Built to Scale (Wii): Difference between revisions

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{{About|the version of [[Built to Scale]] that appears in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]|[[Built to Scale (DS)|the version]] found in [[Rhythm Heaven]]}}
{{About|the version of [[Built to Scale]] that appears in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]|[[Built to Scale (DS)|the version]] found in [[Rhythm Heaven]]}}
 
{{GameExplainWii
{{GameExplainWii|titleUS = Built to Scale|explainUS = Your help is needed down <br>at the factory. We're <br>assembling widgets <br>by... You know what? <br>Just try it out.|titleUK = Built to Scale|explainUK = Our factory puts widgets<br> together. The parts are <br>transported then assembled. <br>It's hard to explain, so <br>just try playing it.}}
|titleUS=Built to Scale
{{GameExplain3DS|title = Built to Scale|explain = Your help is needed down at the<br>factory. We're assembling widgets <br>by... You know what? Just try it out.}}
|explainUS=Your help is needed down<br>at the factory. We're<br>assembling widgets<br>by... You know what?<br>Just try it out.
{{RhythmGame|name=Built to Scale|image=<tabber>Wii=[[File:Built to Scale (Wii).png|240px]]|-|3DS=[[File:Built_to_Scale_Wii_3DS.PNG|240px]]</tabber>|bpm=98.002,<br>
|titleUK=Built to Scale
104,<br>
|explainUK=Our factory puts widgets<br>together. The parts are<br>transported then assembled.<br>It's hard to explain, so<br>just try playing it.}}
108,<br>
{{GameExplain3DS
112,<br>
|title=Built to Scale
122,<br>
|explain=Your help is needed down at the<br>factory. We're assembling widgets<br>by... You know what? Just try it out.}}
128,<br>
{{RhythmGame
132,<br>
|name=Built to Scale
120,<br>
|image=<tabber>Wii=[[File:Built to Scale (Wii).png]]|-|3DS=[[File:Built_to_Scale_Wii_3DS.PNG]]</tabber>
106,<br>
|bpm=98, 104, 108, 112, 122, 128, 132, 120, 106, 98, 86, 70, 60, 96, 116, 132, 140, 150, 160
98,<br>
|number=[[File:ConsoleWii Icon.png|20px]] 12<br>[[File:Console3DS Icon.png|20px]] 97
86,<br>
|gift=[[File:ConsoleWii Icon.png|20px]] [[Music Corner#Music List (Rhythm Heaven Fever)|Built to Scale]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]
70,<br>
60,<br>
96,<br>
116,<br>
132,<br>
140,<br>
150,<br>
160|number=[[File:ConsoleWii Icon.png|20px]] 12<br>[[File:Console3DS Icon.png|20px]] 97|gift=[[File:ConsoleWii Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven_Fever.29|Built to Scale (song)]]<br>[[File:Console3DS Icon.png|20px]] [[Flow Ball]]
|flowballs=8
|flowballs=8
|stage={{Stage|Wiistage3}}{{Stage|3DSshop3}}}}
|stage={{Stage|Wiistage3}}{{Stage|3DSshop3}}}}
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 2nd [[Rhythm Game]] of the third stage (12th overall) in ''[[Rhythm Heaven Fever]]'' and the 1st of [[Shop No. 3]] (97th overall), costing 8 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 2nd [[Rhythm Game]] of the third stage (12th overall) in ''[[Rhythm Heaven Fever]]'' and the 1st of [[Shop No. 3]] (97th overall), costing 8 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.


The arrange version, [[Built to Scale 2 (Wii)|Built to Scale 2]], appears in the eighth stage in ''[[Rhythm Heaven Fever]]''.
The arrange version, [[Built to Scale 2 (Wii)|Built to Scale 2]], appears in the eighth stage in ''[[Rhythm Heaven Fever]]''.
==Gameplay==
==Gameplay==
[[File:BTS_fever_gameplay.png|thumb|200px|right]]A red rod will begin to bounce on the blocks. When it reaches the red block, the player must press A to bounce the rod. The player must do this every time the rod lands on the red block to keep it moving. At the same time, two squares will gradually move towards each other. When the squares are about to meet, the red block will pull back. When the rod lands on the block in this position, the player must press A and B (just B in ''Megamix'') to launch the rod at the squares, connecting them and assembling a Widget.[[File:BTSMgameplay.png|thumb|200px|right]]<br />
[[File:BTS_fever_gameplay.png|thumb]]
[[File:BTSMgameplay.png|thumb]]
The factory features four blocks attached to a wall by springs, with the player controlling the third one in line. The player's block is red in color and has an "A" on it, with a "B" on the base. A red rod begins bouncing along the blocks, and the player needs to activate the block to bounce it along the line. Two squares gradually start moving toward each other, and when they meet, the red block pulls back. The player must extend it forward to shoot the rod into the squares, assembling them into a [[Widgets|widget]].


