Karateka 2: Difference between revisions
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{{Nihongo|'''Karate Man 2'''|カラテ家2|Karateka 2}} is the 37th game in ''[[Rhythm Tengoku]]'' and a sequel to [[Karate Man Returns!|Karate Man]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw you off track. | {{Nihongo|'''Karate Man 2'''|カラテ家2|Karateka 2}} is the 37th game in ''[[Rhythm Tengoku]]'' and a sequel to [[Karate Man Returns!|Karate Man]]. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw you off track. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Karate_Joe_2_(GBA).png|thumb|240px]] | [[File:Karate_Joe_2_(GBA).png|thumb|240px]] | ||
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. | In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. | ||
Note that if you do not hit everything, you will not get a superb rating. | |||
==Controls== | ==Controls== | ||
*A: Punch | *A: Punch | ||
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{{Game-Nav|Minigame_infobox/Data = Tap Trial|Minigame_infobox/Data2 = Rhythm Tweezers 2 (GBA)}} | {{Game-Nav|Minigame_infobox/Data = Tap Trial|Minigame_infobox/Data2 = Rhythm Tweezers 2 (GBA)}} | ||
{{Minigame infobox|Name = Karate Man 2 2P|image = [[File:Karate_Man_GBA.PNG|240px]]|BPM = Varies|Debut = Rhythm Tengoku Arcade|Number = 13|Reward = None|jname = カラテ家2 2P|rname = Karateta 2 2P}} | {{Minigame infobox|Name = Karate Man 2 2P|image = [[File:Karate_Man_GBA.PNG|240px]]|BPM = Varies|Debut = Rhythm Tengoku Arcade|Number = 13|Reward = None|jname = カラテ家2 2P|rname = Karateta 2 2P}} | ||
Karate Man 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karate Man 2 2P'''|カラテ家2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen. | Karate Man 2 also appears in the 2P mode of ''[[Rhythm Tengoku (Arcade)]]'' where it is referred to as {{Nihongo|'''Karate Man 2 2P'''|カラテ家2 2P|Karateka 2 2P}}. It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen. | ||
<gallery>Karate Man 2 Arcade2-P.PNG</gallery> | <gallery>Karate Man 2 Arcade2-P.PNG</gallery> | ||
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*Missing even one of the super-slow or fast parts will give you Try Again. | *Missing even one of the super-slow or fast parts will give you Try Again. | ||
*The last cue that appears at the end of the game has its tempo randomized. It may be normal, slower or sometimes faster. | *The last cue that appears at the end of the game has its tempo randomized. It may be normal, slower or sometimes faster. | ||
{{Game Navigation}} | {{Game Navigation}} | ||
{{Two Player Game Navigation}} | {{Two Player Game Navigation}} |
Revision as of 16:14, 24 March 2019
とんでくるモノを |
Template:Game-Nav Template:Minigame infobox
Karate Man 2 (カラテ家2?, Karateka 2) is the 37th game in Rhythm Tengoku and a sequel to Karate Man. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw you off track.
Gameplay
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Note that if you do not hit everything, you will not get a superb rating.
Controls
- A: Punch
Timing Notes
- Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
- Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.
Rating Notes
Header
- "師匠のおことば" (Master's words)
Try Again
- "きほんが できてませんね。" (The basics are not set.)
- "速いのに ついていけてないな。" (You can't follow the fast parts.)
- "スローで 乱れてるね。" (The slow parts are in disorder.)
- "あそこは おさえてほしかった..." (We wanted you to be able to do that part...)
OK
- "う~ん..." (Yeah...)
- "まぁまぁ、 かな。" (OK, I guess?)
- "とりあえず..." (Anyway...)
- "よしと します。" (You did your best.)
Superb
- "速いのは バッチシだね!" (You're right on on the fast parts!)
- "スローのとき おちついている!" (You're steady during the slow parts!)
- "超スローでも どうじてない!" (You didn't get perturbed by the super slow part!)
Epilogue
- Karate Man 2 GBA Try Again.PNG
"テンポが なんだー!!" (What's with the tempo!!)
- Karate Man 2 GBA OK.PNG
"ま、さておき。 ごはん 食べよう!" (Well, aside. Let 's eat rice!)
- Karate Man 2 GBA Superb.PNG
"ざっと こんなモンだぜー!!" (Roughly, it's like this, baby!!)
Appearances
- Karate Man Arcade.png
- Karate Joe 2 (GBA).png
Karate Man 2
- Karate Man Arcade Remix 8.png
- Karate Man Tempo Up gameplay.png
- Karate Man Story gameplay.png
- Hey baby gameplay.png
- Karate Man Returns! Honeybee.png
Karate Man 2 2P
とんでくるモノを Aボタンでパンチ! |
Template:Game-Nav Template:Minigame infobox
Karate Man 2 also appears in the 2P mode of Rhythm Tengoku (Arcade) where it is referred to as Karate Man 2 2P (カラテ家2 2P?, Karateka 2 2P). It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.
- Karate Man 2 Arcade2-P.PNG
Trivia
- Missing even one of the super-slow or fast parts will give you Try Again.
- The last cue that appears at the end of the game has its tempo randomized. It may be normal, slower or sometimes faster.
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