Bouncy Road (Megamix)

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Bouncy Road
Engine: 0x04
Cellanim: agbHopping_v0.zlib
Effects: None
Layout: None
Model: None
SFX: GROUP_AGB_HOPPING

Functions

Please note that each ball should be in their own asynchronous sub for better control over each of them.

0x100 X

Spawns a ball.

X determines the amount of time for the ball to go from one platform to the next.

0x100<1>

Makes the latest spawned ball bounce on the next platform, even if the ball hasn't reached it yet, or it has reached it long ago.

Subs

0x56

Spawns a ball bouncing every 0.5 beats.

0x57

Spawns a ball bouncing every 2/3 of a beat.

0x58

Spawns a ball bouncing every beat.

0x59

Spawns a ball bouncing every 2 beats. Is a leftover.

0x5A

Launches the practice.

0x5B

Launches the real game.

0x5C

Also launches the real game, but as if the practice was skipped.