Karate Man/Development: Difference between revisions

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===Unused Content===
===Unused Content===
All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance *is* still used for a single frame if the player punches open a barrel but never kicks.
All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance ''is'' still used for a single frame if the player punches open a barrel but never kicks.


Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image.
Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image.
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===Regional Differences===
===Regional Differences===
The {{Nihongo|来る!|Kuru!|Incoming!}} signal at the end of [[Karate Man Returns!]] and the middle of [[Honeybee Remix]] were both replaced with {{Nihongo|Grr!}}, reused from other parts of the game, in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]''. This is due to this cue being reused for the combos in ''[[Rhythm Heaven Fever]]'', where it was localized as {{Nihongo|Combos!}}. The {{Nihongo|来る!|Kuru!|Incoming!}} signal lasts three beats in ''[[Rhythm Tengoku: The Best+]]'', while the {{Nihongo|Grr!}} replacement lasts only one. Oddly, there is a subroutine to display {{Nihongo|Grr!}} for three beats, but it goes unused.
The {{Nihongo|"来る!"|Kuru!|Incoming!}} signal at the end of [[Karate Man Returns!]] and the middle of [[Honeybee Remix]] were both replaced with "{{Nihongo|Grr!}}", reused from other parts of the game, in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]''. This is due to this cue being reused for the combos in ''[[Rhythm Heaven Fever]]'', where it was localized as "{{Nihongo|Combo!}}". The {{Nihongo|来る!|Kuru!|Incoming!}} signal lasts three beats in ''[[Rhythm Tengoku: The Best+]]'', while the "{{Nihongo|Grr!}}" replacement lasts only one. Oddly, there is a subroutine to display "{{Nihongo|Grr!}}" for three beats, but it goes unused.


In ''[[Rhythm Sesang: The Best+]]'', the color of the stripes in the [[Superb]] epilogue to [[Karate Man Kicks!]] was changed.
In ''[[Rhythm Sesang: The Best+]]'', the color of the stripes in the [[Superb]] epilogue to [[Karate Man Kicks!]] was changed.
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