Iai Giri: Difference between revisions
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== Gameplay == | == Gameplay == | ||
The player uses the A Button to quickly unsheathe, slice, and re-sheathe their sword in order to cut down enemies moving to the beat of the music. Fog eventually creeps in to obscure the player's vision of the enemies and forces them to use their sense of rhythm to best them. The more times the samurai succeeds in felling his enemies, the more intense his stance and hairstyle become. | The player uses the A Button to quickly unsheathe, slice, and re-sheathe their sword in order to cut down enemies moving to the beat of the music. Fog eventually creeps in to obscure the player's vision of the enemies and forces them to use their sense of rhythm to best them. The more times the samurai succeeds in felling his enemies, the more intense his stance and hairstyle become. | ||
[[File:Darnk.PNG|thumb|220x220px|centre|The fog.]] | |||
== Controls == | == Controls == |
Revision as of 10:11, 1 November 2014
Template:Minigame infobox Samurai Slice (ゐあひ斬り Wi a hi kiri) is the eighth game in Rhythm Tengoku. In it, a middle-aged samurai is protecting a town from monsters.
Gameplay
The player uses the A Button to quickly unsheathe, slice, and re-sheathe their sword in order to cut down enemies moving to the beat of the music. Fog eventually creeps in to obscure the player's vision of the enemies and forces them to use their sense of rhythm to best them. The more times the samurai succeeds in felling his enemies, the more intense his stance and hairstyle become.
Controls
- A: Slice
Hit or Miss
- Hit - The samurai slices the enemy directly in half.
- Barley - The samurai's sword smacks the enemy, causing it to tumble off the screen.
- Miss - The enemy counties its path and hits the samurai, making him cry out in pain while flinging his entire body backward.
- Double.png
Slashing two enemies simultaneously and becoming more intense.
- Sammy smack.PNG
- Sammy getting hit.PNG
Rating Screens
- Sammy getting bested.PNG
- Sammy did ok.PNG