RH Wiki:Pre-Release, Unused, Regional Content: Difference between revisions

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Some games get completely overhauled during development, resulting in the finished products sharing almost nothing with their earlier incarnations. Other games jump from one console to another, and even if the look or gameplay appears to change very little from one platform to the other, it is still a major shift in the game's development.
Some games get completely overhauled during development, resulting in the finished products sharing almost nothing with their earlier incarnations. Other games jump from one console to another, and even if the look or gameplay appears to change very little from one platform to the other, it is still a major shift in the game's development.


Note that general differences between versions (such as between [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' and the remake [[Karate Man Returns!]] in ''[[Rhythm Heaven Megamix]]'') are better off presented in the Gameplay section of the main page rather than in the Unused subpage.
Note that general differences between versions (such as between [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' and the remake [[Karate Man Returns!]] in ''[[Rhythm Heaven Megamix]]'') should be presented in the Gameplay section of the main page rather than in the Unused subpage.


{{Nihongo|Example}}: ''[[Rhythm Tengoku]]'' at first was entirely focused on drumming, and a prototype was made in 2002. Development of the game officially started in 2004 as a minigame collection, and the original drumming idea evolved into [[Drum Lesson]] in the final game<ref>[https://www.1101.com/nintendo/rythm_heaven2/05.html いま、開発者が語る!『リズム天国』18の秘密。] (Now, the developers talk! The 18 secrets of "Rhythm Tengoku".)</ref>.
{{Nihongo|Example}}: ''[[Rhythm Tengoku]]'' at first was entirely focused on drumming, and a prototype was made in 2002. Development of the game officially started in 2004 as a minigame collection, and the original drumming idea evolved into [[Drum Lesson]] in the final game<ref>[https://www.1101.com/nintendo/rythm_heaven2/05.html いま、開発者が語る!『リズム天国』18の秘密。] (Now, the developers talk! The 18 secrets of "Rhythm Tengoku".)</ref>.


{{Nihongo|Example}}: [[List of Scrapped Rhythm Games#Rhythm Heaven Megamix|Monster Tennis]] is an unused game originally planned for the Wii<ref>"Wiiリモコンを振って、ボールを打ってネ。" (Shake the Wii Remote, and hit the ball.) ~ Unused Text for Monster Tennis, ''[[Rhythm Tengoku: The Best+ Taikenhan]]''</ref>, and was intended to become a side mode in ''[[Rhythm Heaven Megamix]]'' on the 3DS, but was ultimately cut from the final game. Nevertheless, the fact that it was created for the Wii is a marked difference from the original plan.
{{Nihongo|Example}}: [[List of Scrapped Rhythm Games#Rhythm Heaven Megamix|Monster Tennis]] is an unused game originally planned for the Wii<ref>"Wiiリモコンを振って、ボールを打ってネ。" (Shake the Wii Remote, and hit the ball.) ~ Unused Text for Monster Tennis, ''[[Rhythm Tengoku: The Best+ Taikenhan]]''</ref>, and was intended to become a side mode in ''[[Rhythm Heaven Megamix]]'' on the 3DS, but was ultimately cut from the final game. Nevertheless, the fact that it was created for the Wii but moved to the 3DS is a marked difference from the original plan.
==Early Builds==
==Early Builds==
A build closer to the final game may have content not present in the data of the final version. Cut content can often be found in press kit material (screenshots, videos, etc.) or in appearances at conventions such as [[wikipedia:Electronic Entertainment Expo|E3]], the [[wikipedia:Consumer Electronics Show|Consumer Electronics Show]] or the [[wikipedia:Tokyo Game Show|Tokyo Game Show]]. Outdated screenshots in the instruction manual and public demos also fit in this grouping.
A build closer to the final game may have content not present in the data of the final version. Cut content can often be found in press kit material (screenshots, videos, etc.) or in appearances at conventions such as [[wikipedia:Electronic Entertainment Expo|E3]], the [[wikipedia:Consumer Electronics Show|Consumer Electronics Show]] or the [[wikipedia:Tokyo Game Show|Tokyo Game Show]]. Outdated screenshots in the instruction manual and public demos also fit in this grouping.
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[[File:Screenshot 3DS Rhythm Tweezers 2 Trailer.png|thumb]]
[[File:Screenshot 3DS Rhythm Tweezers 2 Trailer.png|thumb]]
{{Nihongo|Example}}: In the Nintendo Direct 2015.4.2 build of ''[[Rhythm Heaven Megamix]]'', the background in [[Rhythm Tweezers 2]] was green with bright circles<ref>[https://www.youtube.com/watch?v=KLlvaX_rRTc Nintendo Direct 2015.4.2 プレゼンテーション映像] (Nintendo Direct 2015.4.2 Presentation video) [Private video]<br>[https://www.youtube.com/watch?v=Qv68uVhpBOw [Rhythm Tengoku: The Best Plus<nowiki>]</nowiki> - Trailer] (Reupload of the trailer from the Direct)</ref>. In the final build, the green color was moved to the short version of [[Rhythm Tweezers]], and the circles were removed.
{{Nihongo|Example}}: In the Nintendo Direct 2015.4.2 build of ''[[Rhythm Heaven Megamix]]'', the background in [[Rhythm Tweezers 2]] was green with bright circles<ref>[https://www.youtube.com/watch?v=KLlvaX_rRTc Nintendo Direct 2015.4.2 プレゼンテーション映像] (Nintendo Direct 2015.4.2 Presentation video) [Private video]<br>[https://www.youtube.com/watch?v=Qv68uVhpBOw [Rhythm Tengoku: The Best Plus<nowiki>]</nowiki> - Trailer] (Reupload of the trailer from the Direct)</ref>. In the final build, the green color was moved to the short version of [[Rhythm Tweezers]], and the circles were removed.
Although it technically doesn't count as a "build" of the game, concept art for content that did make it into a build (early or final) can be included in this section as well.
==Unused Content==
==Unused Content==
Often, unused assets (sprites, sound files, etc.) remain in the game's data.  
Often, unused assets (sprites, sound files, etc.) remain in the game's data.  
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{{Nihongo|Example}}: Preview builds of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' have game titles such as "[[Built to Scale (DS)|Assembly Line]]", "[[Glee Club 2|Chorus]]", "[[Fillbots 2|Robot Factory]]"<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref> and "[[Fork Lifter|High-Speed Peas]]"<ref>[https://www.youtube.com/watch?v=CuL0qsofY9o Rhythm Heaven Wii English Gameplay 1]</ref>.
{{Nihongo|Example}}: Preview builds of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' have game titles such as "[[Built to Scale (DS)|Assembly Line]]", "[[Glee Club 2|Chorus]]", "[[Fillbots 2|Robot Factory]]"<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref> and "[[Fork Lifter|High-Speed Peas]]"<ref>[https://www.youtube.com/watch?v=CuL0qsofY9o Rhythm Heaven Wii English Gameplay 1]</ref>.
==Regional differences==
==Regional Differences==
Any visual or audio changes across regions. Plain text changes due to localization are not counted.
Any visual or audio changes across regions. Plain text changes due to localization are not counted.


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