List of Scrapped Rhythm Games: Difference between revisions

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==''[[Rhythm Tengoku]]''==
==''[[Rhythm Tengoku]]''==
During an interview with [https://www.1101.com/nintendo/rythm_heaven2/07.html Hobonichi], the developers shared ideas for [[Rhythm Games]] that were not implemented in the final version of ''[[Rhythm Tengoku]]''. It is mentioned that there are over 20 games cut from the game, which are listed below. Some games have remnants in the final game, while others were removed completely.
During an interview with [https://www.1101.com/nintendo/rythm_heaven2/07.html Hobonichi], the developers shared ideas for [[Rhythm Games]] that were not implemented in the final version of ''[[Rhythm Tengoku]]''. It is mentioned that there are over 20 games cut from the game, which are listed below. Some games have remnants in the final game, while others were removed completely.
*{{Nihongo|Shibaku|『しばく』|Strike [with a stick]}} was a [[Rhythm Game]] where the player would press a button to swing a stick (presumably to strike something), then release it to return the stick back. However, the act of releasing the button to the rhythm was found to be unexpectedly difficult to understand, leading to the game being cut. [[Ninja Bodyguard]] in [[Remix 5 (GBA)|Remix 5]] and [[Ninja no Shison]] show [[Tanaka|a character]] that slices rocks with a stick, which may have been inspired by this idea.
*{{Nihongo|Shibaku|『しばく』|Strike [with a stick]}} was a [[Rhythm Game]] where the player would press a button to swing a stick (presumably to strike something), then release it to return the stick back. However, the act of releasing the button to the rhythm was found to be unexpectedly difficult to understand, leading to the game being cut<ref>"ボタンを押すとキャラクターが棒を振って、さらにボタンを離すとその振った棒を戻す。その棒の動きで、ものを「しばく」というリズムゲームがあったんです。  しかし、リズムに合わせてボタンを離すという行為が意外とシビアでわかりにくかったんですよね。「これは遊んでいても気持ちよくないだろう」ということで、製品版には入れずにボツにしたんです。ネタとしてはおもしろかったんですけど(笑)。" (When the button is pressed, the character swings the stick, and when the button is released, the stick is returned. There was a rhythm game called "Shibaku" with the movement of the stick. However, the act of releasing the button in time with the rhythm was unexpectedly severe and difficult to understand. "This wouldn't feel good to play with," so that's why we decided not to include it in the final version. It was interesting as a story (laughs).) ~ [https://www.1101.com/nintendo/rythm_heaven2/07.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobonichi Itoi Shimbun - A secret base on a tree.)</ref>. [[Ninja Bodyguard]] in [[Remix 5 (GBA)|Remix 5]] and [[Ninja no Shison]] show [[Tanaka|a character]] that slices rocks with a stick, which may have been inspired by this idea.
*{{Nihongo|Kuma|『くま』|Bear}}. This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for [[Iai Giri]].
*{{Nihongo|Kuma|『くま』|Bear}}: This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for [[Iai Giri]].
*{{Nihongo|Fighter|『ファイター』|Faitā}}.
*{{Nihongo|Fighter|『ファイター』|Faitā}}
*{{Nihongo|Rhythm Batting|『リズムバッティング』|Rizumu Battingu}}. This game has one leftover sound effect, labeled "s_rythm_bat_miss".
*{{Nihongo|Rhythm Batting|『リズムバッティング』|Rizumu Battingu}}: This game has one leftover sound effect, labeled "s_rythm_bat_miss".
*{{Nihongo|Awakudaki|『あわくだき』|Awakudaki}}.
*{{Nihongo|Awakudaki|『あわくだき』|Awakudaki}}
*{{Nihongo|Drum Robo|『ドラムロボ』|Doramu Robo}}.
*{{Nihongo|Drum Robo|『ドラムロボ』|Doramu Robo}}
*{{Nihongo|Pickupper|『ピックアッパー』|Pikkuappā}}.
*{{Nihongo|Pickupper|『ピックアッパー』|Pikkuappā}}
*{{Nihongo|Phrase|『フレーズ』|Furēzu}}.
*{{Nihongo|Phrase|『フレーズ』|Furēzu}}
*{{Nihongo|Box Man|『ボックスマン』|Bokkusu Man}}.
