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|bpm=120 (base, slows down every 5 rounds) | |bpm=120 (base, slows down every 5 rounds) | ||
|number=[[File:MedalCornerDSIcon.png|20px]] 1<br>[[File:Console3DS Icon.png|20px]] 9 | |number=[[File:MedalCornerDSIcon.png|20px]] 1<br>[[File:Console3DS Icon.png|20px]] 9 | ||
|version={{ver|Endless}} | |||
|medals=[[File:ConsoleDS Icon.png|20px]] 2 | |medals=[[File:ConsoleDS Icon.png|20px]] 2 | ||
|hiscore=[[File:ConsoleDS Icon.png|20px]] 5<br>[[File:Console3DS Icon.png|20px]] 0 | |hiscore=[[File:ConsoleDS Icon.png|20px]] 5<br>[[File:Console3DS Icon.png|20px]] 0 | ||
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{{Nihongo|Coin Toss|コイントス|Coin Tosu}} is the 1st [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 2 [[Medal]]s, and the 9th [[Rhythm Game]] seen at [[The First Gate]] and can be unlocked as an Endless Game by beating the [[Gatekeeper Trio|Gatekeeper Trio's]] trials in ''[[Rhythm Heaven Megamix]]''. | {{Nihongo|Coin Toss|コイントス|Coin Tosu}} is the 1st [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 2 [[Medal]]s, and the 9th [[Rhythm Game]] seen at [[The First Gate]] and can be unlocked as an Endless Game by beating the [[Gatekeeper Trio|Gatekeeper Trio's]] trials in ''[[Rhythm Heaven Megamix]]''. | ||
==Gameplay== | ==Gameplay== | ||
[[File: | [[File:Screenshot DS Coin Toss.png|thumb]] | ||
[[File:Coin | [[File:Screenshot 3DS Coin Toss.png|thumb]] | ||
In this game, the player controls a hand which tosses a coin into the air, and is expected to catch it when it comes down. The game keeps score by counting every time the player successfully catches the coin. The player must time when the coin will land by relying on the music. They can also use the timer in the first few rounds to aid the timing, with the coin coming down on 3.0. The background beat cuts more and more with each catch. After 5 rounds, the music slows down and the pattern repeats. The background music is composed of simple drums in ''[[Rhythm Heaven]]'', which is expanded into a proper track in ''[[Rhythm Heaven Megamix]]''. | In this game, the player controls a hand which tosses a coin into the air, and is expected to catch it when it comes down. The game keeps score by counting every time the player successfully catches the coin. The player must time when the coin will land by relying on the music. They can also use the timer in the first few rounds to aid the timing, with the coin coming down on 3.0. The background beat cuts more and more with each catch. After 5 rounds, the music slows down and the pattern repeats. The background music is composed of simple drums in ''[[Rhythm Heaven]]'', which is expanded into a proper track in ''[[Rhythm Heaven Megamix]]''. | ||
===Trials=== | ===Trials=== | ||
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==Appearances== | ==Appearances== | ||
<gallery> | <gallery> | ||
Screenshot DS Coin Toss.png|[[Coin Toss]] | |||
Coin | Screenshot 3DS Coin Toss.png|[[Coin Toss]] | ||
Coin Toss Final.png|[[Final Remix]] | Screenshot 3DS Coin Toss Final Remix.png|[[Final Remix]] | ||
</gallery> | </gallery> | ||
==Rhythm Item== | ==Rhythm Item== | ||
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==Trivia== | ==Trivia== | ||
*This is the only [[Endless Game]] in ''[[Rhythm Heaven]]'' to not have a "Game Over". Instead, it simply resets the player's score. There are unused sprites for the "Game Over" text, however. | *This is the only [[Endless Game]] in ''[[Rhythm Heaven]]'' to not have a "Game Over". Instead, it simply resets the player's score. There are unused sprites for the "Game Over" text, however. | ||
==Unused== | |||
{{Main|Coin Toss/Unused}} | |||
==Video== | ==Video== | ||
{| class="wikitable" style="margin: 1em auto 1em auto;" | {| class="wikitable" style="margin: 1em auto 1em auto;" |
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