Rhythm Tweezers (Megamix)

Rhythm Tweezers
Engine: 0x03
Cellanim: agbHair_short.zlib, agbHair_long.zlib, agbHair_remix01.zlib
Effects: None
Layout: None
Model: None
SFX: GROUP_AGB_HAIR

Functions

0x100 X

Spawns a hair, cueing an input 4 beats later.

X determines the type of hair, as follow:

0 Normal (8th note)
1 Normal (16th note) (Successive)
1 Normal (32nd note) (Leftover?)
1 Curly (8th note)
1 Curly (16th note) (Unused)
1 Curly(32nd note) (Unused)

Each type also determines the leniency of the hair. Cueing 2 8th note hairs 1/4 beats apart, for instance, might make the player be able to pluck both airs at the same time.

0x101

Resets the hairs. Is used at the beginning of a pattern.

0x102

Spawn the tweezers. Should be used 2 beats before the start of the pattern.

0x103

Unknown. Is seen at the end of a pattern, and is used when 0x106 0 changes the condvar to 0.

0x104

Despawns the vegetable. The next one will have debug numbers as eye after plucking a hair. Is unused.

0x105 X

Changes the vegetable.

X determines the vegetable that will appear. 0=Onion, 1=Potato, 2=No vegetable. 2 may cause a massive slowdown, as well as glitching the background when a hair is plucked.

0x106 0

Seen at the end of ever pattern. Seem to do nothing, but seeing how it is used afterward, might have checked for something and set the condvar accordingly.

0x107 X, 0x107<1> X

0x107 Makes the "Don't Peek!" sign appear, 0x107<1> makes it disappear.

X determines the type of sign used. 0=Full sign, 1=Right side, 2=Left side.

0x108<X>

Enables or disable changing the vegetable. 0=Disables it, 1=Enables it.

Subs

0x56

Makes the "Don't Peek!" sign appears on both sides. Is a leftover from Remix 8 GBA.

0x57

Makes the "Don't Peek!" sign appears on the left side. Is unused.

0x58

Makes the "Don't Peek!" sign appears on the right side. Is unused.

0x59

Launches Rhythm Tweezers's practice.

0x5A

Launches Rhythm Tweezers 2's practice.

0x5B

Launches Rhythm Tweezers's real game.

0x5C

Launches Rhythm Tweezers 2's real game.

0x5D

Launches Rhythm Tweezers's real game, but as if the practice was skipped.

0x5E

Launches Rhythm Tweezers 2's real game, but as if the practice was skipped.