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The {{Nihongo|Studio|スタジオ|Sutajio}} is an area in ''[[Rhythm Tengoku]]'' accessed through the [[Menu]]. Here the player can listen to the music they've unlocked through the [[Perfect Campaign]], as well as make use of their [[Drum Lesson]]s by drumming to the music. Some [[Perfect Campaign]]s reward new drums to try out in the Studio as well. | The {{Nihongo|Studio|スタジオ|Sutajio}} is an area in ''[[Rhythm Tengoku]]'' accessed through the [[Menu]]. Here the player can listen to the music they've unlocked through the [[Perfect Campaign]], as well as make use of their [[Drum Lesson]]s by drumming to the music. Some [[Perfect Campaign]]s reward new drums to try out in the Studio as well. | ||
After getting all [[Perfect]]s, the [[Barista]] adds more music to the Studio. | After getting all [[Perfect]]s, the [[Barista]] adds more music to the Studio. ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' have a similar feature named [[Listen to Music]], with ''[[Rhythm Heaven Megamix]]'' having the [[Play Music]] feature. Additionally, this feature makes somewhat of a return in ''[[Rhythm Heaven Megamix]]''. If the player starts playing music or viewing the epilogues from the [[Museum]] while pressing down {{button|GBA|L}}+{{button|GBA|R}}, they can drum to the music with the same controls as [[Drum Lesson]] and Studio<ref>"Hello there! Oh, hey, did you know you can now watch the epilogue slide show in the museum? I'll tell you a secret about that... If you start while pressing down {{button|GBA|L}} and {{button|GBA|R}}, {{Color|#0E49B3|something good}} may happen. Try that in Play Music too. That's all the trade secrets I can give away in one visit. See you later!" ~ [[Barista]], ''[[Rhythm Heaven Megamix]]''</ref>, with Spooky of the [[Tiny Ghosts]] used as the drummer. | ||
==Gameplay== | ==Gameplay== | ||
Here the player can access a selection of tracks from the game, depending of the amount of [[Perfect]]s obtained thus far. On the {{Nihongo|MUSIC LIST}} the player can choose to listen to music, drum to it, move the tracks around or mark them. | Here the player can access a selection of tracks from the game, depending of the amount of [[Perfect]]s obtained thus far. On the {{Nihongo|MUSIC LIST}} the player can choose to listen to music, drum to it, move the tracks around or mark them. | ||
[[File:Screenshot GBA Studio Listen.png|thumb]] | [[File:Screenshot GBA Studio Listen.png|thumb]] | ||
While {{Nihongo|Listening|リスニング|Risuningu}}, | While {{Nihongo|Listening|リスニング|Risuningu}}, the player, represented by an avatar named {{Nihongo|Anata|あなた||You}}, appears in the [[Drum Lesson]] area, but instead of playing, he drinks coffee while the music plays. The [[Samurai Drummer]] is absent as well. The background displays various patterns or scenes depending on the track. After the song ends, it moves on to the next track that has a checkmark in the list, and loops to the top after the last track. Unlike the next [[Rhythm Heaven|two]] [[Rhythm Heaven Fever|games]], the player can't set the tracks to shuffle or play in order, and the tracks are usually in whatever order they were added as [[Gift|Gifts]] through the [[Perfect]] Campaign unless the player decides to move them around. The player can press SELECT to return to the Studio menu at any time. If the player recorded a drumming track on a song, choosing Listening replays the player's drumming, with the track in the top right including the text "with user drumming" to clarify. | ||
[[File:Screenshot GBA Studio Drumming.png|thumb]] | [[File:Screenshot GBA Studio Drumming.png|thumb]] | ||
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==Controls== | ==Controls== | ||
{{Controls|A=Hit middle drum with right hand|B=Hit kick drum with right foot|Up=Hi-hat/drum roll (depending on the drum set)|Down=Hit kick drum with left foot|Left=Hit middle drum with left hand|Right=Hit tom drum with left hand|L=Hit left cymbal with left hand|R=Hit right cymbal with right hand}} | {{Controls|A=Hit middle drum with right hand|B=Hit kick drum with right foot|Up=Hi-hat/drum roll (depending on the drum set)|Down=Hit kick drum with left foot|Left=Hit middle drum with left hand|Right=Hit tom drum with left hand|L=Hit left cymbal with left hand|R=Hit right cymbal with right hand}} | ||
* | *SELECT: Return to the Drum List. | ||
==Music List== | ==Music List== | ||
The very first track in the list is pure silence, allowing the player to compose their own music on the drums. Here, the prompt to save the performance happens when quitting with | The very first track in the list is pure silence, allowing the player to compose their own music on the drums. Here, the prompt to save the performance happens when quitting with SELECT, as there is no "end" to reach. The player cannot mark it, and thus cannot listen to it. | ||
*{{Nihongo|Silent|サイレント|Sairento}} | *{{Nihongo|Silent|サイレント|Sairento}} | ||
