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{{Policy}} | {{Policy}} | ||
This policy is a writing guidelines page designed to show how to organize the information present on the {{Nihongo|[[:Category: | This policy is a writing guidelines page designed to show how to organize the information present on the {{Nihongo|[[:Category:Development History|Development History]] pages}}, instead of having it flood the trivia section. | ||
==Overview== | ==Overview== | ||
{{t|unused}} | {{t|unused}} | ||
This template is used at the top of the pages in question. They collect, display, and [[Project:Citations|source]], all known pre-release and unused content on a given subject. | This template is used at the top of the pages in question. They collect, display, and [[Project:Citations|source]], all known pre-release and unused content on a given subject. Regional differences are also included in these pages. | ||
For brevity, all versions of a given [[Rhythm Game]] (including those exclusive to a [[Remix]]) are documented in these pages, instead of having separate pages for say, [[The Clappy Trio]], [[The Clappy Trio 2]] and [[The Snappy Trio]]. Any content existing in one version of a game but not the other (such as the offbeat cue in [[Packing Pests 2]] in the other versions of [[Packing Pests]], or the Japanese text in [[Karate Man]] games also existing in the localized versions) are leftovers from when the developers copied one version to make another, and most of the time aren't worth mentioning. | For brevity, all versions of a given [[Rhythm Game]] (including those exclusive to a [[Remix]]) are documented in these pages, instead of having separate pages for say, [[The Clappy Trio]], [[The Clappy Trio 2]] and [[The Snappy Trio]]. Any content existing in one version of a game but not the other (such as the offbeat cue in [[Packing Pests 2]] in the other versions of [[Packing Pests]], or the Japanese text in [[Karate Man]] games also existing in the localized versions) are leftovers from when the developers copied one version to make another, and most of the time aren't worth mentioning. | ||
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Some ideas may be seriously considered during parts of development and even have concept art drawn for them, but are subsequently abandoned before even being programmed into the game. Some games get completely overhauled during development, resulting in the finished products sharing almost nothing with their earlier incarnations. Other games jump from one console to another, and even if the look or gameplay appears to change very little from one platform to the other, it is still a major shift in the game's development. | Some ideas may be seriously considered during parts of development and even have concept art drawn for them, but are subsequently abandoned before even being programmed into the game. Some games get completely overhauled during development, resulting in the finished products sharing almost nothing with their earlier incarnations. Other games jump from one console to another, and even if the look or gameplay appears to change very little from one platform to the other, it is still a major shift in the game's development. | ||
Note that general differences between versions (such as between [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' and the remake [[Karate Man Returns!]] in ''[[Rhythm Heaven Megamix]]'') should be presented in the Gameplay section of the main page rather than in the | Note that general differences between versions (such as between [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' and the remake [[Karate Man Returns!]] in ''[[Rhythm Heaven Megamix]]'') should be presented in the Gameplay section of the main page rather than in the subpage. | ||
{{Nihongo|Example}}: The basis of [[Ringside]] in ''[[Rhythm Heaven Fever]]'' stemmed from the idea of cutting of a wedding cake, as while one would be trying to concentrate on the cutting of the cake, wedding guests would take pictures and request the person's attention. The developers thought that the idea of a cake-cutting rhythm game didn't seem too promising and came up with the interview scenario instead<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/2 Iwata Asks - Rhythm Heaven Fever, 3. Wedding Cake and "Ringside".]</ref>. The wedding cake concept was not programmed into the game before being abandoned, but the fact that it was considered at all is still a significant aspect of the game's history and development. | {{Nihongo|Example}}: The basis of [[Ringside]] in ''[[Rhythm Heaven Fever]]'' stemmed from the idea of cutting of a wedding cake, as while one would be trying to concentrate on the cutting of the cake, wedding guests would take pictures and request the person's attention. The developers thought that the idea of a cake-cutting rhythm game didn't seem too promising and came up with the interview scenario instead<ref>[http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/2 Iwata Asks - Rhythm Heaven Fever, 3. Wedding Cake and "Ringside".]</ref>. The wedding cake concept was not programmed into the game before being abandoned, but the fact that it was considered at all is still a significant aspect of the game's history and development. | ||
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[[File:Screenshot 3DS Rhythm Tweezers 2 Trailer.png|thumb]] | [[File:Screenshot 3DS Rhythm Tweezers 2 Trailer.png|thumb]] | ||
{{Nihongo|Example}}: In the Nintendo Direct 2015. | {{Nihongo|Example}}: In the Nintendo Direct 2015.1.14 build of ''[[Rhythm Heaven Megamix]]'', the background in [[Rhythm Tweezers 2]] was green with bright circles<ref>[https://www.youtube.com/watch?v=RdJEcJRvvwo [Nintendo Direct JP<nowiki>]</nowiki> Rhythm Tengoku 3DS Annoucement]</ref>. In the final build, the green color was moved to the short version of [[Rhythm Tweezers]], and the circles were removed. | ||
Although it technically doesn't count as a "build" of the game, concept art for content that did make it into a build (early or final) can be included in this section as well. | Although it technically doesn't count as a "build" of the game, concept art for content that did make it into a build (early or final) can be included in this section as well. | ||