Night Walk/Development: Difference between revisions

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===Unused Content===
===Unused Content===
The "NG"/"Miss" sprite is replaced with the word "Raté!" in the French, German, Italian and Spanish versions. While this word is used for missing in the French version (as noted below), the sprite for it is located elsewhere in the sheet due to needing more space, with the original spot keeping a smaller version of "Raté!" even in the other three languages.
The "NG"/"Miss" sprite is replaced with the word "Raté!" in the French, German, Italian and Spanish versions. While this word is used for missing in the French version (as noted below), the sprite for it is located elsewhere in the sheet due to needing more space, with the original spot keeping a smaller version of "Raté!" even in the other three languages.
This game has unused sound effects leftover from ''[[Rhythm Tengoku]]'''s [[Night Walk]], these being "SE_AGB_NIGHT_WALK_FLOOR" for when the floor blocks get destroyed, and "SE_AGB_NIGHT_WALK_PLAYER_ELEC_SHOCK" for when [[Play-Yan]] gets shocked by a [[Biribiriou]] in [[Night Walk 2]]. Neither of these events occur in this version of [[Night Walk (Wii)|Night Walk]].
===Regional Differences===
===Regional Differences===
If the player makes a mistake while jumping, a symbol is displayed rather than a heart. In ''[[Minna no Rhythm Tengoku]]'', this symbol is "NG", as with ''[[Rhythm Tengoku]]''. In other regions, it is localized appropriately, being "Miss" in English, "Raté!" in French, "Daneben" in German, "Ops!" in Italian, and "Fallo!" in Spanish. In ''[[Rhythm World Wii]]'', it is kept as "NG".
If the player makes a mistake while jumping, a symbol is displayed rather than a heart. In ''[[Minna no Rhythm Tengoku]]'', this symbol is "NG", as with ''[[Rhythm Tengoku]]''. In other regions, it is localized appropriately, being "Miss" in English, "Raté!" in French, "Daneben" in German, "Ops!" in Italian, and "Fallo!" in Spanish. In ''[[Rhythm World Wii]]'', it is kept as "NG".
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===Unused Content===
===Unused Content===
[[File:Electric fish 3DS.png|thumb]]
[[File:Electric fish 3DS.png|thumb]]
Updated textures for [[Play-Yan]] depicting him standing still, and getting electrocuted, along with the [[Biribiriuo]] which appeared in [[Night Walk 2]], are present in ''[[Rhythm Heaven Megamix]]'', though there is no code to make use of them. The sprites for the word balloon with a music note in it also return, though it has no animations.
Updated sprites for [[Play-Yan]] depicting him standing still, and getting electrocuted, along with the [[Biribiriuo]]'s sprite and their sound effect "SE_AGB_NIGHT_WALK_PLAYER_ELEC_SHOCK" which appeared in [[Night Walk 2]], are present in ''[[Rhythm Heaven Megamix]]'', though there is no code to make use of them. The sprites for the word balloon with a music note in it also return, though it has no animations.
===Regional Differences===
===Regional Differences===
If the player makes a mistake while jumping, the object comes out halfway and displays a symbol. In ''[[Rhythm Tengoku: The Best+]]'', this symbol is "NG", as with previous games. In other regions, it is replaced with an "✖" symbol.
If the player makes a mistake while jumping, the object comes out halfway and displays a symbol. In ''[[Rhythm Tengoku: The Best+]]'', this symbol is "NG", as with previous games. In other regions, it is replaced with an "✖" symbol.
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