Rhythm Heaven: Difference between revisions

1,303 bytes removed ,  24 July 2023
m
no edit summary
mNo edit summary
mNo edit summary
Line 25: Line 25:
==Gameplay==
==Gameplay==
The game is meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game primarily uses the touch screen.
The game is meant to be played by holding the Nintendo DS sideways. Left-handers have an option to change the position of the visual gameplay to allow easier playing. The game primarily uses the touch screen.
==Development==
{{todo|move this and other development/localization/regional differences trivia, as well as the pre-release logo ([[:File:Rhythm Heaven 2008 Logo.svg|link]]) to [[Rhythm Heaven/Unused]]}}
''[[Rhythm Heaven]]'''s development "wasn't easy" for the staff. Osawa didn't like the idea of using buttons, so he considered a control mechanic that involved the Touch Screen. The ability to touch the edge of the Touch Screen was considered, but was determined to be too difficult.
The Flick action took the staff a "little getting used to" as they had to make it feel "fair" to the player until they realised that if flicking was combined with the music it would give the players a "good sense of timing". The Flick action took them about "two to three months" to research and "six months" to eventually adapt the control into ''[[Rhythm Heaven]]''<ref>[https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/2/ Iwata Asks - Rhythm Heaven - Page 3]</ref>.
Tsunku really liked the idea of the Flick action regardless of the long time to adapt. At that time, he thought of the idea for [[Frog Hop]], which became one of the very first games to be made for ''[[Rhythm Heaven]]''<ref>[https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/3/ Iwata Asks - Rhythm Heaven - Page 4]</ref>.
==Controls==
==Controls==
The controls for ''[[Rhythm Heaven]]'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.
The controls for ''[[Rhythm Heaven]]'', just like every other game in the series, are very basic. There are four main mechanics used, both for all of the mini games available to play and just getting around the game itself. These controls are tapping, holding, sliding and flicking, in addition to the L/R buttons that are used in exclusively [[Rockers 2]]. The start button is used to pause during a mini game.
Bureaucrats, content-moderator, emailconfirmed, Interface administrators, rollback, Suppressors, Administrators, threadmoderator
24,974

edits