Built to Scale (DS): Difference between revisions

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{{Featured}}{{About|the version of [[Built to Scale]] found in [[Rhythm Heaven]]|[[Built to Scale (Wii)|the version]] found in both [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]}}{{GameExplainDS|title=Built to Scale|explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{Featured}}
{{About|the version of [[Built to Scale]] found in [[Rhythm Heaven]]|[[Built to Scale (Wii)|the version]] found in both [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]}}
{{GameExplainDS
|title=Built to Scale
|explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{RhythmGame
{{RhythmGame
|name=Built to Scale
|name=Built to Scale
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{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}}
{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink.|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.|Miss...=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
{{Timing
|Ace!=The rod hits both squares and connects them with a satisfying clink.
|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
|Miss...=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
==Results==
==Results==
{{Results
{{Results
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