprite from ''[[Rhythm Heaven]]''
Artwork 3DS Built to Scale.png|Artwork from ''[[Rhythm Heaven Megamix]]''
Artwork 3DS Built to Scale.png|Artwork from ''[[Rhythm Heaven Megamix]]''
</gallery>
</gallery>
==Trivia==
==Trivia==
*Although Akai Mono and Widgets are presented as the "character" the [[Rhythm Game]]s they appear in, there are actual human characters depicted in the epilogues of each game. In ''[[Rhythm Tengoku]]'', the factory is depicted, with what may be the owner standing outside. In ''[[Rhythm Heaven]]'', a man is depicted inspecting the completed Widgets. In ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'', the worker behind the building process is depicted standing outside the Widget Factory.
*Although Akai Mono and Widgets are presented as the "character" of the [[Rhythm Game]]s they appear in, there are actual human characters depicted in the epilogues to each game. In ''[[Rhythm Tengoku]]'', the factory is depicted, with what may be the owner standing outside. In ''[[Rhythm Heaven]]'', a person is depicted inspecting the completed Widgets. In ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'', the worker behind the building process is depicted standing outside the Widget Factory.
*While the rods used to connect the Widgets in [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'' are never referred to as anything in-game, comments left in the internal data refers to them as "Akai Mono"<ref>"赤いもの" (Akai Mono) ~ comment left in the file "rcad_assembly_parts_labels.h", ''[[Rhythm Heaven Fever]]''</ref> like the rods in [[Polyrhythm]].
*While the rods used to connect the Widgets in [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' and ''[[Rhythm Heaven Megamix]]'' are never referred to as anything in-game, comments left in the internal data refers to them as "Akai Mono"<ref>"赤いもの" (Akai Mono) ~ comment left in the file "rcad_assembly_parts_labels.h", ''[[Rhythm Heaven Fever]]''</ref> like the rods in [[Polyrhythm]].
==In Other Languages==
==In Other Languages==

Revision as of 21:26, 5 May 2024

Widgets (組み立てキット?, Kumitate Kitto) are recurring objects in the Rhythm Heaven Series. A widget is composed of a rod and one or two square nuts.

Story

Epilogue 3DS First Contact OK.png
赤いモノ
Image
Widget rods.png
Artwork from Rhythm Tengoku
Appears in

While Widgets do not appear in Rhythm Tengoku, rods known as Akai Mono (赤いモノ?, Red Objects) do appear in the Rhythm Game Polyrhythm. They are industry products whose details are kept a trade secret. They are considered hazardous because they explode when colliding with walls[1]. In the game, the rods roll along two raised paths, and the player must press the corresponding button to raise the blocks when they reach a gap.

Artwork DS Built to Scale.png

Widgets make their first actual appearance in Rhythm Heaven in Built to Scale, where they are portrayed as a white rod and nuts. The player must wait for the nuts to roll into place, then launch the rod into them to form the Widget. They later appear in Built to Scale 2, this time colored red. Workers are instructed to follow the rhythm while producing the Widgets, but they get paid the same regardless[2].

Sprite 3DS Rhythm Item Defective Widget.png

The square mass-produced objects appear again in Rhythm Heaven Fever and Rhythm Heaven Megamix in Built to Scale, where the player must bounce around a rod while waiting for two nuts to come into place, after which the player must launch the rod into them to form the complete Widget. The company sometimes makes defective products, and a worker in product testing accidentally sold the bad parts to collectors for a lot of money[3].

Appearances

Akai Mono

Widgets

Gallery

Trivia

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese 赤いモノ Red Objects
Language Name Meaning
Flag of Japan.svg Japanese 組み立てキット Assembly Kit
Flag of the United States.svg EnglishNOA Widget
Flag of the United Kingdom (3-5).svg EnglishNOE Widget
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Le bidule The contraption
Flag of Spain.svg Spanish Cachirulo Cube
Flag of Germany.svg German Herr Utensil Mr. Utensil
Flag of Italy.svg Italian Mr. Congegno Mr. Device
Flag of South Korea.svg Korean 조립 키트 Assembly Kit

References

  1. キャラクターアルバム ステージ4 (Character Album Stage 4)
  2. "Slogan for March: Turns out you get paid the same whether you're on the beat or not." ~ Assembly Line Slogans, Rhythm Heaven
  3. "I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops." ~ Defective Widget, Rhythm Heaven Megamix
  4. "赤いもの" (Akai Mono) ~ comment left in the file "rcad_assembly_parts_labels.h", Rhythm Heaven Fever