Power Calligraphy/Development: Difference between revisions

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{{Unused}}{{Image}}{{Incomplete}}
{{Unused}}{{Image}}{{Incomplete}}
==''[[Rhythm Tengoku]]''==
==''[[Rhythm Tengoku]]''==
{{TCRF|section=1|Rhythm Tengoku (Game Boy Advance)#Power Calligraphy|Rhythm o Shuji}}
{{TCRF|section=1|Rhythm Tengoku (Game Boy Advance)#Power Calligraphy|Rhythm o Shūji}}
[[Power Calligraphy|Rhythm o Shuji]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Tengoku]]'':
[[Power Calligraphy|Rhythm o Shūji]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Tengoku]]'':
{| class="wikitable" align="center" style="width:100%"
{| class="wikitable" align="center" style="width:100%"
!style="width:20%"|No.
!style="width:20%"|No.
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|-
|-
|<div style="text-align:center">00</div>
|<div style="text-align:center">00</div>
|[[File:Screenshot GBA Rhythm o Shuji.png|frameless|center]]
|[[File:Screenshot GBA Rhythm o Shūji.png|frameless|center]]
|[[Power Calligraphy|Rhythm o Shuji]]<br>[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]
|[[Power Calligraphy|Rhythm o Shūji]]<br>[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]
|}
|}
===Unused Content===
===Unused Content===
There is data showing that [[Power Calligraphy]] was once intended to have an arrange version. While there is no playable data for it, there is a string for its name, that being {{Nihongo|リズムお習字 2|Rhythm o Shuji 2}}. It also reuses the Game Select icon, description, and epilogue text from the long version, presumably as placeholders. The player's score and [[Rank]] on [[Rhythm o Shuji 2]] is also stored in memory.
There is data showing that [[Power Calligraphy]] was once intended to have an arrange version. While there is no playable data for it, there is a string for its name, that being {{Nihongo|リズムお習字 2|Rhythm o Shūji 2}}. It also reuses the Game Select icon, description, and epilogue text from the long version, presumably as placeholders. The player's score and [[Rank]] on [[Rhythm o Shūji 2]] is also stored in memory.
{{GameExplainGBA
{{GameExplainGBA
|title=リズムお習字 2
|title=リズムお習字 2
|explain=筆を使って日本語を<br>書きます。<br>あなたがするのは<br>オイシイとこだけ。
|explain=筆を使って日本語を<br>書きます。<br>あなたがするのは<br>オイシイとこだけ。
|titleEN=Rhythm o Shuji 2
|titleEN=Rhythm o Shūji 2
|explainEN=Write Japanese<br>with the brush.<br>You only have to<br>do the fun parts.}}
|explainEN=Write Japanese<br>with the brush.<br>You only have to<br>do the fun parts.}}
{{Todo|The decompilation project seems to suggest this one may have its own epilogue graphics. While it's likely just duplicates, it would be nice to make sure.}}
{{Todo|The decompilation project seems to suggest this one may have its own epilogue graphics. While it's likely just duplicates, it would be nice to make sure.}}
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{{Todo|Maybe move the RIQ Data Check/gameplay history info somewhere else, as it's probably not entirely relevant here.}}
{{Todo|Maybe move the RIQ Data Check/gameplay history info somewhere else, as it's probably not entirely relevant here.}}
[[File:Screenshot GBA RIQ Data Check.png|thumb]]
[[File:Screenshot GBA RIQ Data Check.png|thumb]]
There is an unused gameplay history screen in ''[[Rhythm Tengoku]]'' which can be accessed through [[Sequence Test]], which lists all the games and things in the [[Medal Corner|Omaku Corner]], the average score the player currently has (using a numbering system from 0 to 1000 which is hidden from the player in normal gameplay), and the amount of plays. {{Nihongo|リズムお習字 2|Rhythm o Shuji 2}}'s save data can be found here as well.
There is an unused gameplay history screen in ''[[Rhythm Tengoku]]'' which can be accessed through [[Sequence Test]], which lists all the games and things in the [[Medal Corner|Omaku Corner]], the average score the player currently has (using a numbering system from 0 to 1000 which is hidden from the player in normal gameplay), and the amount of plays. {{Nihongo|リズムお習字 2|Rhythm o Shūji 2}}'s save data can be found here as well.


There is an unused effect showing energy escaping the hand after the player performs a stroke. There is also an unused effect that causes the brush to produce ink particles that expand outwards, grow larger, and then concentrate back on the brush.
There is an unused effect showing energy escaping the hand after the player performs a stroke. There is also an unused effect that causes the brush to produce ink particles that expand outwards, grow larger, and then concentrate back on the brush.
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