*{{Nihongo|Box Man|『ボックスマン』|Bokkusu Man}}
*{{Nihongo|Happa|『はっぱ』|Happa}}.
*{{Nihongo|Happa|『はっぱ』|Happa}}
*{{Nihongo|Rhythm Taisō|『リズムたいそう』|Rhythm Gymnastics}}.
*{{Nihongo|Rhythm Taisō|『リズムたいそう』|Rhythm Gymnastics}}
*{{Nihongo|Rhythm Cooking|『リズムクッキング』|Rizumu Kukkingu}}.
*{{Nihongo|Rhythm Cooking|『リズムクッキング』|Rizumu Kukkingu}}
*{{Nihongo|Block|『ブロック』|Burokku}}. This game has leftover sound effects, labeled "s_block_gotin", "s_block_hit" and "s_block_walk". The second of these was repurposed for [[Showtime]] and [[Sick Beats]].
*{{Nihongo|Block|『ブロック』|Burokku}}: This game has leftover sound effects, labeled "s_block_gotin", "s_block_hit" and "s_block_walk". The second of these was repurposed for [[Showtime]] and [[Sick Beats]].
*{{Nihongo|Block 2|『ブロック2』|Burokku 2}}. This game has leftover sound effects, labeled "s_block2_block" and "s_block2_fast".
*{{Nihongo|Block 2|『ブロック2』|Burokku 2}}: This game has leftover sound effects, labeled "s_block2_block" and "s_block2_fast".
*{{Nihongo|Yurikago|『ゆりかご』|Cradle}}. This game has leftover sound effects, labeled "s_yuri_naki" and "s_yuri_yurasi". The former was repurposed as one of the results sounds in [[Rhythm-kan Check]].
*{{Nihongo|Yurikago|『ゆりかご』|Cradle}}: This game has leftover sound effects, labeled "s_yuri_naki" and "s_yuri_yurasi". The former was repurposed as one of the results sounds in [[Rhythm-kan Check]].
*{{Nihongo|Uki|『ウキ』|Float}}. This game has leftover sound effects, labeled "s_uki_water1", "s_uki_water2" and "s_uki_water3".
*{{Nihongo|Uki|『ウキ』|Float}}: This game has leftover sound effects, labeled "s_uki_water1", "s_uki_water2" and "s_uki_water3".
*{{Nihongo|Rhythm Art|『リズムアート』|Rizumu Āto}}
*{{Nihongo|Rhythm Art|『リズムアート』|Rizumu Āto}}
*{{Nihongo|Heartbeat|『ハートビート』|Hātobīto}}
*{{Nihongo|Heartbeat|『ハートビート』|Hātobīto}}
*{{Nihongo|Guardman|『ガードマン』|Gādoman}}
*{{Nihongo|Guardman|『ガードマン』|Gādoman}}
*{{Nihongo|Kawasemi|『かわせみ』|Kingfisher}}. This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase".
*{{Nihongo|Kawasemi|『かわせみ』|Kingfisher}}: This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase".
*{{Nihongo|Key Toy|『キートイ』|Kī Toi}}. This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in [[Quiz Show]].
*{{Nihongo|Key Toy|『キートイ』|Kī Toi}}: This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in [[Quiz Show]].
*{{Nihongo|Rockband|『ロックバンド』|Rokkubando}}.
*{{Nihongo|Rockband|『ロックバンド』|Rokkubando}}
*{{Nihongo|[[Tanooki & Monkey]]|『たぬき&モンキー』|Tanuki & Monkī}}. This game is the only one from this group to be partially implemented, but innacessible.
*{{Nihongo|[[Tanooki & Monkey]]|『たぬき&モンキー』|Tanuki & Monkī}}: This game is the only one from this group to be partially implemented, but innacessible.
*{{Nihongo|Don to Tan no Kankei|『ドンとタンの関係』|Releationship Between Don and Tan}}. This game has leftover sound effects, labeled "s_dontan_count" and "s_dontan_water". The former was repurposed as the cowbell noise used in [[Night Walk]], which has since been used as a counting sound in various other games.