*{{Nihongo|[[Karate Man Returns!|Karateka]]|カラテ家|Karateka}} | *{{Nihongo|[[Karate Man Returns!|Karateka]]|カラテ家|Karateka}} | ||
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{{Nihongo|Silent}}, {{Nihongo|[[Title#Rhythm Tengoku|Title]]}}, {{Nihongo|[[Introduction#Rhythm-kan Check|Opening]]}}, {{Nihongo|[[Menu]]}}, {{Nihongo|[[Rhythm Tengoku#List of Rhythm Games|Game Select]]}} and {{Nihongo|[[Rhythm Shiryō-Shitsu]]}} are all available from the start. All games which don't give drums or [[Rhythm Shiryō-Shitsu|reading material]] as [[Gift]]s give their music instead. After obtaining all [[Perfect]]s, the rest of the tracks are added. | {{Nihongo|Silent}}, {{Nihongo|[[Title#Rhythm Tengoku|Title]]}}, {{Nihongo|[[Introduction#Rhythm-kan Check|Opening]]}}, {{Nihongo|[[Menu]]}}, {{Nihongo|[[Rhythm Tengoku#List of Rhythm Games|Game Select]]}} and {{Nihongo|[[Rhythm Shiryō-Shitsu]]}} are all available from the start. All games which don't give drums or [[Rhythm Shiryō-Shitsu|reading material]] as [[Gift]]s give their music instead. After obtaining all [[Perfect]]s, the rest of the tracks are added. | ||
==Drums List== | ==Drums List== | ||
Each drum set produces different sounds, ranging from realistic to ridiculous. Some sets do a hi-hat when pressing {{button|pad|up}}, while others do a drumroll<ref>"ドラムセットによって十字ボタンの上はハイハットだったりロールだったりします。" (Depending on the drum set, Up on the {{button|gba|pad}} Control Pad will either be a hi-hat or a drumroll.) ~ [[Samurai Drummer]] in [[Drum Lesson]] Short 4, ''[[Rhythm Tengoku]]''</ref>.All other controls remain the same.<br> | Each drum set produces different sounds, ranging from realistic to ridiculous. Some sets do a hi-hat when pressing {{button|pad|up}}, while others do a drumroll<ref>"ドラムセットによって十字ボタンの上はハイハットだったりロールだったりします。" (Depending on the drum set, Up on the {{button|gba|pad}} Control Pad will either be a hi-hat or a drumroll.) ~ [[Samurai Drummer]] in [[Drum Lesson]] Short 4, ''[[Rhythm Tengoku]]''</ref>.All other controls remain the same.<br> | ||
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*{{Nihongo|Wind-Cutting Drum|風切るドラム|Kaze Kiru Doramu}} ~ Unlocked with a [[Perfect]] on [[Toss Boys]]. Does a drumroll. | *{{Nihongo|Wind-Cutting Drum|風切るドラム|Kaze Kiru Doramu}} ~ Unlocked with a [[Perfect]] on [[Toss Boys]]. Does a drumroll. | ||
*{{Nihongo|Samurai Drum|さむらいドラム|Samurai Doramu}} ~ Unlocked with a [[Perfect]] on [[Karateka 2]]. Does a hi-hat. | *{{Nihongo|Samurai Drum|さむらいドラム|Samurai Doramu}} ~ Unlocked with a [[Perfect]] on [[Karateka 2]]. Does a hi-hat. | ||
==Differences Between Gameplay== | |||
Several tracks in the Music List differ from what they are like during gameplay. For example: | |||
*[[Marching Orders|Marcher]] has a defined ending, being the whistle around a minute and sixteen seconds in. | |||
*[[Spaceball|Air Batter]] lacks the repeating intro segment and doesn't fade out. | |||
*[[Sneaky Spirits 2|Shiroi Obake]] loops twice without any tempo changes. | |||
*[[Rat Race|Kossori Rat]] is missing all pauses except for the final few. | |||
*[[Night Walk]]'s tempo is slightly slower. | |||
*[[Bouncy Road|Hopping Road]]'s tempo is slightly faster. | |||
*[[Iai Giri]] is missing the final four speedups. | |||
*[[Bunny Hop|Usagi Tobi]] now contains drums. The variant used in the Rhythm Game itself is missing drums because it is supposed to be filled in by the player. | |||
*[[Showtime]] is a looped track, while the game ends before the first loop completes. | |||
*[[Tram to Poline]] is also looped twice with a defined end. | |||
*[[Power Calligraphy|Rhythm o Shuji]] has an extra hyoshigi click which isn't heard during gameplay, as it ends before the last note plays. It can still be heard in ''[[Rhythm Tengoku Zen Kyoku-shu]]'' and in [[Rhythm Heaven Fever|future]] [[Rhythm Heaven Megamix|games]]. | |||
*[[Polyrhythm]] speeds up in the second half, and has a defined ending. | |||
*[[Remix 8 (GBA)|Remix 8]] doesn't change the key during the [[Karateka]] and [[Rhythm Datsumō 2]] sections. | |||
*[[Remix 1 (GBA)|Remix 1]], [[Remix 2 (GBA)|Remix 2]], [[Remix 4 (GBA)|Remix 4]], [[Rap Men]], [[Rap Women]], [[Ninja Bodyguard]], [[Baikin Hakase SP]], [[Uma Machine]]'s four tracks, the three [[Practice]] Themes, the music from the [[Rhythm Toys]], [[Endless Games]] and [[Drum Lesson]] Selection Menus, the [[Rhythm-kan Check]] Results Theme, [[Rap Machine]], and the arrange versions aside from [[The Snappy Trio|Bari Bari Sanninshu]], [[Bon Dance]], [[Cosmic Dance|Cosmo Dance]] and [[Tap Trial 2|Super Tap]] are all missing from the music list. | |||
**Most of these differences are shared with how the tracks are represented on ''[[Rhythm Tengoku Zen Kyoku-shu]]'', with the exception that [[Tram to Poline]] fades out when the game would end rather than looping, [[Remix 8 (GBA)|Remix 8]] does have the key change, and [[Spaceball|Air Batter]] has the intro from the game. Most of the missing music is also included here. | |||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang | ||
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