Built to Scale (Wii): Difference between revisions
(noted that in fever, early/late bounces don't end perfect campaigns (i got some barelys while doing a perfect for it; i'm not sure on the shoots, nor am i sure on it in megamix, as i'm not sure if it's a miss or just an early/late).) |
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{{About|the version of [[Built to Scale]] that appears in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]|[[Built to Scale (DS)|the version]] found in [[Rhythm Heaven]]}} | |||
{{GameExplainWii|titleUS = Built to Scale|explainUS = Your help is needed down <br>at the factory. We're <br>assembling widgets <br>by... You know what? <br>Just try it out.|titleUK = Built to Scale|explainUK = Our factory puts widgets<br> together. The parts are <br>transported then assembled. <br>It's hard to explain, so <br>just try playing it.}} | {{GameExplainWii|titleUS = Built to Scale|explainUS = Your help is needed down <br>at the factory. We're <br>assembling widgets <br>by... You know what? <br>Just try it out.|titleUK = Built to Scale|explainUK = Our factory puts widgets<br> together. The parts are <br>transported then assembled. <br>It's hard to explain, so <br>just try playing it.}} |
Revision as of 14:54, 6 April 2021
This page is about the version of Built to Scale that appears in Rhythm Heaven Fever and Rhythm Heaven Megamix. "I suppose" you may be looking for the version found in Rhythm Heaven?
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Built to Scale |
Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out. |
Rhythm Heaven Megamix |
Built to Scale (組み立て?, Kumitate) is the 12th minigame in Rhythm Heaven Fever and the 97th minigame in Rhythm Heaven Megamix. This game is about assembling Widgets together by launching a red rod into them. A sequel is unlocked later on, known as Built to Scale 2.
Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.
Controls
Rhythm Heaven Fever
- Ⓐ: Bounce rod
- Ⓐ+Ⓑ: Shoot rod
Rhythm Heaven Megamix
- Ⓐ/Tap: Bounce rod
- Ⓑ/Tap: Shoot rod
Timing Display
- Perfect!/Ace!: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
- Early!/Late!: The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring. In Rhythm Heaven Fever, an early or late bounce does not cause the player to fail a Perfect Campaign.
- Miss...: The rod falls down on the block and never make contact with squares while rolling around and disappearing.
Results
Efficiency Report() | Efficiency Report() | |
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We didn't fulfill today's order. The high-speed widgets were shoddy. |
We didn't fulfill today's order. The high-speed widgets were shoddy. | |
Eh. Good enough. | Good try. | |
We got through today's order quickly! The high-speed widgets were solid. |
We got through today's order quickly! The high-speed widgets were solid. |
Production Report | |
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We didn't fulfill the order. The fast widgets were not done right. | |
Eh. Passable. | |
We completed the order quickly today. The fast widgets were assembled well. |
Efficiency Report | |
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You had trouble moving the parts. Your assembly technique was off. | |
Eh. Passable. | |
You got the parts when they were going. Your assembly was right on! |
Epilogue
File:Built to Scale Wii Try Again.png | File:Built to Scale Wii OK.png | File:Built to Scale Wii Superb.PNG |
Not my best work... | I've earned a little break. | Nothing like a job well done! |
The factory will close at this rate! |
I've got enough time for a break. |
We did a great job today! |
File:Built to Scale Wii 3DS Try Again.PNG | File:Built to Scale Wii 3DS OK.PNG | File:Built to Scale Wii 3DS Superb.PNG |
Not my best work... | I've earned a little break. | Nothing like a job well done! |
Rhythm Item
Defective Widget | A Rare Square |
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I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops. |
Skill Star
The Skill Star appears on the fourth pattern, where the Widgets move at a medium speed.
Challenge Land
Built to Scale appears in the following Challenge Train courses:
Appearances
- BTS fever gameplay.png
Built to Scale
Remix 10 - Built to Scale Remix 3.png
- Built to Scale 2 Wii gameplay.png
- Built to Scale Remix 8.png
- BTSMgameplay.png
Built to Scale
Trivia
- In Fever, the letters A and B light up when you shoot the rod into the widget; but in Megamix, only the letter B lights up because instead of using both buttons, you only use B.
- This is one of a few Rhythm Games from Fever to have its title card changed completely in Megamix.
- This game combines aspects of Polyrhythm and Built to Scale; with bouncing and shooting rods, respectively.
- The slowest BPM in this game (and its sequel) is the slowest BPM of any game in the series.
Video
Rhythm Heaven Fever | Rhythm Heaven Megamix |
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File:Rhythm Heaven Fever ~ Built to Scale (Perfect)-0 | File:Rhythm Heaven Megamix - Built to Scale (Perfect) (English) |
In Other Languages
Language | Name | Meaning |
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Japanese | 組み立て | Assembly |
French | A la chaîne | To the chain |
Spanish | A escala | To scale |
Italian | Fatti ad arte | Artfully made |
Korean | 부품 조립 | Component Assembly |
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