Built to Scale: Difference between revisions
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'''Built to Scale''' is a recurring game in the [[Rhythm Heaven Series|Rhythm Heaven]] series. It features a factory full of "Widgets" that must be built. The series has lacked in explaining why they are made or what they exactly are. A sequel later unlocked is known as [[Built to Scale 2]]. | '''Built to Scale''' is a recurring game in the [[Rhythm Heaven Series|Rhythm Heaven]] series. It features a factory full of "Widgets" that must be built. The series has lacked in explaining why they are made or what they exactly are. A sequel later unlocked is known as [[Built to Scale 2]]. | ||
==Polyrhythm== | ==Polyrhythm== | ||
'''Main Article:''' [[Polyrhythm]] | : '''Main Article:''' [[Polyrhythm]] | ||
The player will bounce rods to the next area to ship them for the next production step. | |||
==Built to Scale (DS)== | ==Built to Scale (DS)== | ||
'''Main Article:''' [[Built to Scale (DS)]] | : '''Main Article:''' [[Built to Scale (DS)]] | ||
The player must flick the rod into a "widget". | |||
==Built to Scale (Wii)== | ==Built to Scale (Wii)== | ||
'''Main Article:''' [[Built to Scale (Wii)]] | : '''Main Article:''' [[Built to Scale (Wii)]] | ||
The player must bounce rods and spring them into a "widget". | |||
[[Category:Rhythm Heaven Fever]] | [[Category:Rhythm Heaven Fever]] | ||
[[Category:Rhythm Heaven]] | [[Category:Rhythm Heaven]] | ||
[[Category:Rhythm Tengoku]] | [[Category:Rhythm Tengoku]] |
Revision as of 19:02, 12 August 2012
Built to Scale is a recurring game in the Rhythm Heaven series. It features a factory full of "Widgets" that must be built. The series has lacked in explaining why they are made or what they exactly are. A sequel later unlocked is known as Built to Scale 2.
Polyrhythm
- Main Article: Polyrhythm
The player will bounce rods to the next area to ship them for the next production step.
Built to Scale (DS)
- Main Article: Built to Scale (DS)
The player must flick the rod into a "widget".
Built to Scale (Wii)
- Main Article: Built to Scale (Wii)
The player must bounce rods and spring them into a "widget".