Manzai/Development: Difference between revisions

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There is a selection of unused animations:
There is a selection of unused animations:
*"manzai_character_bird_a_attack_through" and "manzai_character_bird_b_attack_through" depict Kasuke and Kosuke with a shocked expression. The label indicates these would be used if the player does nothing when Kasuke is meant to slap Kosuke. Doing nothing does not play any special animations in-game.
*"manzai_character_bird_a_attack_through" and "manzai_character_bird_b_attack_through" depict Kasuke and Kosuke with a shocked expression. The label indicates these would be used if the player does nothing when Kasuke is meant to slap Kosuke. Doing nothing does not play any special animations in-game.
*"manzai_character__bird_a_talk", "manzai_character__bird_a_talk2" and "manzai_character__bird_a_nod_through", according to the labels, are alternate animations of Kasuke nodding to Kosuke's pun. These animations depict him with a much more jolly expression than his usual serious one, almost identical to the animation used when moving back to position during a speed up. He turns around completely for the second input. The "through" animation shows Kasuke with the same jolly expression, but stumbling upon failing to respond to the pun. These are differentiated from the used animations by adding an extra underscore to the label.
*"manzai_character__bird_a_talk", "manzai_character__bird_a_talk2" and "manzai_character__bird_a_nod_through", according to the developer comments, are backups of alternate animations of Kasuke nodding to Kosuke's pun. These animations depict him with a much more jolly expression than his usual serious one, almost identical to the animation used when moving back to position during a speed up interlude. He turns around completely for the second input. The "through" animation shows Kasuke with the same jolly expression, but stumbling upon failing to respond to the pun.
*"manzai_character__bird_a_attack_through" and "manzai_character__bird_b_attack_through" depict what is apparently a miss animations for the slap, in which Kosuke turns the tables and attacks Kasuke with his head instead.
*"manzai_character__bird_a_attack_through" and "manzai_character__bird_b_attack_through" depict what is apparently a miss animations for the slap, in which Kosuke turns the tables and attacks Kasuke with his head instead. These are also backups according to the comments.
*"manzai_character__bird_b_talk2" despicts Kosuke rearing his head back, and then smoothly returning to idle. The used animation keeps his head reared back.
*"manzai_character__bird_b_talk2" despicts Kosuke rearing his head back, and then smoothly returning to idle. The used animation keeps his head reared back. This is also a backup according to the comments.


There are many lines used by Kosuke throughout the game, however there is exactly one which goes unused:
There are many lines used by Kosuke throughout the game, however there is exactly one which goes unused:
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