content-moderator, emailconfirmed, rollback, threadmoderator
26,909
edits
mNo edit summary |
mNo edit summary |
||
| Line 11: | Line 11: | ||
Some ideas may be seriously considered during parts of development and even have concept art drawn for them, but are subsequently abandoned before even being programmed into the game. Some games get completely overhauled during development, resulting in the finished products sharing almost nothing with their earlier incarnations. Other games jump from one console to another, and even if the look or gameplay appears to change very little from one platform to the other, it is still a major shift in the game's development. | Some ideas may be seriously considered during parts of development and even have concept art drawn for them, but are subsequently abandoned before even being programmed into the game. Some games get completely overhauled during development, resulting in the finished products sharing almost nothing with their earlier incarnations. Other games jump from one console to another, and even if the look or gameplay appears to change very little from one platform to the other, it is still a major shift in the game's development. | ||
A build closer to the final game may have content not present in the data of the final version. Cut content can often be found in press kit material (screenshots, videos, etc.) or in appearances at conventions such as [[wikipedia:Electronic Entertainment Expo|E3]], the [[wikipedia:Consumer Electronics Show|Consumer Electronics Show]] or the [[wikipedia:Tokyo Game Show|Tokyo Game Show]]. Outdated screenshots in | A build closer to the final game may have content not present in the data of the final version. Cut content can often be found in press kit material (screenshots, videos, etc.) or in appearances at conventions such as [[wikipedia:Electronic Entertainment Expo|E3]], the [[wikipedia:Consumer Electronics Show|Consumer Electronics Show]] or the [[wikipedia:Tokyo Game Show|Tokyo Game Show]]. Outdated screenshots or information in magazines or websites also go under this header. | ||
Since builds are rarely named, they should ideally be named by the time and place they were exposed. For an example, a build shown at the 2011 Electronic Entertainment Expo should be named "E3 2011 build". | Since builds are rarely named, they should ideally be named by the time and place they were exposed. For an example, a build shown at the 2011 Electronic Entertainment Expo should be named "E3 2011 build". | ||
| Line 25: | Line 25: | ||
[[File:Screenshot 3DS Rhythm Tweezers 2 Trailer.png|thumb]] | [[File:Screenshot 3DS Rhythm Tweezers 2 Trailer.png|thumb]] | ||
{{Nihongo|Example}}: In the Nintendo Direct 2015.1.14 build of ''[[Rhythm Heaven Megamix]]'', the background in [[Rhythm Tweezers 2]] was green with bright circles<ref>[https://www.youtube.com/watch?v=RdJEcJRvvwo [Nintendo Direct JP<nowiki>]</nowiki> Rhythm Tengoku 3DS Annoucement]</ref>. In the final build, the green color was moved to the short version of [[Rhythm Tweezers]], and the circles were removed. | {{Nihongo|Example}}: In the Nintendo Direct 2015.1.14 build of ''[[Rhythm Heaven Megamix]]'', the background in [[Rhythm Tweezers 2]] was green with bright circles<ref>[https://www.youtube.com/watch?v=RdJEcJRvvwo [Nintendo Direct JP<nowiki>]</nowiki> Rhythm Tengoku 3DS Annoucement]</ref>. In the final build, the green color was moved to the short version of [[Rhythm Tweezers]], and the circles were removed. | ||
{{Nihongo|Example}}: Preview builds of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' have game titles such as "[[Built to Scale (DS)|Assembly Line]]", "[[Glee Club 2|Chorus]]", "[[Fillbots 2|Robot Factory]]"<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref> and "[[Fork Lifter|High-Speed Peas]]"<ref>[https://www.youtube.com/watch?v=CuL0qsofY9o Rhythm Heaven Wii English Gameplay 1]</ref>. | |||
Although it technically doesn't count as a "build" of the game, concept art for content that did make it into a build (early or final) can be included in this section as well. | Although it technically doesn't count as a "build" of the game, concept art for content that did make it into a build (early or final) can be included in this section as well. | ||
| Line 34: | Line 36: | ||
{{Nihongo|Note}}: Saying that "there is unused content" on the disc/cartridge and then describing the content without supporting media {{Nihongo|is not enough}}. Unused content needs to be uploaded directly to the wiki, or else there must be a [[Project:Citations|properly cited]] reference link to a page or video describing the unused content. If you cannot supply said media or reference for some reason, please use the {{t|image}} template. | {{Nihongo|Note}}: Saying that "there is unused content" on the disc/cartridge and then describing the content without supporting media {{Nihongo|is not enough}}. Unused content needs to be uploaded directly to the wiki, or else there must be a [[Project:Citations|properly cited]] reference link to a page or video describing the unused content. If you cannot supply said media or reference for some reason, please use the {{t|image}} template. | ||
==Miscellaneous== | ==Miscellaneous== | ||
Any other information that doesn't fit neatly in the above groupings can be placed here. This | Any other information that doesn't fit neatly in the above groupings can be placed here. This often comes in the form of peculiarities in used content. | ||
Example: In ''[[Rhythm Heaven]]'', after [[The Frogettes]] spin in [[Frog Hop 2]], they suddenly get visible sleeves. Normally, only [[The Sax Player]] is supposed to have sleeves. This was fixed in ''[[Rhythm Heaven Megamix]]''. | |||
==Regional Differences== | ==Regional Differences== | ||
Any visual or audio changes across regions. Plain text changes due to localization are not counted. | Any visual or audio changes across regions. Plain text changes due to localization are not counted. | ||