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[[File:Screenshot DS Karate Man.png|thumb]] | [[File:Screenshot DS Karate Man.png|thumb]] | ||
[[File:Screenshot 3DS Karate Man Kicks!.png|thumb]] | [[File:Screenshot 3DS Karate Man Kicks!.png|thumb]] | ||
The gameplay is lifted mainly from ''[[Rhythm Tengoku]]'' | The gameplay is lifted mainly from ''[[Rhythm Tengoku]]'''s [[Karate Man Returns!|Karateka]], which revolves around [[Karate Joe]] punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!", the player must hit three consecutive pots. | ||
On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels are thrown without a Light Bulb before them, however. | On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels are thrown without a Light Bulb before them, however. | ||
In ''[[Rhythm Heaven Megamix]]'', a few changes are made to match the [[Karate Man Combos!|later iteration]] in ''[[Rhythm Heaven Fever]]''. [[Karate Joe]] now faces right | In ''[[Rhythm Heaven Megamix]]'', a few changes are made to match the [[Karate Man Combos!|later iteration]] in ''[[Rhythm Heaven Fever]]''. [[Karate Joe]] now faces right. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in [[Karate Man Senior]]). The bombs also now explode instead of disappearing. | ||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== | ||
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*This is the second time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]]. | *This is the second time a [[Karate Man]] game has appeared in the [[Rhythm Heaven Series]]. | ||
*Karate Man is the last main game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''. | *Karate Man is the last main game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''. | ||
*Unlike in ''[[Rhythm Heaven]]'', the "Hit 3!" and "Punch, kick!" voice clips are said in English in the French, German, Italian and Spanish versions of ''[[Rhythm | *In ''[[Rhythm Heaven]]'', [[Karate Joe]] faces to the left if playing in Righty mode, and to the right in Lefty mode. In ''[[Rhythm Heaven Megamix]]'', although all other games returning from ''[[Rhythm Heaven]]'' are based on how they appear in Righty mode, this one has [[Karate Joe]] face to the right like in Left mode, and all other [[Karate Man]] games in ''[[Rhythm Heaven Megamix]]''. Despite this, kicked bombs fly to the right as they would in Righty mode, rather than to the left like in Lefty mode. | ||
*Unlike in ''[[Rhythm Heaven]]'', the "Hit 3!" and "Punch, kick!" voice clips are said in English in the French, German, Italian and Spanish versions of ''[[Rhythm Paradise Megamix]]'', despite the song still being dubbed in those languages. This is most likely because the rest of the audio in the game is borrowed from the [[Karate Man Combos!|Karate Man]] game in ''[[Rhythm Heaven Fever]]'', which wasn't dubbed in those languages. | |||
==Unused== | ==Unused== | ||
{{Main|Karate Man Kicks!/Unused}} | {{Main|Karate Man Kicks!/Unused}} |
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