Drum Lesson: Difference between revisions

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{{Eigo}}{{GameExplainGBA|title=ドラムレッスン|explain=メダルを あつめて<br>ドラムのレッスンを<br>うけてみよう。<br>上手になってネ!|titleEN=Drum Lessons|explainEN=Collect medals and<br>take drum lessons.<br>Try to be good at it!<br><br>}}
{{Eigo}}
{{GameExplainGBA
|title=ドラムレッスン
|explain=メダルを あつめて<br>ドラムのレッスンを<br>うけてみよう。<br>上手になってネ!
|titleEN=Drum Lessons
|explainEN=Collect medals and<br>take drum lessons.<br>Try to be good at it!<br><br>}}
[[File:Menu.png|thumb]]
[[File:Menu.png|thumb]]
The {{Nihongo|'''Drum Lessons'''|ドラムレッスン|Doramu Ressun}} can be found at the [[Medal Corner|Omaku Corner]] after clearing [[Remix 1 (GBA)|Remix 1]] in ''[[Rhythm Tengoku]]''. There are 19 different lessons hosted by [[Samurai Drummer]], which can be unlocked with [[Medal]]s.
The {{Nihongo|Drum Lessons|ドラムレッスン|Doramu Ressun}} can be found at the [[Medal Corner|Omaku Corner]] after clearing [[Remix 1 (GBA)|Remix 1]] in ''[[Rhythm Tengoku]]''. There are 19 different lessons hosted by [[Samurai Drummer]], which can be unlocked with [[Medal]]s.
==Gameplay==
==Gameplay==
<gallery type="slideshow">
<gallery type="slideshow">
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The player, represented by [[Anata]], must copy [[Samurai Drummer]]'s patterns, who plays as long as the player remains idle. The player needs to copy the patterns four times in a row successfully to "LEVELUP" and move on to the next part of the lesson. Messing up after the "LEVELUP" meter has progressed will cause it to roll back and the [[Samurai Drummer]] to shrug.  
The player, represented by [[Anata]], must copy [[Samurai Drummer]]'s patterns, who plays as long as the player remains idle. The player needs to copy the patterns four times in a row successfully to "LEVELUP" and move on to the next part of the lesson. Messing up after the "LEVELUP" meter has progressed will cause it to roll back and the [[Samurai Drummer]] to shrug.  


On the top of the screen is the {{Nihongo|'''Timing Lamp'''|タイミングランプ|Taimingu Ranpu}}, which flashes depending on the timing of each drum hit. The green in the center is "just right", while the farter off it goes, the lamp shows yellow, and finally red. Pressing the Start button activates "SLOW" mode so the player can more easily analyze the patterns, but they cannot "LEVELUP" in this mode.
On the top of the screen is the {{Nihongo|Timing Lamp|タイミングランプ|Taimingu Ranpu}}, which flashes depending on the timing of each drum hit. The green in the center is "just right", while the farter off it goes, the lamp shows yellow, and finally red. Pressing the Start button activates "SLOW" mode so the player can more easily analyze the patterns, but they cannot "LEVELUP" in this mode.


After completing a lesson, the player receives a rank based on how they did. The highest rank is an S rank, which requires 95 points or higher.
After completing a lesson, the player receives a rank based on how they did. The highest rank is an S rank, which requires 95 points or higher.
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