Bouncy Road (Megamix)
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| Engine: | 0x04 |
|---|---|
| Cellanim: | agbHopping_v0.zlib |
| Effects: | None |
| Layout: | None |
| Model: | None |
| SFX: | GROUP_AGB_HOPPING |
Functions
Please note that each ball should be in their own asynchronous sub for better control over each of them.
0x100 X
Spawns a ball.
X determines the amount of time for the ball to go from one platform to the next.
0x100<1>
Makes the latest spawned ball bounce on the next platform, even if the ball hasn't reached it yet, or it has reached it long ago.
Subs
0x56
Spawns a ball bouncing every 0.5 beats.
0x57
Spawns a ball bouncing every 2/3 of a beat.
0x58
Spawns a ball bouncing every beat.
0x59
Spawns a ball bouncing every 2 beats. Is a leftover.
0x5A
Launches the practice.
0x5B
Launches the real game.
0x5C
Also launches the real game, but as if the practice was skipped.