Widget: Difference between revisions
(The Akai Mono are rods. It is because they have a horizontal bisecting line.) |
m (→Rhythm Tengoku: the way it was written implied Widgets were a concept at the time. There's nothing saying the rods in Polyrhythm are even going to be used for Widgets, since Polyrhythm's only real connection to Built to Scale is, the DS one based it's aesthetics on it, and the Wii one combined them into one.) |
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|appearance = [[Rhythm Tengoku]],<br>[[Rhythm Heaven]],<br>[[Rhythm Heaven Fever]],<br>[[Rhythm Heaven Megamix]]}} | |appearance = [[Rhythm Tengoku]],<br>[[Rhythm Heaven]],<br>[[Rhythm Heaven Fever]],<br>[[Rhythm Heaven Megamix]]}} | ||
{{Nihongo|'''Widgets'''|組み立てキット|Kumitate Kitto}} are recurring objects in the [[Rhythm Heaven Series|Rhythm Heaven series]]. Their purpose is mentioned to be unknown. A widget is composed of a rod and one or two square nuts. | {{Nihongo|'''Widgets'''|組み立てキット|Kumitate Kitto}} are recurring objects in the [[Rhythm Heaven Series|Rhythm Heaven series]]. Their purpose is mentioned to be unknown. A widget is composed of a rod and one or two square nuts. | ||
==''Rhythm Tengoku''== | {{clear}}==''Rhythm Tengoku''== | ||
{{Eigo|section = section}}[[File:Widget_rods.png|thumb|left | {{Eigo|section=section}}[[File:Widget_rods.png|thumb|left]]While Widgets do not appear in ''[[Rhythm Tengoku]],'' rods known as {{Nihongo|'''Akai Mono'''|赤いモノ|Red Things}} do appear in the [[Rhythm Game]] [[Polyrhythm]]. They are industry products whose details are kept a trade secret. They are considered hazardous because they explode when colliding with walls.<ref>https://www.nintendo.co.jp/n08/brij/chara/stage04.html</ref> In the game, the rods roll along two raised paths, and the player must press the corresponding button to raise the blocks when they reach a gap. | ||
==''Rhythm Heaven''== | ==''Rhythm Heaven''== | ||
[[File:Widget_DS.png|thumb|70px|left]] | [[File:Widget_DS.png|thumb|70px|left]] |
Revision as of 23:06, 13 December 2020
Artwork from Rhythm Heaven Megamix
Widgets (組み立てキット?, Kumitate Kitto) are recurring objects in the Rhythm Heaven series. Their purpose is mentioned to be unknown. A widget is composed of a rod and one or two square nuts.
==Rhythm Tengoku==
While Widgets do not appear in Rhythm Tengoku, rods known as Akai Mono (赤いモノ?, Red Things) do appear in the Rhythm Game Polyrhythm. They are industry products whose details are kept a trade secret. They are considered hazardous because they explode when colliding with walls.[1] In the game, the rods roll along two raised paths, and the player must press the corresponding button to raise the blocks when they reach a gap.
Rhythm Heaven
Widgets first appear in Rhythm Heaven, in the first Rhythm Game, Built to Scale, where they are portrayed as a white rod and nuts. The player must wait for the nuts to roll into place, then launch the rod into them to form the Widget. They later appear in Built to Scale 2, this time colored red. Workers are instructed to follow the rhythm while producing the Widgets, but they get paid the same regardless[2].
Rhythm Heaven Fever and Rhythm Heaven Megamix
The square mass‐produced objects appear again in Rhythm Heaven Fever and Rhythm Heaven Megamix, first appearing in Built to Scale, where the player must balance a rod while waiting for two nuts to come into place, after which the player must launch the rod into them to form the complete Widget. The company sometimes makes defective products, and a worker in product testing accidentally sold the bad parts to collectors for a lot of money[3].
Trivia
- Although rods and Widgets are considered to be the face of the Rhythm Games they appear in, there are actual human characters depicted in the epilogues of each game. In Rhythm Tengoku, the factory is depicted, with what may be the owner standing outside. In Rhythm Heaven, a man is depicted inspecting the completed Widgets. In Rhythm Heaven Fever and Rhythm Heaven Megamix, the worker behind the building process is depicted standing outside the Widget Factory.
- Rods and Widgets have appeared in 15 different games total throughout the series, while Karate Joe has appeared in 23 and The Wandering Samurai in 16.
Appearances
Rods
- File:Built to Scale icon.png Polyrhythm
- File:4th Remix icon.png Remix 4
- File:6th Remix icon.png Remix 6
- File:Built to Scale 2 icon.png Polyrhythm 2
Widgets
- File:Built to Scale DS icon.png Built to Scale
- File:Remix 1 DS icon.png Remix 1
- File:Built to Scale 2 DS icon.png Built to Scale 2
- File:Remix 9 DS icon.png Remix 9
- File:Remix 10 DS icon.png Remix 10
- File:Built to Scale Wii icon.png Built to Scale
- File:Remix 3 Wii icon.png Remix 3
- File:Built to Scale 2 Wii icon.png Built to Scale 2
- File:Remix 8 Wii icon.png Remix 8
- File:Remix 10 wii icon.png Remix 10
Gallery
- Rod.png
Sprite from Rhythm Tengoku (Arcade)
- White thing.png
A square from an unfinished Widget
- Defective Widget.png
Defective Widget
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 組み立てキット | Assembly Kit |
EnglishNOA | Widget | |
EnglishNOE | Widget | |
French | Le bidule | The contraption |
Spanish | Cachirulo | |
Italian | Mr. Congegno | Mr. Device |
Korean | 조립 키트 | Assembly Kit |
References
- ↑ https://www.nintendo.co.jp/n08/brij/chara/stage04.html
- ↑ "Slogan for March: Turns out you get paid the same whether you're on the beat or not." ~ Assembly Line Slogans, Rhythm Heaven
- ↑ "I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops." ~ Rhythm Item description for Built to Scale, Rhythm Heaven Megamix