*{{Nihongo|Don to Tan no Kankei|『ドンとタンの関係』|Releationship Between Don and Tan}}: This game has leftover sound effects, labeled "s_dontan_count" and "s_dontan_water". The former was repurposed as the cowbell noise used in [[Night Walk]], which has since been used as a counting sound in various other games.
The following games are found within the game's debug menu, and are not mentioned by the developers.
The following games are found within the [[Sequence Test]], and are not mentioned by the developers.
*{{Nihongo|Dance Lesson 1|ダンスレッスン 1|Dansu Ressun 1}} is an eariler version of [[Remix 1 (GBA)|Remix 1]], where [[Tap Trial]] replaces [[Rhythm Tweezers 2|Rhythm Datsumo]] and the remix itself is much longer<ref>[https://youtu.be/vDzPQmM6gP4 Video of "Dance Lesson 1"]</ref>.
*{{Nihongo|Dance Lesson 1|ダンスレッスン 1|Dansu Ressun 1}}: This game is an earlier version of [[Remix 1 (GBA)|Remix 1]], where [[Tap Trial]] replaces [[Rhythm Tweezers 2|Rhythm Datsumo]] and the [[remix]] itself is much longer<ref>[https://youtu.be/vDzPQmM6gP4 Dance Lesson 1, Perfect Play]</ref>.
*{{Nihongo|[[Rhythm o Shuji 2]]|リズムお習字 2|Rhythm Calligraphy 2}}. This game is mentioned in an unused gameplay history screen in ''[[Rhythm Tengoku]]'', accessable only through the debug menu, which lists all the games and things in the [[Medal Corner|Omaku Corner]], the average score the player currently has (using a numbering system from 0 to 1000 which is hidden from the player in normal gameplay), and the amount of plays. Among the games is a string for this game, however no other content exists for it.
*{{Nihongo|[[Rhythm o Shuji 2]]|リズムお習字 2|Rhythm Calligraphy 2}}: This game is mentioned in an unused gameplay history screen in ''[[Rhythm Tengoku]]'', found in the [[Sequence Test]], which lists all the games and things in the [[Medal Corner|Omaku Corner]], the average score the player currently has (using a numbering system from 0 to 1000 which is hidden from the player in normal gameplay), and the amount of plays. This game appears in the list, and the player's score is kept track on it, however no other content exists.
*{{Nihongo|Rap Women (by KAZU)|ラップ ウィメン(by KAZU)|Rap Women (by KAZU)}}<ref>[https://youtu.be/teYI6ElBuPs Video of "Rap Women (by KAZU)"]</ref> is a version of [[Rap Women]] which contains many more offbeats. The used version in contrast is named {{Nihongo|Rap Women (by YONE)|ラップ ウィメン(by YONE)|Rap Women (by YONE)}} in the debug menu.
*{{Nihongo|Rap Women (by KAZU)|ラップ ウィメン(by KAZU)|Rap Women (by KAZU)}}<ref>[https://youtu.be/teYI6ElBuPs Rap Women (by KAZU) Perfect Play]</ref>: This game is a different version of [[Rap Women]] which contains many more offbeats. The used version in contrast is named {{Nihongo|Rap Women (by YONE)|ラップ ウィメン(by YONE)|Rap Women (by YONE)}} in [[Sequence Test]].
*{{Nihongo|Metronome|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of "Metronome"]</ref>. Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in [[Rhythm-kan Check]]. It was reworked into [[Mr. Upbeat]] in the final game.
*{{Nihongo|Metronome|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 A look at Rhythm Tengoku's Debug Menu]</ref>{{Better source}}: Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in [[Rhythm-kan Check]]. It was reworked into [[Mr. Upbeat]] in the final game.
==''[[Rhythm Heaven]]''==
==''[[Rhythm Heaven]]''==
There are multiple [[Rhythm Games]] referenced in the sound banks of ''[[Rhythm Heaven]]'', with multiple sound effects, which are never used in the game.
There are multiple [[Rhythm Games]] referenced in the sound banks of ''[[Rhythm Heaven]]'', with multiple sound effects, which are never used in the game.
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*Some of the voice clips in SEQARC_TAP1 and SEQARC_TAP2 where reused in [[Space Soccer]], and later repurposed for [[Board Meeting]], [[Karate Man 2 (Wii)|Karate Man 2]] and [[Pajama Party]] in later games.
