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A {{Nihongo|debug menu}} is a user interface implemented in a video game that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Debug menus are used during software development for ease of testing and are usually made inaccessible or otherwise hidden from the end user. They are often of interest to video game players as they can be used to cheat, access unused content, or change the game configuration beyond what is normally allowed. | A {{Nihongo|debug menu}} is a user interface implemented in a video game that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Debug menus are used during software development for ease of testing and are usually made inaccessible or otherwise hidden from the end user. They are often of interest to video game players as they can be used to cheat, access unused content, or change the game configuration beyond what is normally allowed. | ||
==''[[Rhythm Tengoku]]''== | ==''[[Rhythm Tengoku]]''== | ||
{{TCRF|section=1|Rhythm Tengoku (Game Boy Advance)/Debug Menu|Sequence Test}} | |||
[[File:Screenshot GBA Sequence Test.png|thumb]] | [[File:Screenshot GBA Sequence Test.png|thumb]] | ||
[[File:Screenshot Arcade Sequence Test.png|thumb]] | [[File:Screenshot Arcade Sequence Test.png|thumb]] | ||
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*{{Nihongo|Data Clear|データクリア|Dēta Kuria}} | *{{Nihongo|Data Clear|データクリア|Dēta Kuria}} | ||
==''[[Rhythm Heaven Fever]]''== | ==''[[Rhythm Heaven Fever]]''== | ||
{{TCRF|section=1|Rhythm Heaven Fever#Debug Menu|the debug menu}} | |||
[[File:Screenshot Wii Debug Menu.png|thumb]]A debug menu, whose scene is internally called "CSceneMenu", can be found in ''[[Rhythm Heaven Fever]]''. In all versions, the menu is written in Japanese. Attempting to return to the menu (through a pause and quit or by finishing a game) softlocks the game. A few unused sequences can be found here as well. Interestingly, although the game is controlled entirely with the [[niwanetwork:Wii Remote|Wii Remote]], this menu can also be navigated with a [[niwanetwork:Nintendo GameCube Controller|Nintendo GameCube Controller]]. | [[File:Screenshot Wii Debug Menu.png|thumb]]A debug menu, whose scene is internally called "CSceneMenu", can be found in ''[[Rhythm Heaven Fever]]''. In all versions, the menu is written in Japanese. Attempting to return to the menu (through a pause and quit or by finishing a game) softlocks the game. A few unused sequences can be found here as well. Interestingly, although the game is controlled entirely with the [[niwanetwork:Wii Remote|Wii Remote]], this menu can also be navigated with a [[niwanetwork:Nintendo GameCube Controller|Nintendo GameCube Controller]]. | ||
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*106:{{Nihongo|[[Night Walk (Wii)|Night Walk]]|ナイトウォーク|Naito Uōku}} | *106:{{Nihongo|[[Night Walk (Wii)|Night Walk]]|ナイトウォーク|Naito Uōku}} | ||
==''[[Rhythm Heaven Megamix]]''== | ==''[[Rhythm Heaven Megamix]]''== | ||
{{TCRF|section=1|Rhythm Heaven Megamix/Unused Text#debug_menu.msbt|the debug menu}} | |||
Text for ''[[Rhythm Heaven Megamix]]'''s debug menu can be found in the "message\pajama.zlib\arc\debug_menu.msbt" file in the game's ROM file system. In ''[[Rhythm Tengoku: The Best+]]'', the entries are written in Japanese, while in other versions, they are replaced with the internal name for the entry. It is unknown if the menu still exists in a usable capacity, or if only the text remains. | Text for ''[[Rhythm Heaven Megamix]]'''s debug menu can be found in the "message\pajama.zlib\arc\debug_menu.msbt" file in the game's ROM file system. In ''[[Rhythm Tengoku: The Best+]]'', the entries are written in Japanese, while in other versions, they are replaced with the internal name for the entry. It is unknown if the menu still exists in a usable capacity, or if only the text remains. | ||
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