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The {{Nihongo|'''Introduction'''|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the [[Rhythm Heaven Series]] and can be replayed through the [[Café]]. | The {{Nihongo|'''Introduction'''|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the [[Rhythm Heaven Series]] and can be replayed through the [[Café]]. | ||
==''Rhythm Tengoku:'' Rhythm-kan Sokutei== | ==''Rhythm Tengoku:'' Rhythm-kan Sokutei== | ||
{{Eigo|section=1}} | |||
[[File:Rhythm_Test_Tengoku.png|thumb]] | [[File:Rhythm_Test_Tengoku.png|thumb]] | ||
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Sokutei|リズム感測定|Rhythm Measurment}} machine which has a button on top. There are three tests: | When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|'''Rhythm-kan Sokutei'''|リズム感測定|Sense of Rhythm Measurment}} machine which has a button on top. There are three tests: | ||
*Press Ⓐ to the beat | *Press Ⓐ to the beat | ||
*Press Ⓐ after a countdown from 7 | *Press Ⓐ after a countdown from 7 | ||
*Press Ⓐ to the beat again, but with a rhythm. | *Press Ⓐ to the beat again, but with a rhythm. | ||
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the | The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu. | ||
Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]]. | Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]]. | ||
In ''Rhythm Tengoku Trial Version'', a trimmed down version of Rhythm-kan Sokutei (where only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose. | In ''Rhythm Tengoku Trial Version'', a trimmed down version of Rhythm-kan Sokutei (where only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose. | ||
===Controls=== | |||
{{Controls|A=Press the button}} | |||
===[[Timing Display]]=== | |||
{{Timing|Ace!=The player hits the button at the right time, with the dot on the paper being close to the center line.|Early!/Late!=The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line.|Miss...=The player either hits the button way off sync, or doesn't hit at all. In the latter case, the dot appears on the far right of the paper.}} | |||
===Appearances=== | ===Appearances=== | ||
*[[File:Rhythmtestgba.png|20px]] Rhythm-kan Sokutei | *[[File:Rhythmtestgba.png|20px]] [[Rhythm-kan Sokutei]] | ||
===In Other Languages=== | ===In Other Languages=== | ||
{{Lang | {{Lang | ||
|jp=リズム感測定 | |jp=リズム感測定 | ||
|rojp= | |rojp=Rizumu-kan Sokutei | ||
|mnjp=Rhythm Measurement}} | |mnjp=Sense of Rhythm Measurement}} | ||
==''Rhythm Heaven:'' Practice Flicking== | ==''Rhythm Heaven:'' Practice Flicking== | ||
[[File:Flick_Practice.png|thumb]] | [[File:Flick_Practice.png|thumb]] | ||
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This can be played again later at the [[Café]], by selecting the "Practice Flicking" button. | This can be played again later at the [[Café]], by selecting the "Practice Flicking" button. | ||
===Controls=== | |||
{{Controls|T=Tap the coin|Th=Hold coin with stylus|Tr=Release the coin|F=Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)|S=Move the coin around}} | |||
===[[Timing Display]]=== | |||
{{Timing|Ace!=The coin knocks the car over.|Early!/Late!=The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.|Miss...=The coin misses the car entirely.}} | |||
===Appearances=== | |||
*[[Practice Flicking]] | |||
===In Other Languages=== | ===In Other Languages=== | ||
{{Lang | {{Lang | ||
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|rokr=Twing-gigi Yeonseub | |rokr=Twing-gigi Yeonseub | ||
|mnkr=Bounce Practice}} | |mnkr=Bounce Practice}} | ||
==''Rhythm Heaven Fever:'' Rhythm Test== | ==''Rhythm Heaven Fever:'' Rhythm Test== | ||
When the player starts a new save file, they play the {{Nihongo|'''Rhythm Test'''|リズム感チェック|Rizumi-kan Chekku}}. | When the player starts a new save file, they play the {{Nihongo|'''Rhythm Test'''|リズム感チェック|Rizumi-kan Chekku}}. | ||
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The test can be taken again at the [[Café]], by selecting the "Rhythm Test" button. It also makes a surprise reappearance in [[Remix 10 (Wii)|Remix 10]] later on. | The test can be taken again at the [[Café]], by selecting the "Rhythm Test" button. It also makes a surprise reappearance in [[Remix 10 (Wii)|Remix 10]] later on. | ||