*Some of the voice clips in SEQARC_TAP1 and SEQARC_TAP2 where reused in [[Space Soccer]], and later repurposed for [[Board Meeting]], [[Karate Man 2 (Wii)|Karate Man 2]] and [[Pajama Party]] in later games.
**Curiously, [[Tap Troupe]] in ''[[Rhythm Heaven Fever]]'' has a set of unused sprites in the same artstyle as ''[[Rhythm Heaven]]'', which may be related to this game.
**Curiously, [[Tap Troupe]] in ''[[Rhythm Heaven Fever]]'' has a set of unused sprites in the same art style as ''[[Rhythm Heaven]]'', which may be related to this game.
*SEQARC_EFFECT1 includes sound effects from [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]''. These are different from the ones used in [[Karate Man (DS)|Karate Man]].
*SEQARC_EFFECT1 includes sound effects from [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]''. These are different from the ones used in [[Karate Man (DS)|Karate Man]].
*There is an unused sprite (the one meant to be seen on the [[Endless Games]] menu) internally named "demo_game_passboys". The sprite itself is blank.
*There is an unused sprite (the one meant to be seen on the [[Endless Games]] menu) internally named "demo_game_passboys". The sprite itself is blank.
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*{{Nihongo|[[Seika Relay]]|青果リレー|Seika Rirē}} is an unused and unfinished [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]''. It is only accessible in the Debug Menu, placed between [[Clap Trap]] and [[Endless Remix#Basket|Basket]].
*{{Nihongo|[[Seika Relay]]|青果リレー|Seika Rirē}}: This is an unused and unfinished [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]''. It is only accessible in the [[Debug Menu#Rhythm Heaven Fever|debug menu]], placed between [[Clap Trap]] and [[Endless Remix#Basket|Basket]].
*The three games seen exclusively in [[Endless Remix]] ({{Nihongo|Basket|バスケット|Basuketto}}, {{Nihongo|Kaeru Tobi|カエル跳び|Frog Jump}} and {{Nihongo|Chameleon|カメレオン|Kamereon}}) all have unused "standalone" versions in the debug menu. They use a standard drum beat as music (also heard in [[Seika Relay]]) and are also very simple, implying they were meant for testing. Notably, Basket has a feature where it zooms in on the basket, and then zooms out, which does not occur in [[Endless Remix]].
*The three games seen exclusively in [[Endless Remix]] ({{Nihongo|Basket|バスケット|Basuketto}}, {{Nihongo|Kaeru Tobi|カエル跳び|Frog Jump}} and {{Nihongo|Chameleon|カメレオン|Kamereon}}) all have unused "standalone" versions in the [[Debug Menu#Rhythm Heaven Fever|debug menu]]. They use a standard drum beat as music (also heard in [[Seika Relay]]) and are also very simple, implying they were only made for testing. Notably, Basket has a feature where it zooms in on the basket, and then zooms out, which does not occur in [[Endless Remix]].
*There is unused text suggesting [[Endless Remix#Chameleon|Chameleon]] was intended as an "Ⓐ + Ⓑ Test" of sorts for ''[[Rhythm Heaven Fever]]''<ref>"ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, ''[[Rhythm Heaven Fever]]''</ref><ref>"飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, ''[[Rhythm Heaven Fever]]''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "[[Practice Flicking]]". The final version instead has a modified version of [[Rhythm-kan Check]] (with the third test dummied out) while [[Endless Remix#Chameleon|Chameleon]] was made part of [[Endless Remix]].
*There is unused text suggesting [[Endless Remix#Chameleon|Chameleon]] was intended as an "Ⓐ + Ⓑ Test" of sorts for ''[[Rhythm Heaven Fever]]''<ref>"ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, ''[[Rhythm Heaven Fever]]''</ref><ref>"飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, ''[[Rhythm Heaven Fever]]''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "[[Practice Flicking]]". The final version instead has a modified version of [[Rhythm-kan Check]] (with the third test dummied out) while [[Endless Remix#Chameleon|Chameleon]] was made part of [[Endless Remix]].