The entire game follows the same basic pattern, with a different tempo each time.
==Controls==
==Controls==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
{{Controls|A=Bounce rod|A+B=Shoot rod}}
{{Controls|A=Move widget part|A+B=Assemble widget}}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
{{Controls|At=Bounce rod|Bt=Shoot rod}}
{{Controls|At=Move widget part|Bt=Assemble widget}}
==Timing Display==
==[[Timing Display]]==
*'''Perfect!/Ace!''': The rod is perfectly bounced onto the next block. When launching the rod, it hits squarely in the center of the squares, connecting them.
{{Timing
* '''Early!/Late!''': The rod is bounced onto the next block, wobbling in the air and making a sound. When launching the rod, it will slightly fall down when touching the block.
|Ace!=The rod bounces on. When launching the rod, it hits squarely in the center of the squares, connecting them.
* '''Miss...''': The rod falls off of the block. When launching the rod, it misses the squares and fails to connect them.
|Early!/Late!=The rod is bounces on, wobbling in the air and making a sound. When launching the rod, it slightly falls down when touching the block.
|Miss...=The rod falls off of the block. When launching the rod, it falls down.}}
==Results==
==Results==
{{Results|Console = Wii|caption = Efficiency Report|cp_DEF_Ng = We didn't fulfill today's order.<br>The high-speed widgets were shoddy.|cp_DEF_Hi = We got through today's order quickly!<br>The high-speed widgets were solid.}}
{{Results
{{Results|Console = PAL|caption = Production Report|cp_DEF_Ng = We didn't fulfill the order.<br>The fast widgets were not done right.|cp_DEF_Hi = We completed the order quickly today.<br>The fast widgets were assembled well.}}
|Console=Wii
{{Results|Console = 3DS|caption = Efficiency Report|cp_DEF_Ng = You had trouble moving the parts.<br>Your assembly technique was off.|cp_DEF_Hi = You got the parts when they were going.<br>Your assembly was right on!}}
|caption=Efficiency Report
 
|cp_DEF_Ng=We didn't fulfill today's order.<br>The high-speed widgets were shoddy.
==Epilogue==
|cp_DEF_Hi=We got through today's order quickly!<br>The high-speed widgets were solid.}}
{{Results
|Console=PAL
|caption=Production Report
|cp_DEF_Ng=We didn't fulfil the order.<br>The fast widgets were not done right.
|cp_DEF_Hi=We completed the order quickly today.<br>The fast widgets were assembled well.}}
{{Results
|Console=3DS
|caption=Efficiency Report
|cp_DEF_Ng=You had trouble moving the parts.<br>Your assembly technique was off.
|cp_DEF_Hi=You got the parts where they were going.<br>Your assembly was right on!}}
==Epilogues==
{{Epilogue
{{Epilogue
|Console=Wii
|Console=Wii
|NG Image=Built to Scale Wii Try Again.png
|NG Image=Epilogue Wii Built to Scale NG.png
|OK Image=Built to Scale Wii OK.png
|OK Image=Epilogue Wii Built to Scale OK.png
|HI Image=Built to Scale Wii Superb.PNG
|HI Image=Epilogue Wii Built to Scale HI.png
|NG=Not my best work...
|NG=Not my best work...
|OK=I've earned a little break.
|OK=I've earned a little break.
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|NG alt=The factory will close at this rate!
|NG alt=The factory will close at this rate!
|OK alt=I've got enough time for a break.
|OK alt=I've got enough time for a break.
|HI alt=We did a great job today!
|HI alt=We did a great job today!}}
}}
{{Epilogue
{{Epilogue
|Console=3DS
|Console=3DS
|NG Image=Built to Scale Wii 3DS Try Again.PNG
|NG Image=Epilogue 3DS Built to Scale NG.png
|OK Image=Built to Scale Wii 3DS OK.PNG
|OK Image=Epilogue 3DS Built to Scale OK.png
|HI Image=Built to Scale Wii 3DS Superb.PNG
|HI Image=Epilogue 3DS Built to Scale HI.png
|NG=Not my best work...
|NG=Not my best work...
|OK=I've earned a little break.
|OK=I've earned a little break.
|HI=Nothing like a job well done!
|HI=Nothing like a job well done!}}
}}
 
