Cosmic Rhythm Rally: Difference between revisions

no edit summary
No edit summary
Tag: rte-wysiwyg
No edit summary
Tag: rte-wysiwyg
Line 1: Line 1:
{{Template:Minigame infobox
{{Template:Game-Nav
|Minigame_infobox/Data = Cosmo Dance (3DS)
|Minigame_infobox/Data2 = Working Dough Origins}}{{Template:Minigame infobox
|Previous = Cosmo Dance (3DS)
|Previous = Cosmo Dance (3DS)
|Previous1 = Cosmo Dance (3DS)
|Previous1 = Cosmo Dance (3DS)
Line 7: Line 9:
|Name = Cosmo Rally
|Name = Cosmo Rally
|Debut = Rhythm Heaven Megamix
|Debut = Rhythm Heaven Megamix
|Number = 87}}'''Cosmo Rally''' is a sequel to [[Rhythm Rally (3DS)|Rhythm Rally]] and it's identical to [[Rhythm Rally]]'s sequel [[Rhythm Rally 2]] from [[Rhythm Heaven]]. In this game, instead of the [[Paddler]]s, you're playing one of [[Cosmo Dancers]]. The gameplay is extended longer and the rally game takes place in outer space.
|Number = 87}}'''Cosmo Rally''' is a sequel to [[Rhythm Rally (3DS)|Rhythm Rally Returns]] and it's identical to [[Rhythm Rally]]'s sequel [[Rhythm Rally 2]] from [[Rhythm Heaven]]. In this game, instead of the [[Paddler]]s, you're playing one of [[Cosmo Dancers]] and the table-tennis rally game takes place in outer space..
 
==Practice Mode==
A new tactic is introduced in practice mode. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed.


==Gameplay==
==Gameplay==
[[File:Cosmo_Rally_gameplay.PNG|thumb|206px]]
[[File:Cosmo_Rally_gameplay.PNG|thumb|206px]]
The camera angle is not fixed facing towards the opponent Cosmo Dancer the whole game like in Rhythm Rally. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge.
The gameplay plays the same way as its prequel, but the gameplay is extended longer and it's more complicated.
 
The camera angle is not fixed facing towards the opponent Cosmo Dancer the whole game like in Rhythm Rally Returns. The angle adjusts constantly and moves in front of moving obstacles that will block the player's view, so this way it allows more of a challenge. There is a new tactic introduced in the tutorial. A clock ticking for eight quick beats signals that the rally ball is about to move at a very fast speed.


==Controls==
==Controls==
====Button Mode====
*A = Swing Paddle
*A = Swing Paddle
====Touch Mode====
*Tap = Swing Paddle


==Hit or Miss==
==Hit or Miss==
content-moderator, emailconfirmed, rollback, threadmoderator
11,410

edits