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TheJoeMaster (talk | contribs) m (→Early Builds: tweaked the text that mentions the Direct that featured Megamix) |
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[[File:Screenshot 3DS Rhythm Tweezers 2 Trailer.png|thumb]] | [[File:Screenshot 3DS Rhythm Tweezers 2 Trailer.png|thumb]] | ||
{{Nihongo|Example}}: In the Nintendo Direct | {{Nihongo|Example}}: In the January 14, 2015 Nintendo Direct build of ''[[Rhythm Tengoku: The Best+]]'', the background in [[Rhythm Tweezers 2]] was green with bright circles<ref>[https://www.youtube.com/watch?v=RdJEcJRvvwo [Nintendo Direct JP<nowiki>]</nowiki> Rhythm Tengoku 3DS Annoucement]</ref>. In the final build, the green color was moved to the short version of [[Rhythm Tweezers]], and the circles were removed. | ||
{{Nihongo|Example}}: Preview builds of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' have game titles such as "[[Built to Scale (DS)|Assembly Line]]", "[[Glee Club 2|Chorus]]", "[[Fillbots 2|Robot Factory]]"<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref> and "[[Fork Lifter|High-Speed Peas]]"<ref>[https://www.youtube.com/watch?v=CuL0qsofY9o Rhythm Heaven Wii English Gameplay 1]</ref>. | {{Nihongo|Example}}: Preview builds of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' have game titles such as "[[Built to Scale (DS)|Assembly Line]]", "[[Glee Club 2|Chorus]]", "[[Fillbots 2|Robot Factory]]"<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref> and "[[Fork Lifter|High-Speed Peas]]"<ref>[https://www.youtube.com/watch?v=CuL0qsofY9o Rhythm Heaven Wii English Gameplay 1]</ref>. | ||
Although it technically doesn't count as a "build" of the game, concept art for content that did make it into a build (early or final) can be included in this section as well. | Although it technically doesn't count as a "build" of the game, concept art for content that did make it into a build (early or final) can be included in this section as well. | ||
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==Unused Content== | ==Unused Content== | ||
Often, unused assets (sprites, sound files, etc.) remain in the game's data. | Often, unused assets (sprites, sound files, etc.) remain in the game's data. | ||