Wake-Up Caller: Difference between revisions

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<br />{{RhythmGame|image=<tabber>Wii=[[File:EndlessGameWakeUpCallerIcon.gif]]</tabber>|number=[[File:EndlessGamesWiiIcon.png|20px]] 1 ({{JP}})
<br />{{RhythmGame|image=<tabber>Wii=[[File:EndlessGameWakeUpCallerIcon.gif]]</tabber>|number=[[File:EndlessGamesWiiIcon.png|20px]] 1 ({{JP}})
2 ({{US}} ,{{EU}}, {{KR}})|medals=[[File:ConsoleWii Icon.png|20px]] 3 ({{JP}})
2 ({{US}} ,{{EU}}, {{KR}})|medals=[[File:ConsoleWii Icon.png|20px]] 3 ({{JP}})
11 ({{US}} ,{{EU}}, {{KR}})|hiscore=[[File:ConsoleWii Icon.png|20px]] 0|stage={{Stage|Wiiendless}}}}'''Wake-Up Caller '''(めざましがかり mezamashigakari "alarm duty')''' '''is an endless game in ''[[Rhythm Heaven Fever]]'', unlocked after receiving 3 medals in the Japanese version and 11 medals in the non-Japanese versions. The player plays as an alarm clock, who is attempting to wake up the mechanical bird inside a cuckoo clock at the right time.
11 ({{US}} ,{{EU}}, {{KR}})|hiscore=[[File:ConsoleWii Icon.png|20px]] 0|stage={{Stage|Wiiendless}}}}'''Wake-Up Caller '''(めざましがかり mezamashigakari "alarm duty')''' '''is the 1st [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]'', unlocked with 3 [[Medal|medals]], and the 2nd in international releases of ''[[Rhythm Heaven Fever]]'', unlocked with 11 Medals.
 
 
==Description==
==Description==
Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting. When the clock reaches the specified time, the player must press A to stop it. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between the two hour marks.
The player plays as an alarm clock who must, ironically, wake up the mechanical bird sleeping inside a cuckoo clock at the right time. Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting on their own. When the needed time is reached, the player must stop the clock. The bird will wake up and check the time. If the time is correct, the player can continue to the next stage. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between two hour marks.
==Controls==
==Controls==
{{Controls|A=Stop clock}}
{{Controls|A=Stop clock}}
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