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Gameplay is about the same as the non-endless version, but differences appear: | Gameplay is about the same as the non-endless version, but differences appear: | ||
*The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount. | *The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount. | ||
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it loops back to | *Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it loops back to another wave. | ||
*The player receives points for each hit, which rise as consecutive enemies are defeated. | *The player receives points for each hit, which rise as consecutive enemies are defeated. | ||
*Defeating every enemy in a wave will award the player a perfect bonus. | *Defeating every enemy in a wave will award the player a perfect bonus. | ||
*The | *The player gets a chance to rest every two waves. | ||
* | *After clearing 10 waves, the enemies will change shape; these enemies have a stricter timing window than the previous ones. | ||
*Instead of alerting the player to incoming waves, the [[Shoot-'Em-Up Radio Lady]] will congratulate the player for reaching certain scores. | *Instead of alerting the player to incoming waves, the [[Shoot-'Em-Up Radio Lady]] will congratulate the player for reaching certain scores. | ||
* | *After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely. | ||
*If the player is hit with an empty life bar, the game ends. | *If the player is hit with an empty life bar, the game ends. | ||
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