Practice: Difference between revisions

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In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Song 1", "Tutorial Song 2" and "Tutorial Song 3" in ''[[Rhythm Tengoku Zen Kyoku-shu]]'') as well as a few game-specific practice themes. The practice itself presents the player with each cue in the game, and the player usually only needs to do one set successfully in order to advance. It can be skipped by pressing the {{Nihongo|Select}} button. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]], [[Polyrhythm]] and [[Ninja Bodyguard|Ninja]] don't have a practice. Those without a practice are not noted as such in the game's description. Most games smoothly transition from the practice into the real thing, while some games (such as [[Tram to Poline]]) have a different appearance for the practice, and so a fade transition is used.
In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Song 1", "Tutorial Song 2" and "Tutorial Song 3" in ''[[Rhythm Tengoku Zen Kyoku-shu]]'') as well as a few game-specific practice themes. The practice itself presents the player with each cue in the game, and the player usually only needs to do one set successfully in order to advance. It can be skipped by pressing the {{Nihongo|Select}} button. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]], [[Polyrhythm]] and [[Ninja Bodyguard|Ninja]] don't have a practice. Those without a practice are not noted as such in the game's description. Most games smoothly transition from the practice into the real thing, while some games (such as [[Tram to Poline]]) have a different appearance for the practice, and so a fade transition is used.


While [[Spaceball|Air Batter]] does not have a conventional practice section, the beginning of the game loops the start indefinitely until the player hits enough balls successfully. In [[Sneaky Spirits 2|Shiroi Obake]], missing the ghost during the practice session has the player advance into the real thing anyway. Certain games without a practice, such as [[Polyrhythm]], have instructions present on the screen for the duration of the game. [[Quiz Show|Quiz]]'s practice uniquely ends the game and gives the player a [[Try Again]] [[Rank]] straight away if they fail. Additionally, [[Ninja Bodyguard|Ninja]] has a cutscene at the start which can be skipped with the {{Nihongo|Select}} button, however it doesn't allow the player to practice the gameplay. Notably, [[Mannequin Kojo]]'s practice never advances no matter how many sets are completed, requiring the player to skip it in order to play the "real thing".
While [[Spaceball|Air Batter]] does not have a conventional practice section, the beginning of the game loops the start indefinitely until the player hits enough balls successfully. In [[Sneaky Spirits 2|Shiroi Obake]], missing the ghost during the practice session has the player advance into the real thing anyway. Certain games without a practice, such as [[Polyrhythm]], have instructions present on the screen for the duration of the game. [[Quiz Show|Quiz]]'s practice uniquely ends the game and gives the player a [[Try Again]] [[Rank]] straight away if they fail. Additionally, [[Ninja Bodyguard|Ninja]] has a cutscene at the start which can be skipped with the {{Nihongo|Select}} button, however it doesn't allow the player to practice the gameplay. Notably, [[Mannequin Kōjō]]'s practice never advances no matter how many sets are completed, requiring the player to skip it in order to play the "real thing".


The [[Endless Games]] [[Mr. Upbeat|Ura Otoko]] and [[Mannequin Kojo]] use the practice theme itself as their music.
The [[Endless Games]] [[Mr. Upbeat|Ura Otoko]] and [[Mannequin Kōjō]] use the practice theme itself as their music.


In [[Rhythm Tengoku (Arcade)|the arcade version]], every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the {{Nihongo|Start}} button instead, which in turn can no longer pause the game. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} animations which briefly explain the controls, and can also be skipped with the {{Nihongo|Start}} button. [[Bouncy Road|Hopping Road]] also has one in addition to its practice. All [[Two-Player Menu|2P games]] aside from the ones in the {{Nihongo|EXTRA}} Stage have these animations as well, without a practice. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. Getting the answer wrong during [[Quiz Show|Quiz]]'s practice simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during practice, making the game's easter egg unobtainable during it.
In [[Rhythm Tengoku (Arcade)|the arcade version]], every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the {{Nihongo|Start}} button instead, which in turn can no longer pause the game. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} animations which briefly explain the controls, and can also be skipped with the {{Nihongo|Start}} button. [[Bouncy Road|Hopping Road]] also has one in addition to its practice. All [[Two-Player Menu|2P games]] aside from the ones in the {{Nihongo|EXTRA}} Stage have these animations as well, without a practice. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. Getting the answer wrong during [[Quiz Show|Quiz]]'s practice simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during practice, making the game's easter egg unobtainable during it.
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