Kung Fu Ball: Difference between revisions

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==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|just=The ball is kicked or punched towards the other player. Using Heat Fu has the kids breathe a large gust of fire on the ball. Successfully punching the ball on "Spike" focuses energy into it, while the kick on "Pow!" blocks it, prompting the audience to cheer. Each action gives one point{{tt|*|Heat Fu is counted separately for both players, and as such can effectively gain two points from both players successfully timing the input}}. A successful block on "Pow!" awards four points. Splitting open the ball also awards four points, with the ball releasing cucumbers awarding 10 additional points, fish giving 30 additional points, and koban giving 50 additional points, while hearts give one life up to a total of five, but no additional points{{tt|*|The action that split the ball and the ball splitting also give points. As the ball splitting always happens on a Heat Fu, the players can effectively gain 6, 16, 36, or 56 points if they both time it correctly.}}.
|just=The ball is kicked or punched towards the other player. Using Heat Fu has the kids breathe a large gust of fire on the ball. Successfully punching the ball on "Spike" focuses energy into it, while the kick on "Pow!" blocks it, prompting the audience to cheer. Each action gives one point{{tt|*|Heat Fu is counted separately for both players, and as such can effectively gain two points if they both time it correctly.}}. A successful block on "Pow!" awards four points. Splitting open the ball also awards four points, with the ball releasing cucumbers awarding 10 additional points, fish giving 30 additional points, and koban giving 50 additional points, while hearts give one life up to a total of five, but no additional points{{tt|*|The action that split the ball and the ball splitting also give points. As the ball splitting always happens on a Heat Fu, the players can effectively gain 6, 16, 36, or 56 points if they both time it correctly.}}.
|miss=The ball is kicked or punched towards the other player with a "crack" sound. When up close, the player's fist turns red. When using Heat Fu, the flames are weaker than usual. No points are given. On "Spike", the ball is punched in a weak arc to the other player.
|miss=The ball is kicked or punched towards the other player with a "crack" sound. When up close, the player's fist turns red. When using Heat Fu, the flames are weaker than usual. No points are given. On "Spike", the ball is punched in a weak arc to the other player.
|through=The ball is missed and falls down to the pond with the missing player making an embarrased face. A life is taken away and some of the audience leaves in dissapointment. If the players lose all lives, the missing player falls off into the water as the other slumps in defeat.}}
|through=The ball is missed and falls down to the pond with the missing player making an embarrased face. A life is taken away and some of the audience leaves in dissapointment. If the players lose all lives, the missing player falls off into the water as the other slumps in defeat.}}
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