==''[[Rhythm Heaven Megamix]]''==
==''[[Rhythm Heaven Megamix]]''==
In the [[Debug Menu#Rhythm Heaven Megamix|debug menu]] of ''[[Rhythm Heaven Megamix]]'', it can be seen that even more games were intended to be included, but for one reason or another were scrapped. While most of these games only have their appearance on the debug menu to prove their existance, some also have unused text for [[Rhythm Item]]s, most of which is blank or the same as another game's item text. Some games with unused short versions have unused text to add the word {{Nihongo|かえってきた|Kaettekita|Returns}} to the prologue, like the used games.
In the [[Debug Menu#Rhythm Heaven Megamix|debug menu]] of ''[[Rhythm Heaven Megamix]]'', it can be seen that even more games were intended to be included, but for one reason or another were scrapped. While most of these games only have their presence on the [[Debug Menu#Rhythm Heaven Megamix|debug menu]] to prove their existence, some also have unused strings for their [[Rhythm Item]]s, most of which are blank or the same as another game's. Some games with unused short versions have unused text to add the word {{Nihongo|かえってきた|Kaettekita|Returns}} to the prologue, like in the used games.


For reference, the names internally use a system of categorizing games, using [[Rhythm Tengoku|AGB]], [[Rhythm Heaven|NTR]], [[Rhythm Heaven Fever|RVL]] and [[Rhythm Heaven Megamix|CTR]] for which installment they originate from, and S, L, A for {{Nihongo|Short}}, {{Nihongo|Long}} and {{Nihongo|Arrange}} [[Rhythm Game#Versions|version]] games. For example, [[The Clappy Trio]] is {{Nihongo|AGBパチパチ三人衆S}} (agb_clap_S), [[The Clappy Trio 2]] is {{Nihongo|AGBパチパチ三人衆L}} (agb_clap_L) and [[The Snappy Trio]] is {{Nihongo|AGBパチパチ三人衆A}} (agb_clap_A).
For reference, the names internally use a system of categorizing games, using [[Rhythm Tengoku|AGB]], [[Rhythm Heaven|NTR]], [[Rhythm Heaven Fever|RVL]] and [[Rhythm Heaven Megamix|CTR]] for which installment they originate from, and S, L, A for {{Nihongo|Short}}, {{Nihongo|Long}} and {{Nihongo|Arrange}} [[Rhythm Game#Versions|version]] games. For example, [[The Clappy Trio]] is {{Nihongo|AGBパチパチ三人衆S}} (agb_clap_S), [[The Clappy Trio 2]] is {{Nihongo|AGBパチパチ三人衆L}} (agb_clap_L) and [[The Snappy Trio]] is {{Nihongo|AGBパチパチ三人衆A}} (agb_clap_A).
*[[File:Ninja_3DS_icon.png|44px|link=Ninja Bodyguard]] {{Nihongo|AGB忍者S|agb_tono_S|[[Ninja Bodyguard/Unused|Ninja Bodyguard]] (S)}}
*[[File:Ninja_3DS_icon.png|44px|link=Ninja Bodyguard]] {{Nihongo|AGB忍者S|agb_tono_S|[[Ninja Bodyguard/Unused|Ninja Bodyguard]] (Short)}}
*[[File:Flock Step_3DS_icon.png|44px|link=Flock Step]] {{Nihongo|RVL鳥の大群S|rvl_birds_S|[[Flock Step/Unused|Flock Step]] (S)}}
*[[File:Flock Step_3DS_icon.png|44px|link=Flock Step]] {{Nihongo|RVL鳥の大群S|rvl_birds_S|[[Flock Step/Unused|Flock Step]] (Short)}}
*[[File:Cheer Readers 3DS_icon.png|44px|link=Cheer Readers]] {{Nihongo|RVL図書ガールズS|rvl_book_S|[[Cheer Readers/Unused|Cheer Readers]] (S)}}
*[[File:Cheer Readers 3DS_icon.png|44px|link=Cheer Readers]] {{Nihongo|RVL図書ガールズS|rvl_book_S|[[Cheer Readers/Unused|Cheer Readers]] (Short)}}