===Controls=== | |||
{{Controls|A=Press the button|A+B=Cause Cam to do a weird noise when prompted}} | |||
===[[Timing Display]]=== | ===[[Timing Display]]=== | ||
{{Timing|Ace!=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.|Early!/Late!=Cam face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late|Miss...=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}} | {{Timing|Ace!=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.|Early!/Late!=Cam face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late.|Miss...=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}} | ||
===Appearances=== | ===Appearances=== | ||
*Rhythm Test | *[[File:Locked Game Wii icon.png|32px]] [[Rhythm Test]] | ||
*[[File:Remix 10 wii icon.png|32px]] [[Remix 10 (Wii)|Remix 10]] | *[[File:Remix 10 wii icon.png|32px]] [[Remix 10 (Wii)|Remix 10]] | ||
===In Other Languages=== | ===In Other Languages=== | ||
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|jp=リズム感チェック | |jp=リズム感チェック | ||
|rojp=Rizumi-kan Chekku | |rojp=Rizumi-kan Chekku | ||
|mnjp=Rhythm Check | |mnjp=Sense of Rhythm Check | ||
|us=Rhythm Test | |us=Rhythm Test | ||
|fr=Se tester | |fr=Se tester | ||
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|kr=리듬감 체크 | |kr=리듬감 체크 | ||
|rokr=Lideumgam Chekeu | |rokr=Lideumgam Chekeu | ||
|mnkr=Rhythm Check}} | |mnkr=Sense of Rhythm Check}} | ||
==''Rhythm Heaven Megamix'': Introduction== | ==''Rhythm Heaven Megamix'': Introduction== | ||
[[File:Rhythm Test Final.png|thumb|right]] | [[File:Rhythm Test Final.png|thumb|right]] | ||
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It can be replayed at the [[Café]] by selecting {{Nihongo|'''Play Intro'''|手ほどきで | It can be replayed at the [[Café]] by selecting {{Nihongo|'''Play Intro'''|手ほどきで | ||
あそぶ|Tehodoki de Asobu}}. The Introduction makes another appearance near the end of [[Final Remix]]. It can also be played in Download Play by pressing the "Introduction" button. | あそぶ|Tehodoki de Asobu}}. The Introduction makes another appearance near the end of [[Final Remix]]. It can also be played in Download Play by pressing the "Introduction" button. | ||
===Controls=== | |||
{{Controls|At=Hit the drum}} | |||
===[[Timing Display]]=== | |||
{{Timing|Ace!=The player hits the drum at the same time as the others. The Miis look happy.|Early!/Late!=The player hits the drum slightly out of sync, causing a much less impressive drum beat. The Miis look worried.|Miss...=The player doesn't hit the drum at the right time. The Miis look worried.}} | |||
===Appearances=== | ===Appearances=== | ||
*[[File:Locked Game 3DS icon.png|44px]] Introduction | *[[File:Locked Game 3DS icon.png|44px]] [[Introduction]] | ||
*[[File:Final Remix icon.png|44px]] [[Final Remix]] | *[[File:Final Remix icon.png|44px]] [[Final Remix]] | ||
===In Other Languages=== | ===In Other Languages=== | ||
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|mnkr=Intro}} | |mnkr=Intro}} | ||
==Trivia== | ==Trivia== | ||
*An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|'''Metronome'''|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press | *An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|'''Metronome'''|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Sokutei. It was reworked into [[Mr. Upbeat]] in the final game. | ||
*There is unused text suggesting [[Endless Remix#Chameleon|Chameleon]] was intended as an "Ⓐ + Ⓑ Test" of sorts for ''[[Rhythm Heaven Fever]]''<ref>"ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "Practice Flicking". The final version instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of [[Endless Remix]]. | *There is unused text suggesting [[Endless Remix#Chameleon|Chameleon]] was intended as an "Ⓐ + Ⓑ Test" of sorts for ''[[Rhythm Heaven Fever]]''<ref>"ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "Practice Flicking". The final version instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of [[Endless Remix]]. | ||
*The signs used by [[Marshal, Cam, and Miss Ribbon]] read "Test in progress..." in the US version, and "Keep the beat!" in the UK version. | *The signs used by [[Marshal, Cam, and Miss Ribbon]] read "Test in progress..." in the US version, and "Keep the beat!" in the UK version. |
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