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The [[contestant]] must then match the number of button presses under a time limit, however, it is not necessary to follow the host's rhythm. The pattern may be done in any way, as long as the correct number is achieved under the time limit. Getting the wrong amount ends the game immediately, even during the [[Practice]].
The [[contestant]] must then match the number of button presses under a time limit, however, it is not necessary to follow the host's rhythm. The pattern may be done in any way, as long as the correct number is achieved under the time limit. Getting the wrong amount ends the game immediately, even during the [[Practice]].
In ''[[Rhythm Heaven Megamix]]'', the player's overall score given at the end of the game depends on how well they followed the host's rhythm. The 4th question can give up to 30 points, while the 5th and 6th can give up to 35 points, totalling 100 points. The first three questions during the [[Practice]] do not give any points.
==Controls==
==Controls==
{{Controls|AorDt=Press buttons}}
{{Controls|AorDt=Press buttons}}
==[[Timing Display]]==
==[[Timing Display]]==
As the game is based on ending with the same number as the host, and not on the timing of individual presses, this section is based on if the total at the end is right or wrong.
As the game is based on ending with the same number as the host, and not on the timing of individual presses, this section is based on if the total at the end is right or wrong, as the icon during a [[Perfect Campaign]] in ''[[Rhythm Tengoku]]'' reacts to the player's performance as such. In ''[[Rhythm Heaven Megamix]]'', nothing is displayed on the [[Timing Display]] regardless of the player's performance.
{{Timing
{{Timing
|just=The host's podium reveals the same number as the contestant's. Both of them smile, and a victory jingle plays.
|just=The host's podium reveals the same number as the contestant's. Both of them smile, and a victory jingle plays.
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|explain=The buzzer on this podium<br>works surprisingly well,<br>considering it's soaked in<br>the tears of former<br>contestants.}}
|explain=The buzzer on this podium<br>works surprisingly well,<br>considering it's soaked in<br>the tears of former<br>contestants.}}
==[[Skill Star]]==
==[[Skill Star]]==
The Skill Star does not appear during any part of the game, instead it is obtained by replicating [[Q Maou|the host]]'s rhythm, gaining at least 90 points.
The Skill Star does not appear during any part of the game, instead it is obtained by replicating [[Q Maou|the host]]'s rhythm and gaining at least 90 points overall.
==[[Challenge Land]]==
==[[Challenge Land]]==
{{PAGENAME}} does not appear in any [[Challenge Train]] courses.
{{PAGENAME}} does not appear in any [[Challenge Train]] courses.
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*In the [[Rhythm Tengoku/Arcade|arcade]] version, getting an answer wrong during the [[Practice]] simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during [[Practice]], making the easter egg unobtainable.
*In the [[Rhythm Tengoku/Arcade|arcade]] version, getting an answer wrong during the [[Practice]] simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during [[Practice]], making the easter egg unobtainable.
*In the [[Rhythm Tengoku/Arcade|arcade]] version, [[The Host]]'s dialogue is automatically advanced after a few seconds without the player's input.
*In the [[Rhythm Tengoku/Arcade|arcade]] version, [[The Host]]'s dialogue is automatically advanced after a few seconds without the player's input.
*Usually, the [[OK]] comment is shared across all games. In ''[[Rhythm Tengoku]]'', however, this game circumvents this by having the player get a [[Just OK]] if they fail on the 6th question in order to display "You were so close!". In fact, getting an [[OK]] normally is impossible.
*Usually, the [[OK]] comment is shared across all games. In ''[[Rhythm Tengoku]]'', however, this game circumvents this by having the player get a [[Just OK]] if they fail on the 6th question in order to display a special comment. In fact, getting an [[OK]] normally is impossible.
**In the [[Rhythm Tengoku/Arcade|arcade]] version, failing on the 5th question also gives a [[Just OK]]. Due to [[Perfect]] being a normal [[Rank]], getting a [[Superb]] is impossible.
**In the [[Rhythm Tengoku/Arcade|arcade]] version, failing on the 5th question also gives a [[Just OK]]. Due to [[Perfect]] being a normal [[Rank]], getting a [[Superb]] is impossible.
**On the other hand, in ''[[Rhythm Heaven Megamix]]'', it is impossible to get a [[Just OK]].
**On the other hand, in ''[[Rhythm Heaven Megamix]]'', it is impossible to get a [[Just OK]]. Failing on the 6th question also no longer guarantees an [[OK]].
[[File:Screenshot WarioWare Dribble and Spitz Intro.png|thumb]]
[[File:Screenshot WarioWare Dribble and Spitz Intro.png|thumb]]
*The [[Try Again]] epilogue in ''[[Rhythm Tengoku]]'' is a reference to the prologue to [[Dribble & Spitz]]'s stage, [[mariowiki:Sci-Fi|Sci-Fi]], in ''[[mariowiki:WarioWare, Inc.: Mega Microgame$!|WarioWare, Inc.: Mega Microgame$!]]''.
*The [[Try Again]] epilogue in ''[[Rhythm Tengoku]]'' is a reference to the prologue to [[Dribble & Spitz]]'s stage, [[mariowiki:Sci-Fi|Sci-Fi]], in ''[[mariowiki:WarioWare, Inc.: Mega Microgame$!|WarioWare, Inc.: Mega Microgame$!]]''.
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