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{{GameExplain3DS|explain=Stop the karate chops that <br>come out of nowhere! | {{GameExplain3DS | ||
{{GameExplain3DS|explain=Stop the karate chops that <br>sneak out of nowhere! | |title=Saffron Trial | ||
{{GameExplain3DS|explain=Stop the karate chops that <br>come down nonstop! | |explain=Stop the karate chops that<br>come out of nowhere!}} | ||
{{GameExplain3DS|explain=Stop as many karate chops <br>as possible!|No Practice= | {{GameExplain3DS | ||
|title=Saltwater Trial | |||
{{RhythmGame|image=<tabber>Wii=[[File:EndlessGameClapTrapIcon.gif]]|-|3DS=[[File: | |explain=Stop the karate chops that<br>sneak out of nowhere!}} | ||
[[File:Console3DS Icon.png|20px]] 75 | {{GameExplain3DS | ||
|title=Paprika Trial | |||
|explain=Stop the karate chops that<br>come down nonstop!}} | |||
{{GameExplain3DS | |||
|title=Clap Trap | |||
|explain=Stop as many karate chops<br>as possible! | |||
|No Practice=1}} | |||
{{RhythmGame | |||
|image=<tabber>Wii=[[File:EndlessGameClapTrapIcon.gif]]|-|3DS=[[File:Prologue 3DS Clap Trap.png]]</tabber> | |||
|number=[[File:DuoEndlessGamesWiiIcon.png|20px]] 1 | |||
[[File:Console3DS Icon.png|20px]] 75 | |||
|duomedals=[[File:ConsoleWii Icon.png|20px]] 1 | |||
|hiscore=[[File:ConsoleWii Icon.png|20px]] 0<br>[[File:Console3DS Icon.png|20px]] 0 | |||
|version={{ver|Endless}} | |||
|stage={{Stage|Wii2Pendless}}{{Stage|3DSgate4}}{{Stage|3DSendless}}}} | |||
{{Nihongo|Clap Trap|しらはドール|Shirawa Doll}} is the 1st [[Two-Player Endless Game]] in ''[[Rhythm Heaven Fever]]'', unlocked with 1 [[Duo Medal]], and the 75th [[Rhythm Game]] seen at [[The Fourth Gate]] and can be unlocked as an [[Endless Game]] by beating the [[Gatekeeper Trio]]'s trials in ''[[Rhythm Heaven Megamix]]''. | |||
==Gameplay== | |||
[[File:Screenshot Wii Clap Trap.png|thumb]] | |||
[[File:Screenshot 3DS Clap Trap.png|thumb]] | |||
The players control the [[Clap Trap Doll]], who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is dodged and the game continues. If failed, the karate chop hits the doll on the the head and creates a bump. Three bumps result in a game over, and as such these bumps act as lives. | |||
As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a [[Monkey#Clap Trap|monkey]] on it, and finally a green onion. | |||
In ''[[Rhythm Heaven Fever]]'', P1 controls the doll's right hand while P2 controls its left. In ''[[Rhythm Heaven Megamix]]'', the single player controls both hands simultaneously. The hands remain color coded for each player regardless. | |||
In ''[[Rhythm Heaven Fever]]'', | |||
===Trials=== | ===Trials=== | ||
The player has the option to select which difficulty they want in ''[[Rhythm Heaven Megamix]]''. | The player has the option to select which difficulty they want in ''[[Rhythm Heaven Megamix]]''. | ||
[[Saffron]] Trial: Stop the | [[Saffron]] Trial: Stop the karate chops 10 times. It comes down at a normal speed. | ||
[[Saltwater]] Trial: Stop the | [[Saltwater]] Trial: Stop the karate chops 15 times. It comes down at a normal or fast speed. | ||
[[Paprika]] Trial: Stop the | [[Paprika]] Trial: Stop the karate chops 20 times. It comes down at a normal, fast, or slow speed. | ||
==Controls== | |||
==Controls | |||
{{Controls|At=Clap}} | {{Controls|At=Clap}} | ||
==[[Timing Display]]== | |||
==Timing | {{Nihongo | ||
|Ace!=The players stop the karate chop as the doll exclaims "Yes!" and grins. | |||
|Early!/Late!=The players stop the karate chop off the beat, causing the doll to make a worried sound. In ''[[Rhythm Heaven Megamix]]'', it also makes a worried expression. | |||
|Miss...=The players fail to stop the karate chop, it hits the doll on the head, creating a bump. Getting three bumps ends the game.}} | |||
==[[Rhythm Item]]s== | |||
{{item | |||
==Rhythm | |||
{{ | |||
|name=Green Onion | |name=Green Onion | ||
|title=Two for $1.98! | |title=Two for $1.98! | ||
|explain="I will practice my swordplay<br>with this, my trusty blade!<br>...<br>What's that, Ma? No, I haven't<br>seen the green onions!"}} | |explain="I will practice my swordplay<br>with this, my trusty blade!<br>...<br>What's that, Ma? No, I haven't<br>seen the green onions!"}} | ||
(High Score: 40) | |||
{{ | {{item | ||
|name=Tree Branch | |name=Tree Branch | ||
|title=Disagreeing with Elephants | |title=Disagreeing with Elephants | ||
|explain=I understand that African<br>elephants find branches<br>tastier than leaves.<br>Personally, I like<br>marshmallows.}} | |explain=I understand that African<br>elephants find branches<br>tastier than leaves.<br>Personally, I like<br>marshmallows.}} | ||
== | ==Appearances== | ||
<gallery> | |||
Screenshot Wii Clap Trap.png|[[Clap Trap]] | |||
Screenshot 3DS Clap Trap.png|[[Clap Trap]] | |||
Screenshot 3DS Clap Trap Final Remix.png|[[Final Remix]] | |||
</gallery> | |||
==In Other Languages== | ==In Other Languages== | ||
{{lang | |||
|jp = しらはドール | |jp=しらはドール | ||
|fr = Défense synchro | |rojp=Shirawa Dōru | ||
|es = [[File:ConsoleWii_Icon.png|20px]] Colleja al canto<br>[[File:Console3DS_Icon.png|20px]] Golpe al canto | |mnjp=White Sword Doll | ||
|mnes = | |us=Clap Trap | ||
|fr=Défense synchro | |||
{{ | |mnfr=Synchro defense | ||
{{ | |du=Handkanten-Konter | ||
|mndu=Hand Edge Counterattack | |||
|it=Acchiappamano | |||
|mnit=Hand catcher | |||
|es=[[File:ConsoleWii_Icon.png|20px]] Colleja al canto<br>[[File:Console3DS_Icon.png|20px]] Golpe al canto | |||
|mnes=[[File:ConsoleWii_Icon.png|20px]] Slap to the song<br>[[File:Console3DS_Icon.png|20px]] Knock to the song | |||
|kr=박수 인형 | |||
|rokr=Bagsu Inhyeong | |||
|mnkr=Clapping Doll}} | |||
{{Game Navigation}} | |||
{{Endless Game Navigation}} |
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