Police Call: Difference between revisions

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m (in the gameplay section, changed "orange back button" to "orange forward button". the button on the keypad is not a back button, but instead allows the player to move to the next character in typing (or it'd be difficult to type two squential letters that are in the same key, like "NO".) The back button is below the send button.)
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Similar to the [[Phone]] from ''[[Rhythm Heaven]]'', this toy is a cellular phone to that plays touch-tone sounds when the numbered buttons are pressed. 7 of the buttons contain three letters in alphabetical order, which are displayed on the phone's screen when pressed and can be cycled through. There is also a backspace button, a green "send" button, and an orange forward button.
Similar to the [[Phone]] from ''[[Rhythm Heaven]]'', this toy is a cellular phone to that plays touch-tone sounds when the numbered buttons are pressed. 7 of the buttons contain three letters in alphabetical order, which are displayed on the phone's screen when pressed and can be cycled through. There is also a backspace button, a green "send" button, and an orange forward button.


Throughout the game, the player may come across code words, which can be inputted into the phone and sent to begin a call. These phone calls are nothing more than easter eggs, reusing the sound effects from other [[Rhythm Games]]. The section below details the process the player is intended to go through to discover these code words, but they are not required to follow the steps to be able to input the codes.
Throughout ''[[Rhythm Heaven Fever]]'', the player may come across code words, which can be inputted into the phone and sent to begin a call. These phone calls are nothing more than easter eggs, reusing the sound effects from other [[Rhythm Games]]. The section below details the process the player is intended to go through to discover these code words, but they are not required to follow the steps to be able to input the codes.


Attempting to send an invalid code word has the man tell the Lieutenant that the code word is incorrect, before returning to the keypad prompt.
Attempting to send an invalid code word has the man tell the Lieutenant that the code word is incorrect, before returning to the keypad prompt.
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{| style="width:100%;"
{| style="width:100%;"
|Lieutenant! New lead!
|Lieutenant! New lead!
|Sarge! We got a new<br>lead!
|-
|There may be a hidden<br>code word in that<br>[[Munchy Monk (Wii)|Munchy Monk]] game!
|There may be a hidden<br>code word in that<br>[[Munchy Monk (Wii)|Munchy Monk]] game!
|-
|Sarge! We got a new<br>lead!
|There may be a hidden<br>message in the [[Munchy Monk (Wii)|Munchy<br>Monk]] game.
|There may be a hidden<br>message in the [[Munchy Monk (Wii)|Munchy<br>Monk]] game.
|}
|}
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|fr=Appel à la police
|fr=Appel à la police
|mnfr=Call to the police
|mnfr=Call to the police
|es=Llamada policial
|mnes=Police call
|du=Notruf Polizei
|du=Notruf Polizei
|mndu=Emergency Police Call
|mndu=Emergency Police Call
|it=Chiamata poliziesca
|it=Chiamata poliziesca
|mnit=Police call
|mnit=Police call
|es=Llamada policial
|mnes=Police call
|kr=형사 문자
|kr=형사 문자
|rokr=Hyeongsa Munja
|rokr=Hyeongsa Munja
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