Munchy Monk: Difference between revisions

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[[File:Screenshot 3DS Munchy Monk.png|thumb]]
[[File:Screenshot 3DS Munchy Monk.png|thumb]]
The [[Munchy Monk (character)|Munchy Monk]] raises out his hand as off-screen people continuously give him dumplings to eat. He eats them by slapping his wrist precisely as the off-screen character says "Go!" to fling the dumplings in his mouth. There are three cues to follow:
The [[Munchy Monk (character)|Munchy Monk]] raises out his hand as off-screen people continuously give him dumplings to eat. He eats them by slapping his wrist precisely as the off-screen character says "Go!" to fling the dumplings in his mouth. There are three cues to follow:
*Training 1 [Eat one]: The monk receives a single white dumpling with a voice saying "One! Go!" ("嘿呦!", hèi you) to indicate the timing.
*Training 1 [Eat one]: The monk receives a single white dumpling with a voice saying {{Nihongo|One! Go!|嘿呦!|hèi you}} to indicate the timing.
*Training 2 [Eat three]: The monk receives three green dumplings in a row with a voice saying "Three! Go! Go! Go!" ("一,二,三,四!", yī, èr, sān, sì) to indicate the timing.
*Training 2 [Eat three]: The monk receives three green dumplings in a row with a voice saying {{Nihongo|Three! Go! Go! Go!|一,二,三,四!|yī, èr, sān, sì}} to indicate the timing.
*Training 3 [Eat two]: The monk receives two pink dumplings and must slap his wrist twice quickly to eat them. The voice says "Two-two! Go! Go!" ("呦呦,咚咚", yòu yòu, dong dong) to indicate the timing.
*Training 3 [Eat two]: The monk receives two pink dumplings and must slap his wrist twice quickly to eat them. The voice says {{Nihongo|Two-two! Go! Go!|呦呦,咚咚|yòu yòu, dong dong}} to indicate the timing.
 
In ''[[Rhythm Heaven Megamix]]'', the monk is redesigned, looking closer to his design in [[Munchy Monk (Wii)|Munchy Monk]] in ''[[Rhythm Heaven Fever]]'', as well as carrying a baby on his back during the real game. The background is more detailed and animated.
In ''[[Rhythm Heaven Megamix]]'', the monk is redesigned, looking closer to his design in [[Munchy Monk (Wii)|Munchy Monk]] in ''[[Rhythm Heaven Fever]]'', as well as carrying a baby on his back during the real game. The background is more detailed and animated.
==Controls==
==Controls==
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==Trivia==
==Trivia==
*This game is a parody on real ancient [[wikipedia:Monk|monks]], who (depending on the religion) starve themselves as part of their training, while here it's the opposite.
*This game is a parody on real ancient [[wikipedia:Monk|monks]], who (depending on the religion) starve themselves as part of their training, while here it's the opposite.
*In ''[[Rhythm Tengoku Gold]]'' and ''[[Rhythm World]]'', during an [Eat three] section, the voice counts {{Nihongo|一 二 三 四|Yī èr sān sì}} in Chinese.
*In ''[[Rhythm Tengoku Gold]]'' and ''[[Rhythm World]]'', the announcer speaks in Chinese.
*Since its inception, Munchy Monk has enjoyed perfect attendance in the series, re-appearing in both ''[[Rhythm Heaven Fever]]'' (as an [[Munchy Monk (Wii)|Endless Game]]) and ''[[Rhythm Heaven Megamix]]''. It shares a similar status as the likes of [[Karate Man]], [[Samurai Slice]], and [[Built to Scale]].
*The game has the same rhythm as ''[[Rhythm Heaven Fever]]''<nowiki>'</nowiki>s [[Micro-Row 2 (Wii)|Micro-Row 2]].
*[[Employee #333-4-591032]] in [[Packing Pests]] bears a striking resemblance to the [[Munchy Monk (character)|Munchy Monk]]. Notably, both games involve characters using their hands, and both involve food in some way.
*Oddly, the player is able to flick in this game in ''[[Rhythm Heaven]]'', despite this action not doing anything. This trait is shared with [[Shoot-'Em-Up (DS)|Shoot-'Em-Up]], [[Freeze Frame]] and [[Drummer Duel]]. All other games that don't use the flick don't allow the player to perform it.
*Oddly, the player is able to flick in this game in ''[[Rhythm Heaven]]'', despite this action not doing anything. This trait is shared with [[Shoot-'Em-Up (DS)|Shoot-'Em-Up]], [[Freeze Frame]] and [[Drummer Duel]]. All other games that don't use the flick don't allow the player to perform it.
**Excluding the ability to flick despite not needing to, this is one of the few games to keep the same controls from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'' in Simple Tap mode, alongside [[Shoot-'em-up 2]] and [[Freeze Frame]]. In addition, [[Fillbots 2|Fillbots]] and [[Lockstep]] keep the same controls completely.
**Excluding the ability to flick despite not needing to, this is one of the few games to keep the same controls from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'' in Simple Tap mode, alongside [[Shoot-'em-up 2]] and [[Freeze Frame]]. In addition, [[Fillbots 2|Fillbots]] and [[Lockstep]] keep the same controls completely.
*Since its inception, [[Munchy Monk]] has enjoyed perfect attendance in the series, re-appearing in both ''[[Rhythm Heaven Fever]]'' (as an [[Munchy Monk (Wii)|Endless Game]]) and ''[[Rhythm Heaven Megamix]]''. It shares a similar status as the likes of [[Karate Man]], [[Samurai Slice]], and [[Built to Scale]].
*The game has the same rhythm as ''[[Rhythm Heaven Fever]]'''s [[Micro-Row 2 (Wii)|Micro-Row 2]].
*[[Employee #333-4-591032]] in [[Packing Pests]] bears a striking resemblance to the [[Munchy Monk (character)|Munchy Monk]]. Notably, both games involve characters using their hands, and both involve food in some way.
*This game appears in the "[[Wario...Where?]]" [[Challenge Train]] course, where the Monk is replaced by [[Master Mantis]]. [[Young Cricket]] can be seen riding a cloud in the background, similar to the [[Monkey]] in [[Final Remix]].
*This game appears in the "[[Wario...Where?]]" [[Challenge Train]] course, where the Monk is replaced by [[Master Mantis]]. [[Young Cricket]] can be seen riding a cloud in the background, similar to the [[Monkey]] in [[Final Remix]].
==Development History==
==Development History==
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