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{{RhythmGame | {{RhythmGame | ||
|bpm=180 | |bpm=180 | ||
|number= | |number={{Console|Wii}} 34<br>{{Console|3DS}} 108 | ||
|version={{ver|Long}} | |version={{ver|Long}} | ||
|gift= | |gift={{Console|Wii}} [[Song Lyrics 4]]<br>{{Console|3DS}} [[Flow Ball]] | ||
|flowballs=15 | |flowballs=15 | ||
|song=[[Lonely Storm]] | |song=♪ [[Lonely Storm]] | ||
|stage={{Stage|Wiistage7}}{{Stage|3DSshop6}}}} | |stage={{Stage|Wiistage7}}{{Stage|3DSshop6}}}} | ||
{{Nihongo|Karate Man Combos!|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of Stage 7 (34th overall) in ''[[Rhythm Heaven Fever]]'' and the 3rd of [[Shop No. 6]] (108th and final overall), costing 15 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''. | {{Nihongo|Karate Man Combos!|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of Stage 7 (34th overall) in ''[[Rhythm Heaven Fever]]'' and the 3rd of [[Shop No. 6]] (108th and final overall), costing 15 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''. | ||
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[[File:Screenshot Wii Karate Man.png|thumb]] | [[File:Screenshot Wii Karate Man.png|thumb]] | ||
[[File:Screenshot 3DS Karate Man Combos!.png|thumb]] | [[File:Screenshot 3DS Karate Man Combos!.png|thumb]] | ||
As with previous [[Karate Man]] games, the player controls [[Karate Joe]], punching any object that flies by. Upon hearing "Hit 3!", the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat. The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks | As with previous [[Karate Man]] games, the player controls [[Karate Joe]], punching any object that flies by. Upon hearing {{Nihongo|"Hit 3!"|3つ!|Mittsu!}}, the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat. | ||
The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks ending in an uppercut, to the rhythm of {{Nihongo|"Punchy-punch, ka-pow!"|「テキパキどっかーん!」|Tekipaki dokka~n!}}. | |||
The following objects appear and needed to be punched off-screen: | |||
*Pot | *Pot | ||
*Rock | *Rock | ||
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==Appearances== | ==Appearances== | ||
<gallery> | <gallery> | ||
Screenshot Wii Karate Man.png|[[Karate Man (Wii)|Karate Man]]<br>[[Remix 10]] | Screenshot Wii Karate Man.png|[[Karate Man (Wii)|Karate Man]]<br>[[Remix 10 (Wii)|Remix 10]] | ||
Screenshot Wii Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]] | Screenshot Wii Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]] | ||
Screenshot Wii Karate Man Remix 9 ver3.png|[[Remix 9 (Wii)|Remix 9]] | Screenshot Wii Karate Man Remix 9 ver3.png|[[Remix 9 (Wii)|Remix 9]] | ||
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{{RhythmGame | {{RhythmGame | ||
|name=Karate Man | |name=Karate Man | ||
|image={{TabStart|style=text-align:center}}{{TabHeader| | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Karate Man Two Player.png|400px]]{{TabEnd}} | ||
|bpm=180 | |bpm=180 | ||
|number= | |number={{Console|Wii}} 8 | ||
|version={{ver|Two-Player}} | |version={{ver|Two-Player}} | ||
|stage={{Stage|Wii2P}}}} | |stage={{Stage|Wii2P}}}} | ||
{{Nihongo|Karate Man|カラテ家|Karateka}} is the 8th and last [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]'' | {{Nihongo|Karate Man|カラテ家|Karateka}} is the 8th and last [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]''. | ||
The game has two [[Karate Joe]]s, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only [[Two Player]] game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.<gallery>Screenshot Wii Karate Man Two Player.png</gallery>{{clear}} | The game has two [[Karate Joe]]s, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only [[Two Player]] game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.<gallery>Screenshot Wii Karate Man Two Player.png</gallery>{{clear}} | ||
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*This is the third time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]]. | *This is the third time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]]. | ||
*Just like in ''[[Rhythm Heaven]]'', this game is the last main game in ''[[Rhythm Heaven Fever]]'' before the [[Night Walk (Wii)|credits]]. | *Just like in ''[[Rhythm Heaven]]'', this game is the last main game in ''[[Rhythm Heaven Fever]]'' before the [[Night Walk (Wii)|credits]]. | ||
== | ==Development History== | ||
{{Main|Karate Man Combos!/ | {{Main|Karate Man Combos!/Development}} | ||
==In Other Languages== | ==In Other Languages== | ||
===''[[Rhythm Heaven Fever]]''=== | ===''[[Rhythm Heaven Fever]]''=== |
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