*[[File:Double Date 3DS_icon.png|44px|link=Double Date]] {{Nihongo|RVLWデートS|rvl_date_S|[[Double Date/Unused|Double Date]] (S)}}
*[[File:Double Date 3DS_icon.png|44px|link=Double Date]] {{Nihongo|RVLWデートS|rvl_date_S|[[Double Date/Unused|Double Date]] (Short)}}
*[[File:Fork Lifter 3DS_icon.png|44px|link=Fork Lifter]] {{Nihongo|RVLくしざしS|rvl_fork_S|[[Fork Lifter/Unused|Fork Lifter]] (S)}}
*[[File:Fork Lifter 3DS_icon.png|44px|link=Fork Lifter]] {{Nihongo|RVLくしざしS|rvl_fork_S|[[Fork Lifter/Unused|Fork Lifter]] (Short)}}
*[[File:Board Meeting 3DS_icon.png|44px|link=Board Meeting]] {{Nihongo|RVL重役会議S|rvl_rotation_S|[[Board Meeting/Unused|Board Meeting]] (S)}}
*[[File:Board Meeting 3DS_icon.png|44px|link=Board Meeting]] {{Nihongo|RVL重役会議S|rvl_rotation_S|[[Board Meeting/Unused|Board Meeting]] (Short)}}
*[[File:Packing Pests_3DS_icon.png|44px|link=Packing Pests]] {{Nihongo|RVLしわけS|rvl_sort_S|[[Packing Pests/Unused|Packing Pests]] (S)}}
*[[File:Packing Pests_3DS_icon.png|44px|link=Packing Pests]] {{Nihongo|RVLしわけS|rvl_sort_S|[[Packing Pests/Unused|Packing Pests]] (Short)}}
*[[File:Micro-Row 3 icon.png|44px|link=Micro-Row 2 (Wii)]] {{Nihongo|RVL小さないきものA|rvl_flea_A|[[Micro-Row 2/Unused|Micro-Row]] (A)}}
*[[File:Micro-Row 3 icon.png|44px|link=Micro-Row 2 (Wii)]] {{Nihongo|RVL小さないきものA|rvl_flea_A|[[Micro-Row 2/Unused|Micro-Row]] (Arrange)}}
*[[File:Locked Game 3DS_icon.png|44px|link=Catchy Tune 2]] {{Nihongo|CTR階段キャッチA|ctr_step_A|[[Catchy Tune 2/Unused|Catchy Tune]] (A)}}
*[[File:Locked Game 3DS_icon.png|44px|link=Catchy Tune 2]] {{Nihongo|CTR階段キャッチA|ctr_step_A|[[Catchy Tune 2/Unused|Catchy Tune]] (Arrange)}}
*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|CTRザ・コマンダー|ctr_commander_00|The Commander}}
*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|CTRザ・コマンダー|ctr_commander_00|The Commander}}
*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|CTRカニカニリズム|ctr_crab|Kani Kani Rhythm}}
*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|CTRカニカニリズム|ctr_crab|Kani Kani Rhythm}}
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*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|CTRモンスターテニスマルチ02|ctr_tennis_M02|Monster Tennis Multiplayer Stage 3}}
*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|CTRモンスターテニスマルチ02|ctr_tennis_M02|Monster Tennis Multiplayer Stage 3}}
*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|CTRモンスターテニスマルチ03|ctr_tennis_M03|Monster Tennis Multiplayer Stage 4}}
*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|CTRモンスターテニスマルチ03|ctr_tennis_M03|Monster Tennis Multiplayer Stage 4}}
In the debug menu, [[Remix]]es and Gate games are after all the others.
In the debug menu, [[Remix]]es and Gate games are placed after all the others.
*[[File:Forest_Remix_icon.png|44px|link=Lush Remix]] {{Nihongo|リミックスLED(旧バージョン)|remix_LEDOld|[[Lush Remix|Remix LED (old version)]]}}
*[[File:Forest_Remix_icon.png|44px|link=Lush Remix]] {{Nihongo|リミックスLED(旧バージョン)|remix_LEDOld|[[Lush Remix|Remix LED (old version)]]}}
*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|リミックス実験10|remix_Test10|Remix Experiment 10}}
*[[File:Locked Game 3DS_icon.png|44px]] {{Nihongo|リミックス実験10|remix_Test10|Remix Experiment 10}}
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