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(Corrected "stump" to "strum". You need to hire a better proofreader, MF5K...) |
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|explain=These ghosts are rocking out at a<br>late-night show. Bedtime's coming,<br>though, so they have to keep the<br>songs on the short side.}} | |explain=These ghosts are rocking out at a<br>late-night show. Bedtime's coming,<br>though, so they have to keep the<br>songs on the short side.}} | ||
{{RhythmGame | {{RhythmGame | ||
|bpm=130 (A)<br>142 (B)<br>290 (C)<br>150 (D)<br>70 (E)<br>160 (F)<br>200 (G)<br>140 (H) | |bpm=130 (A)<br>142 (B)<br>290 (C)<br>150 (D)<br>70 (E)<br>160 (F)<br>200 (G)<br>140 (H) | ||
|number=[[File:ConsoleDS_Icon.png|20px]] 22<br>[[File:Console3DS_Icon.png|20px]] 95 | |number=[[File:ConsoleDS_Icon.png|20px]] 22<br>[[File:Console3DS_Icon.png|20px]] 95 | ||
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|gift=[[File:ConsoleDS_Icon.png|20px]] [[Reading Material (Rhythm Heaven)#Concert Poster|Concert Poster]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]] | |gift=[[File:ConsoleDS_Icon.png|20px]] [[Reading Material (Rhythm Heaven)#Concert Poster|Concert Poster]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]] | ||
|stage={{Stage|DSstage5}}{{Stage|3DSshop2}}}} | |stage={{Stage|DSstage5}}{{Stage|3DSshop2}}}} | ||
{{Nihongo| | {{Nihongo|Big Rock Finish|ショートライブ|Short Live}} is the 2nd [[Rhythm Game]] of the fifth stage (22nd overall) in ''[[Rhythm Heaven]]'' and the 2nd of [[Shop No. 2]] (95th overall), costing 3 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''. | ||
==Gameplay== | ==Gameplay== | ||
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![[File:Console3DS Icon.png|20px]] | ![[File:Console3DS Icon.png|20px]] | ||
|- | |- | ||
|[[File: | |[[File:Prologue DS Big Rock Finish JP.png|thumb|center]] | ||
|[[File:Big | |[[File:Prologue DS Big Rock Finish.png|thumb|center]] | ||
|[[File:Big Rock Finish | |[[File:Prologue DS Big Rock Finish KR.png|thumb|center]] | ||
|[[File: | |[[File:Prologue 3DS Big Rock Finish.png|thumb|center]] | ||
|} | |} | ||
* | *This game contains the fastest song in the franchise, with "Big Rock Finish C" having a BPM of 290. | ||
*A glitch can be performed in ''[[Rhythm Heaven Megamix]]'' by playing the game, and then pausing and quiting the game during any song. This cause the timing window to be larger than usual while playing any other game, and can be canceled by playing Big Rock Finish again and getting to the end, or by resetting the game entirely. Although every song alters the timing window, "Big Rock Finish C" has the largest, and most noticeable increase. [[Built to Scale (Wii)|Built to Scale]] is the only other game to alter the timing window, and therefore allow this glitch to be performed. | *A glitch can be performed in ''[[Rhythm Heaven Megamix]]'' by playing the game, and then pausing and quiting the game during any song. This cause the timing window to be larger than usual while playing any other game, and can be canceled by playing Big Rock Finish again and getting to the end, or by resetting the game entirely. Although every song alters the timing window, "Big Rock Finish C" has the largest, and most noticeable increase. [[Built to Scale (Wii)|Built to Scale]] is the only other game to alter the timing window, and therefore allow this glitch to be performed. | ||
==Video== | ==Video== | ||
[[File:Rhythm Heaven - Big Rock Finish (Perfect) (English)-0|thumb|center | [[File:Rhythm Heaven - Big Rock Finish (Perfect) (English)-0|thumb|center]] | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang |
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