==Rhythm Item==
==Rhythm Item==
{{Template:Item
{{Item
|item = Defective Widget.png
|name=Defective Widget
|header = A Rare Square
|item=Defective Widget.png
|desc = I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops.|name = Defective Widget|title = A Rare Square|explain = I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops.}}
|title=A Rare Square
 
|explain=I work in product testing. My<br>company doesn't make a lot<br>of defective products, but when<br>we do, I'm NOT supposed to<br>sell the bad parts to collectors<br>for a lot of money. Oops.}}
==Skill Star==
==Skill Star==
The Skill Star appears on the fourth pattern, where the [[Widgets]] move at a medium speed.
The Skill Star appears on the fourth pattern, where the [[Widgets]] move at a medium speed.
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*[[Challenge Land#Factory Tourism|Factory Tourism]]
*[[Challenge Land#Factory Tourism|Factory Tourism]]
*[[Challenge Land#Game Gamble: Intermediate|Game Gamble: Intermediate]]
*[[Challenge Land#Game Gamble: Intermediate|Game Gamble: Intermediate]]
==Appearances==
==Appearances==
<gallery>
<gallery>
BTS_fever_gameplay.png|Built to Scale<br>[[Remix 10 (Wii)|Remix 10]]
BTS_fever_gameplay.png|[[Built to Scale (Wii)|Built to Scale]]<br>[[Remix 10 (Wii)|Remix 10]]
Built to Scale Remix 3.png|[[Remix 3 (Wii)|Remix 3]]
Built to Scale Remix 3.png|[[Remix 3 (Wii)|Remix 3]]
Built to Scale 2 Wii gameplay.png|[[Built to Scale 2 (Wii)|Built to Scale 2]]
Built to Scale 2 Wii gameplay.png|[[Built to Scale 2 (Wii)|Built to Scale 2]]
Built to Scale Remix 8.png|[[Remix 8 (Wii)|Remix 8]]
Built to Scale Remix 8.png|[[Remix 8 (Wii)|Remix 8]]
BTSMgameplay.png|Built to Scale
BTSMgameplay.png|[[Built to Scale (Wii)|Built to Scale]]
</gallery>
</gallery>
==Trivia==
==Trivia==
*In ''Fever'', the letters A and B light up when the red block pulls back, signaling the buttons that must be pressed. In ''Megamix'', only the letter B lights up, matching the new controls for the game.
*In ''[[Rhythm Heaven Fever]]'', the letters A and B light up when the red block pulls back, signaling the buttons that must be pressed. In ''[[Rhythm Heaven Megamix]]'', only the letter B lights up, matching the new controls for the game.
*This is one of a few Rhythm Games from Fever to have its title card changed completely in ''Megamix.''
*This game combines bouncing a rod from [[Polyrhythm]] with shooting rods into squares from [[Built to Scale (DS)|Built to Scale]]. The rods are red like the [[Akai Mono]] from the former, while the squares are white like the [[Widgets]] from the latter.
*This game combines the rod bouncing from [[Polyrhythm]] with the rod shooting from [[Built to Scale (DS)|Built to Scale]]. The rods also resemble those from Polyrhythm, while the squares match the ones in Built to Scale.
*This game (and its sequel) contain the slowest BPM of any game in the franchise, at 60 BPM.  
 
==Video==
==Video==
{| class="wikitable" style="margin: 1em auto 1em auto;"
{| class="wikitable" style="margin: 1em auto 1em auto;"
!Rhythm Heaven Fever
!''[[Rhythm Heaven Fever]]''
!Rhythm Heaven Megamix
!''[[Rhythm Heaven Megamix]]''
|-
|-
|[[File:Rhythm Heaven Fever ~ Built to Scale (Perfect)-0|300px]]
|[[File:Rhythm Heaven Fever ~ Built to Scale (Perfect)-0|300px]]
|[[File:Rhythm Heaven Megamix - Built to Scale (Perfect) (English)|300 px]]
|[[File:Rhythm Heaven Megamix - Built to Scale (Perfect) (English)|300 px]]
|}
|}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
|jp=組み立て
|jp=組み立て
|mnjp= Assembly
|rojp=Kumitate
|fr=Á la chaîne
|mnjp=Assembly
|us=Built to Scale
|fr=À la chaîne
|mnfr=To the chain
|mnfr=To the chain
|es=A escala
|mnes=To scale
|du=Beatfabrik
|du=Beatfabrik
|mndu=Beatfactory
|mndu=Beatfactory
|it=Fatti ad arte
|it=Fatti ad arte
|mnit=Artfully made
|mnit=Artfully made
|es=A escala
|mnes=To scale
|kr=부품 조립
|kr=부품 조립
|rokr=Bupum Jolib
|rokr=Bupum Jolib
|rojp = Kumitate|mnkr = Component Assembly}}
|mnkr=Assembling Things}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Long Version Games]]
[[Category:Long Version Games]]
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