Built to Scale/Development: Difference between revisions

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In ''[[Rhythm Heaven Fever]]'', the A and B paddles would light up while preparing to fling a rod to assemble a [[Widget]], matching that the player would press Ⓐ+Ⓑ to do this. In ''[[Rhythm Heaven Megamix]]'', since only Ⓑ is used, only the B paddle lights up. The sprites for the A paddle lighting up still exist unused, however.
In ''[[Rhythm Heaven Fever]]'', the A and B paddles would light up while preparing to fling a rod to assemble a [[Widget]], matching that the player would press Ⓐ+Ⓑ to do this. In ''[[Rhythm Heaven Megamix]]'', since only Ⓑ is used, only the B paddle lights up. The sprites for the A paddle lighting up still exist unused, however.


There is a group file labeled "GROUP_WSD_O_FEN_AR", which is empty. The filename corresponds to the music for [[Built to Scale 2 (Wii)|Built to Scale 2]] in ''[[Rhythm Heaven Fever]]'', where the music was scored as a wave file in this format. As this is the only group file for music stored this way, with almost all of the main [[Rhythm Games]] using the .aac format in ''[[Rhythm Heaven Megamix]]'', and this being the only file related to [[Built to Scale 2 (Wii)|Built to Scale 2]], it is more likely an accidental inclusion or leftover.
There is a group file labeled "GROUP_WSD_O_FEN_AR.bcgrp", which is empty. The filename corresponds to the music for [[Built to Scale 2 (Wii)|Built to Scale 2]] in ''[[Rhythm Heaven Fever]]'', where it was stored as a wave file in a similar format. As this is the only group file for music stored this way, with almost all of the main [[Rhythm Games]] using the .aac format in ''[[Rhythm Heaven Megamix]]'', and this being the only file related to [[Built to Scale 2 (Wii)|Built to Scale 2]], it is more likely an accidental inclusion or leftover.
==References==
==References==
<references/>
<references/>
{{RH}}{{RHF}}{{RHM}}
{{RH}}{{RHF}}{{RHM}}
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