Rhythm Tengoku/Arcade: Difference between revisions
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|Name = Rhythm Tengoku Arcade | |Name = Rhythm Tengoku Arcade | ||
|Image = [[File:Arcade_Title.png|300px]] | |Image = [[File:Arcade_Title.png|300px]] | ||
|Developer = [[Nintendo SPD]]<br > | |Developer = [[Nintendo SPD]]<br>[[JP Room]] | ||
[[JP Room]] | |Publisher = [[Nintendo]]<br>[[Sega]] | ||
|Publisher = [[Nintendo]]<br > | |||
[[Sega]] | |||
|Date = {{JP}}July 2007 | |Date = {{JP}}July 2007 | ||
|Genre = Music, Rhythm | |Genre = Music, Rhythm | ||
|Rating = {{ratings|cero=A}} | |Rating = {{ratings|cero=A}} | ||
|Mode = Single player, Multiplayer | |Mode = Single player, Multiplayer | ||
|Input = '''Arcade:'''<br > | |Input = '''Arcade:'''<br>Control Pad | ||
Control Pad | |||
|Games = 53 | |Games = 53 | ||
|name = Rhythm Tengoku (Arcade)|image = [[File:Arcade_Title.png|300px]]|developer = [[Nintendo SPD]]<br > | |name = Rhythm Tengoku (Arcade)|image = [[File:Arcade_Title.png|300px]]|developer = [[Nintendo SPD]]<br>[[JP Room]]|publisher = [[Nintendo]]<br>[[Sega]]|platform = Arcade|release = {{JP}}July 2007|rating = {{ratings|cero=A}}|mode = Single player, Multiplayer|games = 53|previous = [[Rhythm Tengoku]]|next = [[Rhythm Heaven]]|jname = リズム天国|rname = Rhythm Tengoku}} | ||
[[JP Room]]|publisher = [[Nintendo]]<br > | |||
[[Sega]]|platform = Arcade|release = {{JP}}July 2007|rating = {{ratings|cero=A}}|mode = Single player, Multiplayer|games = 53|previous = [[Rhythm Tengoku]]|next = [[Rhythm Heaven]]|jname = リズム天国|rname = Rhythm Tengoku}} | |||
'''Rhythm Tengoku (Arcade)''' was an arcade version of ''[[Rhythm Tengoku]]''. It was developed by Nintendo and published by SEGA. It was released on September 20th 2007. | '''Rhythm Tengoku (Arcade)''' was an arcade version of ''[[Rhythm Tengoku]]''. It was developed by Nintendo and published by SEGA. It was released on September 20th 2007. | ||
== History == | ==History== | ||
According to an Iwata Asks interview apparently SEGA approached them with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[Ko Takeuchi]] was impressed because he never thought Rhythm Tengoku was able to gain a following. | According to an Iwata Asks interview apparently SEGA approached them with an offer for an arcade version as the game was popular with SEGA staff. Osawa and [[Ko Takeuchi]] was impressed because he never thought Rhythm Tengoku was able to gain a following. | ||
== | ==List of Rhythm Games== | ||
All of the [[Rhythm_Tengoku#List of Rhythm Games|rhythm games]] that appeared in the GBA version can also be played in this one. However, the arcade version has an extra stage of games. | |||
{| width="100%" border="1" style="border-collapse:collapse" | |||
* Players start the game with two hearts. Each heart is lost when starting a game. Getting a [[Superb]] or [[Perfect]] gives you an extra heart. If the player runs out, they will need to put in more money to continue. | |- bgcolor="#fff7f7" | ||
* The player needs to clear all five games per stage with at least an [[OK]] in order to play the remix. | ![[Karate Man Tempo Up!]] | ||
* The games [[Spaceball]], [[Samurai Slice (GBA)|Samurai Slice]], [[Sick Beats]], [[Bunny Hop]], [[Night Walk]] and [[Built to Scale (GBA)|Built to Scale]] now have tutorials unlike the original. | ![[Rhythm Tweezers Tempo Up!]] | ||
[[File:Ninja Bodyguard Arcade.png|right| | ![[Marching Orders Tempo Up!]] | ||
* [[Ninja Bodyguard]] uses '''Left''' and '''Right''' on the D-pad, instead of '''D-pad''' and '''A'''. The arrows above the ninja are changed accordingly. | ![[Spaceball Tempo Up!]] | ||
* Perfects can happen in the middle of the game, but only occur if the player has played perfectly up to a certain point. | ![[The Clappy Trio Tempo Up!]] | ||
* The game has a | ![[Remix 1 Tempo Up!]] | ||
* It has higher | |- align="center" | ||
|[[File:Karate_Man_Tempo_Up_title.png|113px]] | |||
|[[File:Vegeta-Pull Tempo Up title.png|113px]] | |||
|[[File:Marcher Tempo Up title.png|113px]] | |||
