Timing Display: Difference between revisions

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Revision as of 02:49, 3 September 2020

If you're curious, you can look at the Touch Screen...
to see how you did on your timing.
Use that to practice.

Introduction
Timing Display Introduction.png

The Timing Display (タイミング表示?, Taimingu Hyōji), also called the input-timing diplay (入力タイミング表示?, Nyūryoku Taimingu Hyōji), is a feature introduced in Rhythm Heaven Megamix meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the Settings (せってい?, Settei) at the Café.

A helpful visual from Play Nintendo's News & Tips

During the explanation in the Introduction, the words (from left to right) Early! (はやい?, Hayai), Perfect! (ジャスト?, Just) and Late! (おそい?, Osoi) are used to describe the timing. The Challenge Train uses Ace! (ジャスト!?, Just!) to indicate a perfect input, and Miss (ミス…?, Miss...) for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible.

For the purposes of this wiki, the following is used to describe the timing on Rhythm Game articles:

  • Perfect!/Ace!: When the player's timing is perfect or near-perfect. The player must avoid missing to obtain a Perfect.
  • Early!/Late!: When the player goes too early or too late, but is not a complete miss. Contrary to popular belief, this is always counted as a miss. In Rhythm Heaven only, the games Shoot-'Em-Up, Frog Hop, and Lockstep (as well as their arrange variants and in Remixes) do not end a Perfect Campaign if the player is too early or too late, but it does negatively affect the rating all the same.
  • Miss...: When the player completely misses. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss. Missing during a Perfect Campaign will end the run, forcing the player to restart for another try.

Skill Star

Skill Star.png

The Skill Star (キメ星?, Kime-boshi) is a collectable in Rhythm Heaven Megamix, serving as an optional challenge for the player. Obtaining a Skill Star requires getting a Perfect/Ace input during a crucial moment in a Rhythm Game. Doing an early ace or late input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. If the Rhythm Game isn't cleared, the player cannot keep the Skill Star. Getting all Skill Stars is commemorated with a Badge.

Although most Skill Stars are given for a perfect input during a certain part of the game, due to Quiz Show's unique gameplay, it's Skill Star is awarded for having "great flow with the rhythm", which is when the contestant follows the host's pattern and scores 90 points or more. Additionally, the Introduction gives the player a go at collecting a Skill Star, but it doesn't count towards anything.

Skill Stars don't appear during the Perfect Campaign nor while riding the Challenge Train.

Bonuses

When the player completes a Rhythm Game and sees the Results, they can get a "Skill Star Bonus!" and a "No-Miss Bonus!" through self-explanatory means. These bonuses give the player more coins.

Trivia

File:Drum Lesson Green.png
Anata getting the perfect indication in the Drum Lessons.

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese タイミング表示 Timing Display
Flag of the United States.svg EnglishNOA Timing Display
Flag of the United Kingdom (3-5).svg EnglishNOE Timing Display
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Affichage précision Precision display
Flag of Spain.svg Spanish Ayuda Help
Flag of Italy.svg Italian Visualizzazione tempismo Timing display
Flag of South Korea.svg Korean 타이밍 표시 Timing Display