Super Samurai Slice: Difference between revisions

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{{RhythmGame
{{RhythmGame
|bpm=120
|bpm=120
|number=[[File:Console3DS Icon.png|20px]] 26
|number={{Console|3DS}} 26
|version={{ver|Long}}
|version={{ver|Long}}
|gift=[[File:Console3DS Icon.png|20px]] [[Flow Ball]]
|gift={{Console|3DS}} [[Flow Ball]]
|stage={{Stage|3DSland6}}}}
|stage={{Stage|3DSland6}}}}
{{Nihongo|Super Samurai Slice|ゐあひ斬り伝説|Iai Giri Densetsu}} is the 4th [[Rhythm Game]] of [[Songbird Land]] (26th overall) in ''[[Rhythm Heaven Megamix]]''.  
{{Nihongo|Super Samurai Slice|ゐあひ斬り伝説|Iai Giri Densetsu}} is the 4th [[Rhythm Game]] of [[Songbird Land]] (26th overall) in ''[[Rhythm Heaven Megamix]]''.  
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{{#ev:youtube|NRVvfYBjc00||inline}}
{{#ev:youtube|NRVvfYBjc00||inline}}
==Trivia==
==Trivia==
*This [[Rhythm Game]] is designed to resemble video games from the 8-bit and 16-bit era. This extends to the title using the word "Super", as many games did back in the day. The prologue having "2015 MADE IN KYOTO" beneath the game's logo and options for "1 PLAYER" and "2 PLAYERS" references how the earliest games from the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] and arcade games from around that time would display their copyright and player options, as well as the year in which ''[[Rhythm Tengoku: The Best+]]'' was released, and the location of [[wikipedia:Nintendo|Nintendo]]'s headquarters, [[wikipedia:Kyoto|Kyoto]], [[wikipedia:Japan|Japan]].
*This [[Rhythm Game]] is designed to resemble video games from the 8-bit and 16-bit era. This extends to the title using the word "Super", as many games did back in the day. The prologue having "2015 MADE IN KYOTO" beneath the game's logo and options for "1 PLAYER" and "2 PLAYERS" references how the earliest games from the [[niwanetwork:Nintendo Entertainment System|Nintendo Entertainment System]] and arcade games from around that time would display their copyright and player options, as well as the year in which ''[[Rhythm Tengoku: The Best+]]'' was released, and the location of [[niwanetwork:Nintendo|Nintendo]]'s headquarters, [[wikipedia:Kyoto|Kyoto]], [[wikipedia:Japan|Japan]].
*The scream the lady makes upon being kidnapped is reused from [[Tap Trial]] when [[Girl]] misses a jump.
*The scream the lady makes upon being kidnapped is reused from [[Tap Trial]] when [[Girl]] misses a jump.
*Like in [[Iai Giri]], this game uses a nearly obsolete Japanese kana, {{Nihongo|[[wikipedia:Wi (kana)|ゐ]]|wi}}, which is rarely used in modern Japanese.
*Like in [[Iai Giri]] and [[Samurai Slice (DS)|Iai Giri Gaiden]], the Japanese title of this game uses a nearly obsolete Japanese kana, {{Nihongo|[[wikipedia:Wi (kana)|ゐ]]|wi}}, which is rarely used in modern Japanese.
*This game appears in the "[[Wario...Where?]]" [[Challenge Train]] course. Here, [[The Wandering Samurai]] is replaced with [[9-Volt]] and [[18-Volt]], who must rescue [[Sal Out]] instead of a lady.
*This game appears in the "[[Wario...Where?]]" [[Challenge Train]] course. Here, [[The Wandering Samurai]] is replaced with [[9-Volt]] and [[18-Volt]], who must rescue [[Sal Out]] instead of a lady.
==Unused==
==Development History==
{{Main|Super Samurai Slice/Unused}}
{{Main|Super Samurai Slice/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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