|[[File:Air Batter Tempo Up title.png|113px]] | |||
|[[File:CPTU.png|113px]] | |||
|[[File:Remix 1 Tempo Up.png|113px]] | |||
|} | |||
Additionally, this version has a 2P Mode. | |||
{| width="100%" border="1" style="border-collapse:collapse" | |||
|- bgcolor="#fff7f7" | |||
![[Karate Man Returns!|Karate Man 2P]] | |||
![[Rhythm Tweezers 2|Rhythm Tweezers 2P]] | |||
![[Marching Orders|Marching Orders 2P]] | |||
![[Spaceball|Spaceball 2P]] | |||
|- align="center" | |||
|[[File:Karate_Man_GBA.PNG|180px]] | |||
|[[File:Vegeta-Pull.PNG|180px]] | |||
|[[File:Marcher_Card.PNG|180px]] | |||
|[[File:Spaceball_Card.PNG|180px]] | |||
|- bgcolor="#fff7f7" | |||
![[Sneaky Spirits 2|Sneaky Spirits 2P]] | |||
![[Rat Race|Rat Race 2P]] | |||
![[Bunny Hop|Bunny Hop 2P]] | |||
![[The ★ Bon Odori|The ★ Bon Odori 2P]] | |||
|- align="center" | |||
|[[File:Yak_Yak_Yak_REKT.PNG|180px]] | |||
|[[File:Cheesey_Heist.PNG|180px]] | |||
|[[File:Do_the_Bunny_Hop.PNG|180px]] | |||
|[[File:Bon_Odori.PNG|180px]] | |||
|- bgcolor="#fff7f7" | |||
![[Space Dance|Space Dance 2P]] | |||
![[Power Calligraphy|Power Calligraphy 2P]] | |||
![[Ninja Bodyguard|Ninja Bodyguard 2P]] | |||
![[Tap Trial|Tap Trial 2P]] | |||
|- align="center" | |||
|[[File:Space_Dance.PNG|180px]] | |||
|[[File:Power_Calligraphy.PNG|180px]] | |||
|[[File:Ninja.png|180px]] | |||
|[[File:Tap_Trial.PNG|180px]] | |||
|- bgcolor="#fff7f7" | |||
![[Karate Man 2 (GBA)|Karate Man 2 2P]] | |||
![[Rhythm Tweezers 2 (GBA)|Rhythm Tweezers 2 2P]] | |||
![[Cosmic Dance|Cosmic Dance 2P]] | |||
![[Marching Orders 2|Marching Orders 2 2P]] | |||
|- align="center" | |||
|[[File:Karate_Man_GBA.PNG|180px]] | |||
|[[File:Vegeta-Pull.PNG|180px]] | |||
|[[File:Cosmo_Dance.png|180px]] | |||
|[[File:Marcher_2.PNG|180px]] | |||
|- bgcolor="#fff7f7" | |||
![[Sneaky Spirits 2 (GBA)|Sneaky Spirits 2 2P]] | |||
![[Ninja Reincarnate|Ninja Reincarnate 2P]] | |||
![[Spaceball 2|Spaceball 2 2P]] | |||
![[Marching Orders 2|Marching Orders 2 2P]] | |||
|- align="center" | |||
|[[File:Yak_Yak_Yak_REKT.PNG|180px]] | |||
|[[File:Ninja_Reincarnate.png|180px]] | |||
|[[File:Cosmo_Dance.png|180px]] | |||
|[[File:Spaceball_Card.PNG|180px]] | |||
|- bgcolor="#fff7f7" | |||
![[Karate Man Tempo Up!|Karate Man 2P Tempo Up!]] | |||
![[Rhythm Tweezers Tempo Up!|Rhythm Tweezers 2P Tempo Up!]] | |||
![[Marching Orders Tempo Up!|Marching Orders 2P Tempo Up!]] | |||
![[Spaceball Tempo Up!|Spaceball 2P Tempo Up!]] | |||
|- align="center" | |||
|[[File:Karate_Man_Tempo_Up_title.png|180px]] | |||
|[[File:Vegeta-Pull Tempo Up title.png|180px]] | |||
|[[File:Marcher Tempo Up title.png|180px]] | |||
|[[File:Air Batter Tempo Up title.png|180px]] | |||
|} | |||
==Differences== | |||
*The [[Rhythm Test]], [[Café]], [[Rhythm Toys]], [[Endless Games]], [[Drumming Lessons]], Credits and [[Concert Hall]] are all absent from this version. The music unique to those modes can still be heard in the new features of this version, however. | |||
*Players start the game with two hearts. Each heart is lost when starting a game. Getting a [[Superb]] or [[Perfect]] gives you an extra heart. If the player runs out, they will need to put in more money to continue. | |||
*The player needs to clear all five games per stage with at least an [[OK]] in order to play the remix. | |||
*The games [[Spaceball]], [[Samurai Slice (GBA)|Samurai Slice]], [[Sick Beats]], [[Bunny Hop]], [[Night Walk]] and [[Built to Scale (GBA)|Built to Scale]] now have tutorials unlike the original. | |||
[[File:Ninja Bodyguard Arcade.png|right|240px]] | |||
*[[Ninja Bodyguard]] uses '''Left''' and '''Right''' on the D-pad, instead of '''D-pad''' and '''A'''. The arrows above the ninja are changed accordingly. | |||
*Perfects can happen in the middle of the game, but only occur if the player has played perfectly up to a certain point. | |||
*The game has a leader board feature, tallying up the score based on the players flow at the end of a stage. | |||
*It has a higher resolution than the GBA version, but the graphics are generally the same. | |||
