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|appearance={{CharGame|RT=1|RH=1|RHF=1|RHM=1|WWGc=1|NBA=1|SSB3DSc=1|SSBUc=1}} | |appearance={{CharGame|RT=1|RH=1|RHF=1|RHM=1|WWGc=1|NBA=1|SSB3DSc=1|SSBUc=1}} | ||
|gender=Male}} | |gender=Male}} | ||
{{Nihongo|Karate Joe|カラテ家|Karateka}} is the very first character to appear in the [[Rhythm Heaven Series]] in a [[Rhythm Game]], appearing primarily in the [[Karate Man]] games, and one of the few characters to appear in every game since ''[[Rhythm Tengoku]]''. He is successing his {{Nihongo|Father|父さん|Tōsan}} in karate. | {{Nihongo|Karate Joe|カラテ家|Karateka}} is the very first character to appear in the [[Rhythm Heaven Series]] in a [[Rhythm Game]], appearing primarily in the [[Karate Man]] games, and one of the few characters to appear in every game since ''[[Rhythm Tengoku]]''. He is successing his {{Nihongo|Father|父さん|Tōsan}} in karate. | ||
Karate Joe is characterized by his pale white skin, big nose, and balding head. He wears a karate suit that matches the color of his skin. He is barefoot. He is often described as very expressive and fearless. His Father has a tall, black, curly beehive haircut. He wears a black karate outfit with a red belt. He has a moustache, sunglasses, and is barefoot just like his son. The two of them are also shown eating a lot of food between training sessions. | Karate Joe is characterized by his pale white skin, big nose, and balding head. He wears a karate suit that matches the color of his skin. He is barefoot. He is often described as very expressive and fearless. His Father has a tall, black, curly beehive haircut. He wears a black karate outfit with a red belt. He has a moustache, sunglasses, and is barefoot just like his son. The two of them are also shown eating a lot of food between training sessions. | ||
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Karate Joe envies his Father's incredible vision that allows him to quickly tell the color of a light bulb and counter it<ref>"My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?" ~ [[LED Light Bulbs]], ''[[Rhythm Heaven Megamix]]''</ref>. He also sees this as an explanation for how his Father can easily counter his attacks<ref>"だから、オレのこうげきだって、カンタンにふせぐのさ。" (That's why it's so easy for him to counter my attacks, too.) ~ [[LED Light Bulbs|LED電球]] (LED Bulbs), ''[[Rhythm Tengoku: The Best+]]''</ref>. | Karate Joe envies his Father's incredible vision that allows him to quickly tell the color of a light bulb and counter it<ref>"My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?" ~ [[LED Light Bulbs]], ''[[Rhythm Heaven Megamix]]''</ref>. He also sees this as an explanation for how his Father can easily counter his attacks<ref>"だから、オレのこうげきだって、カンタンにふせぐのさ。" (That's why it's so easy for him to counter my attacks, too.) ~ [[LED Light Bulbs|LED電球]] (LED Bulbs), ''[[Rhythm Tengoku: The Best+]]''</ref>. | ||
===Other Appearances=== | ===Other Appearances=== | ||
In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, making a weird face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match. | In ''[[Rhythm Tengoku]]'', Karate Joe appears in the first [[Rhythm Game]], [[Karate Man Returns!|Karateka]]. It involves the Flow gauge, which determines if he can punch hard objects such as rocks and bombs, which depends on how well the player is doing in the game. In [[Karateka 2]], he also has to contend with the ever changing tempo. In [[Remix 8 (GBA)|Remix 8]], the Flow gauge disappears, and Karate Joe is enveloped in shadow. He can now punch rocks no matter what. At the end, he returns to normal, making a weird face. Karate Joe reappears in the [[Rhythm Tengoku (Arcade)|arcade]] version of the game, with the same appearances, in addition to [[Karateka Tempo Up!|Karateka]] [[File:TempoUpExtra1.png|72px]], which is a sped up version of the original. Here, he is wearing boxing gloves and black boxing shorts, and is training for a boxing match. |
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