The Dazzles (Megamix)

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The Dazzles
Engine: 0x11
Cellanim: ntrBoxShow_v0.zlib
Effects: ntrBoxShow.zlib
Layout: None
Model: None
SFX: GROUP_NTR_BOX_SHOW

Functions

Variables C and R determines the column and row respectively of the Dazzle on which to act upon.

0x100 X, Y

Cue an input.

X determines which input to cue, with 0 cueing a release, and 1 a hold input.

Y determines how long before the input has to be pressed. Values used are 0x60, 0x90 and 0xA8.

0x101 X

Activate or deactivate beat animations. 0 disable them, 1 activate them.

0x102

The Dazzles make a beat animation.

0x102<1> C,R

Makes one of the Dazzle hide.

0x102<2> C, R

Does nothing. Is used in the practice, although only for the playable Dazzle

0x102<3>

The Dazzles that are hiding start crouching, readying for a pose.

0x102<4> C, R

The Dazzles that are crouching (using 0x102<3>) pose. Doesn't include the posing sound, which should be handled using play_sfx.

0x102<5>

The Dazzles stops posing.

0x103 X

Allows the player to pose, resulting in either the player to get back up (if disabled), or pose/embarass themselves when releasing A. 0 disable the ability to pose, 1 enables it.

0x104 C, R

Undarkens the frame. Only used on the player's Dazzle, at the end of a release cue.

0x105 X

Determines the effects at the end of a successful pose. 0 produces small stars, while 1 produces big stars, with Play-Yan hanging. 0 is the default.

0x106 C, R, Z

Shrinks the yellow border on frames.

Z determines the time it takes to shrink.

Useful SFX

  • 0x100100F: The player says "3!"
  • 0x1001010: The player says "2!"
  • 0x1001013: The cymbal plays. Used when lighting another Dazzle.

Subs

0x56

The player says "3, 2!" after 3.5 beats.

0x57

The Dazzles starts crouching from left to right. Does not include the voice.

0x58

The Dazzles crouches all at the same time, after 2 beats. Does not include the voice.

0x59

The Dazzles starts crouching from left to right after 3.5 beats. Includes the voice.

0x5A

The Dazzles crouches all at the same time, after 3.5 beats. Includes the voice, saying "3, 2!". The Dazzles poses at 1.

0x5B

Poses, using the following pattern:

1 2 3
1 2 3

0x5C

Poses, using the following pattern:

1 2 3
1 2 3

Starts 0.5 beats after calling it.

0x5D

Poses, using the following pattern:

1 4 5
2 3 6

Is a leftover.

0x5E

Poses, using the following pattern:

1 2 3
4 5 6

Is a leftover.

0x5F

Poses, using the following pattern:

1 5 3
4 2 6

0x60

Poses, using the following pattern:

1 1 1
2 2 2

0x61

Launches the practice.

0x62

Launches the real game.

0x63

Launches the real game, but as if the practice was skipped.