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{{GameExplain3DS|title = Karate Man Senior|explain = Where do you think Karate Joe <br>learned his skills originally? <br>Watch a true master at work!}} | {{GameExplain3DS|title = Karate Man Senior|explain = Where do you think Karate Joe <br>learned his skills originally? <br>Watch a true master at work!}} | ||
{{RhythmGame|image=[[File:Karate Man's Father title.PNG]]|bpm=120, 135|number=[[File:Console3DS Icon.png|20px]] 89|gift=[[File:Console3DS Icon.png|20px]] [[Flow Ball]]|song=|stage={{Stage|3DStower10}}}} | {{RhythmGame|image=[[File:Karate Man's Father title.PNG]]|bpm=120, 135|number=[[File:Console3DS Icon.png|20px]] 89|gift=[[File:Console3DS Icon.png|20px]] [[Flow Ball]]|song=|stage={{Stage|3DStower10}}}} | ||
{{Nihongo|'''Karate Man Senior'''|カラテ家の父|Karateka no Chichi}} is the 89th | {{Nihongo|'''Karate Man Senior'''|カラテ家の父|Karateka no Chichi}} is the 4th [[Rhythm Game]] of [[Tibby's Mom]] (89th overall) in ''[[Rhythm Heaven Megamix]]''. | ||
Despite its name and placement, this is not an arrangement of any other Karate Man game. | |||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | [[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of [[Karate Joe's Father]]. This game includes every single function from previous [[Karate Man]] games. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing the A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks. | ||
This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do. | This game is shown to be more ambitious than any of the other previous Karate Man games, with many more pots to punch and 2 types of combos to do. |
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