==Gallery== | |||
<gallery> | <gallery> | ||
File:Congratulations screen arcade.png|This screen is seen when the players completes a Stage. | File:Congratulations screen arcade.png|This screen is seen when the players completes a Stage. | ||
Line 36: | Line 112: | ||
File:End screen arcade.png|Regardless of whether or not the player gets a high score, they will always see this screen, with the [[Tap Trial Girl]] telling them to try the next stage. | File:End screen arcade.png|Regardless of whether or not the player gets a high score, they will always see this screen, with the [[Tap Trial Girl]] telling them to try the next stage. | ||
</gallery> | </gallery> | ||
==Trivia== | |||
== Trivia == | [[File:Starcade.jpg|thumb|320px]] | ||
[[File:Starcade.jpg|thumb| | *This is one of the very few games developed by Nintendo ''and'' SEGA. | ||
*This is one of the very few games developed by Nintendo ''and'' SEGA | |||
*This was playable in Hyper Japan 2016 in London. | *This was playable in Hyper Japan 2016 in London. | ||
*This is the first game in the series to have a | *This is the first game in the series to have a Two-Player mode. | ||
**Although, the first multiplayer game in the main series would be ''[[Rhythm Heaven Fever]]''. | |||
* Although, the first multiplayer game in the main series would be [[Rhythm Heaven Fever]]. | |||
==External Links== | ==External Links== | ||
*[http://web.archive.org/web/20131216011233/http://rhythm-tengoku.sega.jp/ Rhythm Tengoku (Arcade) Offical Site (Japanese, Internet Archive)] | *[http://web.archive.org/web/20131216011233/http://rhythm-tengoku.sega.jp/ Rhythm Tengoku (Arcade) Offical Site (Japanese, Internet Archive)] |
Revision as of 16:07, 26 March 2017
CERO: | - All ages |
Rhythm Tengoku
Rhythm Heaven
Rhythm Tengoku (Arcade) was an arcade version of Rhythm Tengoku. It was developed by Nintendo and published by SEGA. It was released on September 20th 2007.
History
According to an Iwata Asks interview apparently SEGA approached them with an offer for an arcade version as the game was popular with SEGA staff. Osawa and Ko Takeuchi was impressed because he never thought Rhythm Tengoku was able to gain a following.
List of Rhythm Games
All of the rhythm games that appeared in the GBA version can also be played in this one. However, the arcade version has an extra stage of games.
Additionally, this version has a 2P Mode.
Differences
- The Rhythm Test, Café, Rhythm Toys, Endless Games, Drumming Lessons, Credits and Concert Hall are all absent from this version. The music unique to those modes can still be heard in the new features of this version, however.
- Players start the game with two hearts. Each heart is lost when starting a game. Getting a Superb or Perfect gives you an extra heart. If the player runs out, they will need to put in more money to continue.
- The player needs to clear all five games per stage with at least an OK in order to play the remix.
- The games Spaceball, Samurai Slice, Sick Beats, Bunny Hop, Night Walk and Built to Scale now have tutorials unlike the original.
- Ninja Bodyguard uses Left and Right on the D-pad, instead of D-pad and A. The arrows above the ninja are changed accordingly.
- Perfects can happen in the middle of the game, but only occur if the player has played perfectly up to a certain point.
- The game has a leader board feature, tallying up the score based on the players flow at the end of a stage.
- It has a higher resolution than the GBA version, but the graphics are generally the same.
Gallery
Regardless of whether or not the player gets a high score, they will always see this screen, with the Tap Trial Girl telling them to try the next stage.
Trivia
- This is one of the very few games developed by Nintendo and SEGA.
- This was playable in Hyper Japan 2016 in London.
- This is the first game in the series to have a Two-Player mode.
- Although, the first multiplayer game in the main series would be Rhythm Heaven Fever.